 | 2012 |
| 33 |  | Léo Terziman,
Maud Marchal,
Franck Multon,
Bruno Arnaldi,
Anatole Lécuyer:
The King-Kong Effects: Improving sensation of walking in VR with visual and tactile vibrations at each step.
3DUI 2012: 19-26 |
| 2011 |
| 32 |  | Léo Terziman,
Maud Marchal,
Franck Multon,
Bruno Arnaldi,
Anatole Lécuyer:
Short Paper: Comparing Virtual Trajectories Made in Slalom UsingWalking-In-Place and Joystick Techniques.
EGVE/EuroVR 2011: 55-58 |
| 31 |  | Rozenn Bouville Berthelot,
Jérôme Royan,
Thierry Duval,
Bruno Arnaldi:
Scene graph adapter: an efficient architecture to improve interoperability between 3D formats and 3D applications engines.
Web3D 2011: 21-29 |
| 2010 |
| 30 |  | Cédric Fleury,
Thierry Duval,
Valérie Gouranton,
Bruno Arnaldi:
A New Adaptive Data Distribution Model for Consistency Maintenance in Collaborative Virtual Environments.
EGVE/EuroVR/VEC 2010: 29-36 |
| 29 |  | Léo Terziman,
Maud Marchal,
Mathieu Emily,
Franck Multon,
Bruno Arnaldi,
Anatole Lécuyer:
Shake-your-head: revisiting walking-in-place for desktop virtual reality.
VRST 2010: 27-34 |
| 28 |  | Fabien Lotte,
Aurélien van Langhenhove,
Fabrice Lamarche,
Thomas Ernest,
Yann Renard,
Bruno Arnaldi,
Anatole Lécuyer:
Exploring Large Virtual Environments by Thoughts Using a Brain-Computer Interface Based on Motor Imagery and High-Level Commands.
Presence 19(1): 54-70 (2010) |
| 2009 |
| 27 |  | Stéphanie Gerbaud,
Valérie Gouranton,
Bruno Arnaldi:
Adaptation in Collaborative Virtual Environments for Training.
Edutainment 2009: 316-327 |
| 26 |  | Jean Sreng,
Anatole Lécuyer,
Claude Andriot,
Bruno Arnaldi:
Spatialized Haptic Rendering: Providing Impact Position Information in 6DOF Haptic Simulations Using Vibrations.
VR 2009: 3-9 |
| 25 |  | Fabien Lotte,
Anatole Lécuyer,
Bruno Arnaldi:
FuRIA: an inverse solution based feature extraction algorithm using fuzzy set theory for brain-computer interfaces.
IEEE Transactions on Signal Processing 57(8): 3253-3263 (2009) |
| 24 |  | Stéphanie Gerbaud,
Bruno Arnaldi:
Humains virtuels et collaboration dans un environnement virtuel de formation.
Technique et Science Informatiques 28(6-7): 741-766 (2009) |
| 23 |  | Laurent Aguerreche,
Thierry Duval,
Bruno Arnaldi:
Analyse de techniques de coopération en environnements virtuels 3D.
Technique et Science Informatiques 28(6-7): 767-797 (2009) |
| 22 |  | Loïc Tching,
Georges Dumont,
Bruno Arnaldi,
Jérôme Perret:
Interactions haptiques au sein de simulations dynamiques Traitement dynamique des contacts et des chocs entre objets rigides.
Technique et Science Informatiques 28(8): 953-981 (2009) |
| 2008 |
| 21 |  | Stéphanie Gerbaud,
Nicolas Mollet,
Franck Ganier,
Bruno Arnaldi,
Jacques Tisseau:
GVT: a platform to create virtual environments for procedural training.
VR 2008: 225-232 |
| 20 |  | Stéphanie Gerbaud,
Bruno Arnaldi:
Scenario sharing in a collaborative virtual environment for training.
VRST 2008: 109-112 |
| 2007 |
| 19 |  | Stéphanie Gerbaud,
Nicolas Mollet,
Bruno Arnaldi:
Virtual Environments for Training: From Individual Learning to Collaboration with Humanoids.
