 | 2012 |
| 14 |  | David Antonio Gómez Jáuregui,
Ferran Argelaguet,
Anatole Lécuyer:
Design and evaluation of 3D cursors and motion parallax for the exploration of desktop virtual environments.
3DUI 2012: 69-76 |
| 2011 |
| 13 |  | Ferran Argelaguet,
Alexander Kulik,
André Kunert,
Carlos Andújar,
Bernd Froehlich:
See-through techniques for referential awareness in collaborative virtual reality.
Int. J. Hum.-Comput. Stud. 69(6): 387-400 (2011) |
| 2010 |
| 12 |  | Ferran Argelaguet,
André Kunert,
Alexander Kulik,
Bernd Froehlich:
Improving co-located collaboration with show-through techniques.
3DUI 2010: 55-62 |
| 11 |  | Ferran Argelaguet,
Carlos Andújar:
Automatic Speed Graph Generation for Predefined Camera Paths.
Smart Graphics 2010: 115-126 |
| 10 |  | Ramón Trueba,
Carlos Andújar,
Ferran Argelaguet:
World-in-Miniature Interaction for Complex Virtual Environments.
IJCICG 1(2): 1-14 (2010) |
| 9 |  | Carlos Andújar,
Ferran Argelaguet,
Ramón Trueba:
Hand-Based Disocclusion for the World-in-Miniature Metaphor .
Presence 19(6): 499-512 (2010) |
| 2009 |
| 8 |  | Ramón Trueba,
Carlos Andújar,
Ferran Argelaguet:
Multi-scale Manipulation in Indoor Scenes with theWorld in Miniature Metaphor.
EGVE/ICAT/EuroVR 2009: 93-100 |
| 7 |  | Ramón Trueba,
Carlos Andújar,
Ferran Argelaguet:
Complexity and Occlusion Management for the World-in-Miniature Metaphor.
Smart Graphics 2009: 155-166 |
| 6 |  | Ferran Argelaguet,
Carlos Andújar:
Visual feedback techniques for virtual pointing on stereoscopic displays.
VRST 2009: 163-170 |
| 5 |  | Ferran Argelaguet,
Carlos Andújar:
Efficient 3D Pointing Selection in Cluttered Virtual Environments.
IEEE Computer Graphics and Applications 29(6): 34-43 (2009) |
| 2008 |
| 4 |  | Ferran Argelaguet,
Carlos Andújar:
Improving 3D Selection in VEs through Expanding Targets and Forced Disocclusion.
Smart Graphics 2008: 45-57 |
| 3 |  | Ferran Argelaguet,
Carlos Andújar,
Ramón Trueba:
Overcoming eye-hand visibility mismatch in 3D pointing selection.
VRST 2008: 43-46 |
| 2007 |
| 2 |  | Carlos Andújar,
Ferran Argelaguet:
Anisomorphic ray-casting manipulation for interacting with 2D GUIs.
Computers & Graphics 31(1): 15-25 (2007) |
| 2006 |
| 1 |  | Carlos Andújar,
Ferran Argelaguet:
Friction surfaces: scaled ray-casting manipulation for interacting with 2D GUIs.
EGVE 2006: 101-108 |