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| 2012 | ||
|---|---|---|
| 45 | Tomas Akenine-Möller, Robert Toth, Jacob Munkberg, Jon Hasselgren: Efficient Depth of Field Rasterization Using a Tile Test Based on Half-Space Culling. Comput. Graph. Forum 31(1): 3- (2012) | |
| 2011 | ||
| 44 | Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Robert Toth, Masamichi Sugihara, Tomas Akenine-Möller: Hierarchical Stochastic Motion Blur Rasterization. High Performance Graphics 2011: 107-118 | |
| 43 | Magnus Andersson, Jon Hasselgren, Tomas Akenine-Möller: Depth Buffer Compression for Stochastic Motion Blur Rasterization. High Performance Graphics 2011: 127-134 | |
| 42 | Carl Johan Gribel, Rasmus Barringer, Tomas Akenine-Möller: High-quality spatio-temporal rendering using semi-analytical visibility. ACM Trans. Graph. 30(4): 54 (2011) | |
| 41 | Magnus Andersson, Björn Johnsson, Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Tomas Akenine-Möller: Efficient multi-view ray tracing using edge detection and shader reuse. The Visual Computer 27(6-8): 665-676 (2011) | |
| 2010 | ||
| 40 | Jim Rasmusson, Jacob Ström, Per Wennersten, Michael C. Doggett, Tomas Akenine-Möller: Texture compression of light maps using smooth profile functions. High Performance Graphics 2010: 143-152 | |
| 39 | Jacob Munkberg, Jon Hasselgren, Robert Toth, Tomas Akenine-Möller: Efficient bounding of displaced Bézier patches. High Performance Graphics 2010: 153-162 | |
| 38 | Carl Johan Gribel, Michael C. Doggett, Tomas Akenine-Möller: Analytical motion blur rasterization with compression. High Performance Graphics 2010: 163-172 | |
| 37 | Petrik Clarberg, Robert Toth, Jon Hasselgren, Tomas Akenine-Möller: An Optimizing Compiler for Automatic Shader Bounding. Comput. Graph. Forum 29(4): 1259-1268 (2010) | |
| 36 | Jim Rasmusson, Jacob Ström, Tomas Akenine-Möller: Error-bounded lossy compression of floating-point color buffers using quadtree decomposition. The Visual Computer 26(1): 17-30 (2010) | |
| 2009 | ||
| 35 | Jon Hasselgren, Jacob Munkberg, Tomas Akenine-Möller: Automatic pre-tessellation culling. ACM Trans. Graph. 28(2): (2009) | |
| 34 | Thomas Larsson, Tomas Akenine-Möller: Bounding Volume Hierarchies of Slab Cut Balls. Comput. Graph. Forum 28(8): 2379-2395 (2009) | |
| 2008 | ||
| 33 | Jacob Munkberg, Jon Hasselgren, Tomas Akenine-Möller: Non-Uniform Fractional Tessellation. Graphics Hardware 2008: 41-45 | |
| 32 | Jacob Ström, Per Wennersten, Jim Rasmusson, Jon Hasselgren, Jacob Munkberg, Petrik Clarberg, Tomas Akenine-Möller: Floating-Point Buffer Compression in a Unified Codec Architecture. Graphics Hardware 2008: 75-84 | |
| 31 | Petrik Clarberg, Tomas Akenine-Möller: Practical Product Importance Sampling for Direct Illumination. Comput. Graph. Forum 27(2): 681-690 (2008) | |
| 30 | Petrik Clarberg, Tomas Akenine-Möller: Exploiting Visibility Correlation in Direct Illumination. Comput. Graph. Forum 27(4): 1125-1136 (2008) | |
| 29 | Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Tomas Akenine-Möller: Practical HDR Texture Compression. Comput. Graph. Forum 27(6): 1664-1676 (2008) | |
| 28 | Tolga K. Çapin, Kari Pulli, Tomas Akenine-Möller: The State of the Art in Mobile Graphics Research. IEEE Computer Graphics and Applications 28(4): 74-84 (2008) | |
| 2007 | ||
| 27 | Jacob Munkberg, Ola Olsson, Jacob Ström, Tomas Akenine-Möller: Tight frame normal map compression. Graphics Hardware 2007: 37-40 | |
