 | 2011 |
| 13 |  | Georgios Christou,
Panayiotis Zaphiris,
Chee Siang Ang,
Effie Lai-Chong Law:
Designing for the user experience of sociability in massively multiplayer online games.
CHI Extended Abstracts 2011: 879-882 |
| 12 |  | Chee Siang Ang,
Panayiotis Zaphiris,
Stephanie Wilson:
A case study analysis of a constructionist knowledge building community with activity theory.
Behaviour & IT 30(5): 537-554 (2011) |
| 11 |  | Panote Siriaraya,
Caleb Tang,
Chee Siang Ang,
Ulrike Pfeil,
Panayiotis Zaphiris:
A comparison of empathic communication pattern for teenagers and older people in online support communities.
Behaviour & IT 30(5): 617-628 (2011) |
| 10 |  | Ulrike Pfeil,
Knut Svangstu,
Chee Siang Ang,
Panayiotis Zaphiris:
Social Roles in an Online Support Community for Older People.
Int. J. Hum. Comput. Interaction 27(4): 323-347 (2011) |
| 9 |  | Chee Siang Ang:
Interaction networks and patterns of guild community in massively multiplayer online games.
Social Netw. Analys. Mining 1(4): 341-353 (2011) |
| 2009 |
| 8 |  | Chee Siang Ang,
Panayiotis Zaphiris:
Simulating Social Networks of Online Communities: Simulation as a Method for Sociability Design.
INTERACT (2) 2009: 443-456 |
| 7 |  | Panayiotis Zaphiris,
Chee Siang Ang:
Introduction to Social Network Analysis.
INTERACT (2) 2009: 940-941 |
| 2008 |
| 6 |  | Chee Siang Ang,
Panayiotis Zaphiris:
Social learning in MMOG: an activity theoretical perspective.
Interact. Techn. Smart Edu. 5(2): 84-102 (2008) |
| 2007 |
| 5 |  | Panayiotis Zaphiris,
Chee Siang Ang:
HCI issues in computer games.
Interacting with Computers 19(2): 135-139 (2007) |
| 4 |  | Chee Siang Ang,
Panayiotis Zaphiris,
Shumaila Mahmood:
A model of cognitive loads in massively multiplayer online role playing games.
Interacting with Computers 19(2): 167-179 (2007) |
| 2006 |
| 3 |  | Ulrike Pfeil,
Panayiotis Zaphiris,
Chee Siang Ang:
Cultural Differences in Collaborative Authoring of Wikipedia.
J. Computer-Mediated Communication 12(1): 88-113 (2006) |
| 2004 |
| 2 |  | Chee Siang Ang,
G. S. V. Radha Krishna Rao:
E-learning as Computer Games: Designing Immersive and Experiential Learning.
PCM (2) 2004: 633-640 |
| 1 |  | Chee Siang Ang,
G. S. V. Radha Krishna Rao:
Designing Interactivity in Computer Games: a UML Approach.
Int. J. Intell. Games & Simulation 3(2): 62-69 (2004) |