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| 2011 | ||
|---|---|---|
| 8 | Mike Bailey: Using GPU Shaders for Visualization, Part 2. IEEE Computer Graphics and Applications 31(2): 67-73 (2011) | |
| 2010 | ||
| 7 | Sudarshanram Shetty, Mike Bailey: A physical rendering model for human teeth. SIGGRAPH Posters 2010 | |
| 2009 | ||
| 6 | Mike Bailey: Using GPU Shaders for Visualization. IEEE Computer Graphics and Applications 29(5): 96-100 (2009) | |
| 2007 | ||
| 5 | Mike Bailey, Steve Cunningham: A hands-on environment for teaching GPU programming. SIGCSE 2007: 254-258 | |
| 4 | Mike Bailey: Teaching OpenGL shaders: Hands-on, interactive, and immediate feedback. Computers & Graphics 31(3): 524-531 (2007) | |
| 2005 | ||
| 3 | Mike Bailey: Layered manufacturing for scientific visualization. Commun. ACM 48(6): 42-48 (2005) | |
| 2 | Mike Bailey, Steve Cunningham: Guest Editors' Introduction: Computer Graphics in Education. IEEE Computer Graphics and Applications 25(5): 23 (2005) | |
| 2001 | ||
| 1 | Mike Bailey: Interacting with Direct Volume Rendering. IEEE Computer Graphics and Applications 21(1): 10-12 (2001) | |
| 1 | Steve Cunningham | [2] [5] |
| 2 | Sudarshanram Shetty | [7] |
Colors in the list of coauthors
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