 | 2012 |
| 28 |  | Carlos Andújar,
Antoni Chica,
Pere Brunet:
User-interface design for the Ripoll Monastery exhibition at the National Art Museum of Catalonia.
Computers & Graphics 36(1): 28-37 (2012) |
| 2011 |
| 27 |  | Franck Hétroy,
Stéphanie Rey,
Carlos Andújar,
Pere Brunet,
Alvar Vinacua:
Mesh repair with user-friendly topology control.
Computer-Aided Design 43(1): 101-113 (2011) |
| 26 |  | Ferran Argelaguet,
Alexander Kulik,
André Kunert,
Carlos Andújar,
Bernd Froehlich:
See-through techniques for referential awareness in collaborative virtual reality.
Int. J. Hum.-Comput. Stud. 69(6): 387-400 (2011) |
| 2010 |
| 25 |  | Karl Apaza,
Carlos Andújar:
Relief Mapping on Cubic Cell Complexes.
GRAPP 2010: 181-189 |
| 24 |  | Ferran Argelaguet,
Carlos Andújar:
Automatic Speed Graph Generation for Predefined Camera Paths.
Smart Graphics 2010: 115-126 |
| 23 |  | Carlos Andújar:
Topographic Map Visualization from Adaptively Compressed Textures.
Comput. Graph. Forum 29(3): 1083-1092 (2010) |
| 22 |  | Carlos Andújar,
Pere Brunet,
Antoni Chica,
Isabel Navazo:
Visualization of Large-Scale Urban Models through Multi-Level Relief Impostors.
Comput. Graph. Forum 29(8): 2456-2468 (2010) |
| 21 |  | Carlos Andújar,
Javier Lluch:
Computer graphics in Spain: A selection of papers from CEIG 2009.
Computers & Graphics 34(6): 688 (2010) |
| 20 |  | Ramón Trueba,
Carlos Andújar,
Ferran Argelaguet:
World-in-Miniature Interaction for Complex Virtual Environments.
IJCICG 1(2): 1-14 (2010) |
| 19 |  | Carlos Andújar,
Ferran Argelaguet,
Ramón Trueba:
Hand-Based Disocclusion for the World-in-Miniature Metaphor .
Presence 19(6): 499-512 (2010) |
| 2009 |
| 18 |  | Ramón Trueba,
Carlos Andújar,
Ferran Argelaguet:
Multi-scale Manipulation in Indoor Scenes with theWorld in Miniature Metaphor.
EGVE/ICAT/EuroVR 2009: 93-100 |
| 17 |  | Ramón Trueba,
Carlos Andújar,
Ferran Argelaguet:
Complexity and Occlusion Management for the World-in-Miniature Metaphor.
Smart Graphics 2009: 155-166 |
| 16 |  | Ferran Argelaguet,
Carlos Andújar:
Visual feedback techniques for virtual pointing on stereoscopic displays.
VRST 2009: 163-170 |
| 15 |  | Ferran Argelaguet,
Carlos Andújar:
Efficient 3D Pointing Selection in Cluttered Virtual Environments.
IEEE Computer Graphics and Applications 29(6): 34-43 (2009) |
| 2008 |
| 14 |  | Ferran Argelaguet,
Carlos Andújar:
Improving 3D Selection in VEs through Expanding Targets and Forced Disocclusion.
Smart Graphics 2008: 45-57 |
| 13 |  | Ferran Argelaguet,
Carlos Andújar,
Ramón Trueba:
Overcoming eye-hand visibility mismatch in 3D pointing selection.
VRST 2008: 43-46 |
| 12 |  | Antoni Chica,
Jason Williams,
Carlos Andújar,
Pere Brunet,
Isabel Navazo,
Jarek Rossignac,
Alvar Vinacua:
Pressing: Smooth Isosurfaces with Flats from Binary Grids.
Comput. Graph. Forum 27(1): 36-46 (2008) |
| 2007 |
| 11 |  | Carlos Andújar,
Javier Boo,
Pere Brunet,
Marta Fairén González,
Isabel Navazo,
Pere-Pau Vázquez,
Alvar Vinacua:
Omni-directional Relief Impostors.
Comput. Graph. Forum 26(3): 553-560 (2007) |
| 10 |  | Carlos Andújar,
Ferran Argelaguet:
Anisomorphic ray-casting manipulation for interacting with 2D GUIs.
Computers & Graphics 31(1): 15-25 (2007) |
| 2006 |
| 9 |  | Carlos Andújar,
Ferran Argelaguet:
Friction surfaces: scaled ray-casting manipulation for interacting with 2D GUIs.
EGVE 2006: 101-108 |
| 2005 |
| 8 |  | Carlos Andújar,
Pere Brunet,
Antoni Chica,
Isabel Navazo,
Jarek Rossignac,
Alvar Vinacua:
Optimizing the topological and combinatorial complexity of isosurfaces.
Computer-Aided Design 37(8): 847-857 (2005) |
| 2004 |
| 7 |  | Carlos Andújar,
Pere Brunet,
Antoni Chica,
Jarek Rossignac,
Isabel Navazo,
Alvar Vinacua:
Computing Maximal Tiles and Application to Impostor-Based Simplification.
Comput. Graph. Forum 23(3): 401-410 (2004) |
| 2003 |
| 6 |  | Carlos Andújar,
Pere Brunet,
Jordi Esteve,
Eva Monclús,
Isabel Navazo,
Alvar Vinacua:
Robust Face Recovery For Hybrid Surface Visualization.
VMV 2003: 223-231 |
| 2002 |
| 5 |  | Carlos Andújar,
Pere Brunet,
Dolors Ayala:
Topology-reducing surface simplification using a discrete solid representation.
ACM Trans. Graph. 21(2): 88-105 (2002) |
| 2000 |
| 4 |  | Carlos Andújar,
Carlos Saona-Vázquez,
Isabel Navazo,
Pere Brunet:
Integrating Occlusion Culling with Levels of Detail through Hardly-Visible Sets.
Comput. Graph. Forum 19(3): 499-506 (2000) |
| 3 |  | Carlos Andújar,
Carlos Saona-Vázquez,
Isabel Navazo:
LOD visibility culling and occluder synthesis.
Computer-Aided Design 32(13): 773-783 (2000) |
| 1998 |
| 2 |  | Carlos Andújar:
Space efficient connectivity test forn-dimensional images.
Computers & Graphics 22(4): 557-558 (1998) |
| 1996 |
| 1 |  | Carlos Andújar,
Dolors Ayala,
Pere Brunet,
Robert Joan-Arinyo,
J. Solé:
Automatic Generation of Multiresolution Boundary Representations.
Comput. Graph. Forum 15(3): 87-96 (1996) |