Edutainment 2007: 116-127 |
| 18 |  | Nicolas Mollet,
Stéphanie Gerbaud,
Bruno Arnaldi:
An Operational VR Platform for Building Virtual Training Environments.
Edutainment 2007: 140-151 |
| 17 |  | Stéphanie Gerbaud,
Nicolas Mollet,
Bruno Arnaldi:
Virtual Environments for Training: From Individual Learning to Collaboration with Humanoids
CoRR abs/0708.0712: (2007) |
| 16 |  | Stéphanie Gerbaud,
Bruno Arnaldi,
Jacques Tisseau:
GVT: Virtual Training in Maintenance Procedures.
ERCIM News 2007(71): (2007) |
| 2006 |
| 15 |  | Nicolas Mollet,
Bruno Arnaldi:
Storytelling in Virtual Reality for Training.
Edutainment 2006: 334-347 |
| 14 |  | Caroline Larboulette,
Marie-Paule Cani,
Bruno Arnaldi:
Ajout de détails dynamiques à une animation temps-réel de personnage.
Technique et Science Informatiques 25(6): 759-789 (2006) |
| 2005 |
| 13 |  | Richard Kulpa,
Franck Multon,
Bruno Arnaldi:
Morphology-independent representation of motions for interactive human-like animation.
Comput. Graph. Forum 24(3): 343-352 (2005) |
| 2004 |
| 12 |  | Stéphane Ménardais,
Franck Multon,
Richard Kulpa,
Bruno Arnaldi:
Motion Blending for Real-Time Animation while Accounting for the Environment.
Computer Graphics International 2004: 156-159 |
| 11 |  | Benoit Bideau,
Franck Multon,
Richard Kulpa,
Laetitia Fradet,
Bruno Arnaldi:
Virtual reality applied to sports: do handball goalkeepers react realistically to simulated synthetic opponents?
VRCAI 2004: 210-216 |
| 2003 |
| 10 |  | Nicolas Courty,
Éric Marchand,
Bruno Arnaldi:
A new application for saliency maps: synthetic vision of autonomous actors.
ICIP (3) 2003: 1065-1068 |
| 9 |  | Benoit Bideau,
Richard Kulpa,
Stéphane Ménardais,
Laetitia Fradet,
Franck Multon,
Paul Delamarche,
Bruno Arnaldi:
Real Handball Goalkeeper vs. Virtual Handball Thrower.
Presence 12(4): 411-421 (2003) |
| 2001 |
| 8 |  | Franck Multon,
Stéphane Ménardais,
Bruno Arnaldi:
Human motion coordination: a juggler as an example.
The Visual Computer 17(2): 91-105 (2001) |
| 1999 |
| 7 |  | Franck Multon,
Bruno Arnaldi:
Human Motion Coordination: Example of a Juggler.
CA 1999: 148-159 |
| 6 |  | Franck Multon,
Jean-Luc Nougaret,
Gérard Hégron,
Luc Millet,
Bruno Arnaldi:
A Software System to Carry-out Virtual Experiments on Human Motion.
CA 1999: 16-23 |
| 1997 |
| 5 |  | Bruno Arnaldi,
Thierry Priol,
Luc Renambot,
Xavier Pueyo:
Visibility Masks for Solving Complex Radiosity Computations on Multiprocessors.
Parallel Computing 23(7): 887-897 (1997) |
| 1995 |
| 4 |  | Jean-Luc Nougaret,
Bruno Arnaldi,
Gérard Hégron,
A. Razavi:
Quick tuning of a reference locomotion gait [computer animation].
CA 1995: 146-153 |
| 1989 |
| 3 |  | Bruno Arnaldi,
Georges Dumont,
Gérard Hégron:
Dynamics and unification of animation control.
The Visual Computer 5(1&2): 22-31 (1989) |
| 1988 |
| 2 |  | Gérard Hégron,
Bruno Arnaldi,
Thierry Priol:
VISYR: a simulation tool for mobile robots using vision sensors.
The Visual Computer 3(5): 298-303 (1988) |
| 1987 |
| 1 |  | Bruno Arnaldi,
Thierry Priol,
Kadi Bouatouch:
A new space subdivision method for ray tracing CSG modelled scenes.
The Visual Computer 3(2): 98-108 (1987) |