 | 2011 |
| 13 |  | Nguyen Kim Hai Le,
Why Yong Peng,
Golam Ashraf:
Shape Stylized Face Caricatures.
MMM (1) 2011: 536-547 |
| 12 |  | Mo Li,
Golam Ashraf:
Sketch Based 3D Character Deformation.
T. Edutainment 5: 177-188 (2011) |
| 11 |  | Md. Tanvirul Islam,
Kaiser Md. Nahiduzzaman,
Why Yong Peng,
Golam Ashraf:
Informed character pose and proportion design.
The Visual Computer 27(4): 251-261 (2011) |
| 10 |  | Md. Tanvirul Islam,
Kaiser Md. Nahiduzzaman,
Why Yong Peng,
Golam Ashraf:
Learning Primitive Shapes in Cartoon Designs.
Trans. MLDM 4(1): 17-29 (2011) |
| 2010 |
| 9 |  | Md. Tanvirul Islam,
Kaiser Md. Nahiduzzaman,
Why Yong Peng,
Golam Ashraf:
Learning Character Design from Experts and Laymen.
CW 2010: 134-141 |
| 8 |  | Md. Tanvirul Islam,
Kaiser Md. Nahiduzzaman,
Why Yong Peng,
Golam Ashraf:
Learning from Humanoid Cartoon Designs.
ICDM 2010: 606-616 |
| 2007 |
| 7 |  | Keng Siang Lee,
Golam Ashraf:
Simplified Muscle Dynamics for Appealing Real-Time Skin Deformation.
CGVR 2007: 160- |
| 6 |  | Golam Ashraf,
Junyu Zhou:
Hardware Accelerated Skin Deformation for Animated Crowds.
MMM (2) 2007: 226-237 |
| 2003 |
| 5 |  | Golam Ashraf,
Kok Cheong Wong:
Semantic Representation and Correspondence for State-Based Motion Transition.
IEEE Trans. Vis. Comput. Graph. 9(4): 481-499 (2003) |
| 2000 |
| 4 |  | Golam Ashraf,
Kok Cheong Wong:
Dynamic Time Warp Based Framespace Interpolation for Motion Editing.
Graphics Interface 2000: 45-52 |
| 3 |  | Golam Ashraf,
Kok Cheong Wong:
Generating Consistent Motion Transition via Decoupled Framespace Interpolation.
Comput. Graph. Forum 19(3): 447-456 (2000) |
| 1999 |
| 2 |  | Golam Ashraf,
Kok Cheong Wong:
Dust and water splashing models for hopping figures.
Journal of Visualization and Computer Animation 10(4): 193-213 (1999) |
| 1998 |
| 1 |  | Golam Ashraf,
Kok Cheong Wong:
Dust and Water Splashing Models for Hopping Figures.
Pacific Conference on Computer Graphics and Applications 1998: 177- |