 | 2005 |
| 9 |  | Kiel Mark Gilleade,
Alan J. Dix,
Jennifer Allanson:
Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me (ACE).
DIGRA Conf. 2005 |
| 2004 |
| 8 |  | Louise Venables,
Jennifer Allanson,
Stephen H. Fairclough:
The efficacy of psychophysiology for realising affective computing.
CHI Extended Abstracts 2004: 1543 |
| 7 |  | Nuno Correia,
Luís Romero,
Jorge Santiago,
Kalle Jegers,
Mikael Wiberg,
Eric Paulos,
Robert Wechsler,
Frieder Weiss,
Duncan McCaffery,
Joe Finney,
Stefan Schmid,
Andrew Scott,
Simon Lock,
Jennifer G. Sheridan,
Adam T. Lindsay,
Stewart Kember,
Peter Phillips,
Jennifer Allanson:
Gaming, Fine Art, and Familiar Strangers.
IEEE Pervasive Computing 3(1): 35-37 (2004) |
| 6 |  | Jennifer Allanson,
Stephen H. Fairclough:
A research agenda for physiological computing.
Interacting with Computers 16(5): 857-878 (2004) |
| 2002 |
| 5 |  | Jennifer Allanson,
Gillian M. Wilson:
Physiological computing.
CHI Extended Abstracts 2002: 912-913 |
| 4 |  | Jennifer Allanson:
Electrophysiologically Interactive Computer Systems.
IEEE Computer 35(3): 60-65 (2002) |
| 2000 |
| 3 |  | Simon Lock,
Jennifer Allanson,
Peter Phillips:
User-Driven Design of a Tangible Awareness Landscape.
Symposium on Designing Interactive Systems 2000: 434-440 |
| 1999 |
| 2 |  | Jennifer Allanson,
John A. Mariani:
Mind over Virtual Matter: Using Virtual Environments for Neurofeedback Training.
VR 1999: 270-273 |
| 1998 |
| 1 |  | James Pycock,
Kevin Palfreyman,
Jennifer Allanson,
Graham Button:
Representing Fieldwork and Articulating Requirements Through VR.
CSCW 1998: 383-392 |