 | 2011 |
| 7 |  | Wilfried Admiraal,
Jantina Huizenga,
Sanne Akkerman,
Geert Ten Dam:
The concept of flow in collaborative game-based learning.
Computers in Human Behavior 27(3): 1185-1194 (2011) |
| 6 |  | Antoine Van den Beemt,
Sanne Akkerman,
P. Robert-Jan Simons:
Patterns of interactive media use among contemporary youth.
J. Comp. Assisted Learning 27(2): 103-118 (2011) |
| 2010 |
| 5 |  | Antoine Van den Beemt,
Sanne Akkerman,
P. Robert-Jan Simons:
The use of interactive media among today's youth: Results of a survey.
Computers in Human Behavior 26(5): 1158-1165 (2010) |
| 2009 |
| 4 |  | Sanne Akkerman,
Wilfried Admiraal,
Jantina Huizenga:
Storification in History education: A mobile game in and about medieval Amsterdam.
Computers & Education 52(2): 449-459 (2009) |
| 3 |  | Jantina Huizenga,
Wilfried Admiraal,
Sanne Akkerman,
Geert Ten Dam:
Mobile game-based learning in secondary education: engagement, motivation and learning in a mobile city game.
J. Comp. Assisted Learning 25(4): 332-344 (2009) |
| 2008 |
| 2 |  | Ilya Zitter,
Sanne Akkerman,
Elly De Bruijn:
The quest for usable knowledge: the delicate balance between research, design and change.
ICLS (3) 2008: 420-421 |
| 2007 |
| 1 |  | Sanne Akkerman,
Maarten Overdijk,
Wilfried Admiraal,
P. Robert-Jan Simons:
Beyond imprisonment of meaning: Technology facilitating redefining.
Computers in Human Behavior 23(6): 2998-3011 (2007) |