 | 2012 |
| 8 |  | Stéphanie Buisine,
Guillaume Besacier,
Améziane Aoussat,
Frédéric Vernier:
How do interactive tabletop systems influence collaboration?
Computers in Human Behavior 28(1): 49-59 (2012) |
| 2010 |
| 7 |  | Jieun Kim,
Carole Bouchard,
Jean-François Omhover,
Améziane Aoussat:
TRENDS: a content-based information retrieval system for designers.
SIGGRAPH Posters 2010 |
| 2007 |
| 6 |  | Stéphanie Buisine,
Guillaume Besacier,
Marianne Najm,
Améziane Aoussat,
Frédéric Vernier:
Computer-Supported Creativity: Evaluation of a Tabletop Mind-Map Application.
HCI (13) 2007: 22-31 |
| 5 |  | Stéphanie Buisine,
Améziane Aoussat,
Jean-Claude Martin:
Embodied Creative Agents: A Preliminary Social-Cognitive Framework.
IVA 2007: 304-316 |
| 2006 |
| 4 |  | Dokshin Lim,
Carole Bouchard,
Améziane Aoussat:
Iterative process of design and evaluation of icons for interactive TV menu.
Behaviour & IT 25(6): 511-519 (2006) |
| 2005 |
| 3 |  | Fabrice Mantelet,
Carole Bouchard,
Améziane Aoussat:
Analysis of the correlation between words and design elements for the generation of a Kansei engineering system.
WSTST 2005: 1183-1194 |
| 2 |  | Carole Bouchard,
Fabrice Mantelet,
Améziane Aoussat:
Trends integration process as input data for Kansei Engineering Systems.
WSTST 2005: 1204-1215 |
| 2004 |
| 1 |  | Khaled Benfriha,
Améziane Aoussat:
Fuzzy volumes, principles and applications.
IJCAT 20(4): 137-151 (2004) |