 | 2011 |
| 8 |  | Eike Falk Anderson:
A Classification of Scripting Systems for Entertainment and Serious Computer Games.
VS-GAMES 2011: 47-54 |
| 2010 |
| 7 |  | Jeremy Noghani,
Fotis Liarokapis,
Eike Falk Anderson:
Randomly Generated 3D Environments for Serious Games.
VS-GAMES 2010: 3-10 |
| 6 |  | Peter Comninos,
Leigh McLoughlin,
Eike Falk Anderson:
Educating technophile artists and artophile technologists: A successful experiment in higher education.
Computers & Graphics 34(6): 780-790 (2010) |
| 5 |  | Eike Falk Anderson,
Leigh McLoughlin,
Fotis Liarokapis,
Christopher Peters,
Panagiotis Petridis,
Sara de Freitas:
Developing serious games for cultural heritage: a state-of-the-art review.
Virtual Reality 14(4): 255-275 (2010) |
| 2009 |
| 4 |  | Peter Comninos,
Leigh McLoughlin,
Eike Falk Anderson:
Educating technophile artists: experiences from a highly successful computer animation undergraduate programme.
SIGGRAPH ASIA Educators Program 2009 |
| 2008 |
| 3 |  | Eike Falk Anderson:
Scripted smarts in an intelligent virtual environment: behaviour definition using a simple entity annotation language.
Future Play 2008: 185-188 |
| 2 |  | Eike Falk Anderson,
Steffen Engel,
Peter Comninos,
Leigh McLoughlin:
The case for research in game engine architecture.
Future Play 2008: 228-231 |
| 2002 |
| 1 |  | Eike Falk Anderson:
Off-Line Evolution of Behaviour for Autonomous Agents in Real-Time Computer Games.
PPSN 2002: 689-699 |