 | 2011 |
| 6 |  | Michelle Annett,
Tovi Grossman,
Daniel Wigdor,
George W. Fitzmaurice:
Medusa: a proximity-aware multi-touch tabletop.
UIST 2011: 337-346 |
| 2010 |
| 5 |  | Fraser Anderson,
Michelle Annett,
Walter F. Bischof,
Pierre Boulanger:
Virtual equine assisted therapy.
VR 2010: 255-256 |
| 4 |  | Michelle Annett,
Walter F. Bischof:
Investigating the Application of Virtual Reality Systems to Psychology and Cognitive Neuroscience Research.
Presence 19(2): 131-141 (2010) |
| 2009 |
| 3 |  | Michelle Annett,
Fraser Anderson,
Darrell Goertzen,
Jonathan Halton,
Quentin Ranson,
Walter F. Bischof,
Pierre Boulanger:
Using a multi-touch tabletop for upper extremity motor rehabilitation.
OZCHI 2009: 261-264 |
| 2008 |
| 2 |  | Michelle Annett,
Eleni Stroulia:
Building highly-interactive, data-intensive, REST applications: the Invenio experience.
CASCON 2008: 15 |
| 1 |  | Michelle Annett,
Grzegorz Kondrak:
A Comparison of Sentiment Analysis Techniques: Polarizing Movie Blogs.
Canadian Conference on AI 2008: 25-35 |