| 26 | Jim Rasmusson, Jon Hasselgren, Tomas Akenine-Möller: Exact and error-bounded approximate color buffer compression and decompression. Graphics Hardware 2007: 41-48 | |
| 25 | Tomas Akenine-Möller, Jacob Munkberg, Jon Hasselgren: Stochastic rasterization using time-continuous triangles. Graphics Hardware 2007: 7-16 | |
| 24 | Jon Hasselgren, Tomas Akenine-Möller: PCU: the programmable culling unit. ACM Trans. Graph. 26(3): 92 (2007) | |
| 23 | Thomas Larsson, Tomas Akenine-Möller, Eric Lengyel: On Faster Sphere-Box Overlap Testing. J. Graphics Tools 12(1): 3-8 (2007) | |
| 22 | Jon Hasselgren, Tomas Akenine-Möller: Textured Shadow Volumes. J. Graphics Tools 12(4): 59-72 (2007) | |
| 2006 | ||
| 21 | Tomas Akenine-Möller, Wolfgang Heidrich: Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006 Eurographics Association 2006 | |
| 20 | Jon Hasselgren, Tomas Akenine-Möller: An Efficient Multi-View Rasterization Architecture. Rendering Techniques 2006: 61-72 | |
| 19 | Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Tomas Akenine-Möller: High dynamic range texture compression for graphics hardware. ACM Trans. Graph. 25(3): 698-706 (2006) | |
| 18 | Thomas Larsson, Tomas Akenine-Möller: A dynamic bounding volume hierarchy for generalized collision detection. Computers & Graphics 30(3): 450-459 (2006) | |
| 2005 | ||
| 17 | Jacob Ström, Tomas Akenine-Möller: iPACKMAN: high-quality, low-complexity texture compression for mobile phones. Graphics Hardware 2005: 63-70 | |
| 16 | Manfred Ernst, Tomas Akenine-Möller, Henrik Wann Jensen: Interactive rendering of caustics using interpolated warped volumes. Graphics Interface 2005: 87-96 | |
| 15 | Samuli Laine, Timo Aila, Ulf Assarsson, Jaakko Lehtinen, Tomas Akenine-Möller: Soft shadow volumes for ray tracing. ACM Trans. Graph. 24(3): 1156-1165 (2005) | |
| 14 | Petrik Clarberg, Wojciech Jarosz, Tomas Akenine-Möller, Henrik Wann Jensen: Wavelet importance sampling: efficiently evaluating products of complex functions. ACM Trans. Graph. 24(3): 1166-1175 (2005) | |
| 13 | Anders Wang Kristensen, Tomas Akenine-Möller, Henrik Wann Jensen: Precomputed local radiance transfer for real-time lighting design. ACM Trans. Graph. 24(3): 1208-1215 (2005) | |
| 12 | Jon Hasselgren, Tomas Akenine-Möller, Samuli Laine: A Family of Inexpensive Sampling Schemes. Comput. Graph. Forum 24(4): 843-848 (2005) | |
| 11 | Marta Löfstedt, Tomas Akenine-Möller: An Evaluation Framework for Ray-Triangle Intersection Algorithms. J. Graphics Tools 10(2): 13-26 (2005) | |
| 10 | Tomas Akenine-Möller, Timo Aila: Conservative and Tiled Rasterization Using a Modified Triangle Set-Up. J. Graphics Tools 10(3): 1-8 (2005) | |
| 2004 | ||
| 9 | Michael D. McCool, Tomas Akenine-Möller: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, Grenoble, France, August 29-30, 2004 Eurographics Association 2004 | |
| 8 | Timo Aila, Tomas Akenine-Möller: A hierarchical shadow volume algorithm. Graphics Hardware 2004: 15-23 | |
| 7 | Ulf Assarsson, Tomas Akenine-Möller: Occlusion culling and z-fail for soft shadow volume algorithms. The Visual Computer 20(8-9): 601-612 (2004) | |
| 2003 | ||
| 6 | Ulf Assarsson, Michael Dougherty, Michael Mounier, Tomas Akenine-Möller: An optimized soft shadow volume algorithm with real-time performance. Graphics Hardware 2003: 33-40 | |
| 5 | Ulf Assarsson, Tomas Akenine-Möller: A geometry-based soft shadow volume algorithm using graphics hardware. ACM Trans. Graph. 22(3): 511-520 (2003) | |
| 4 | Tomas Akenine-Möller, Jacob Ström: Graphics for the masses: a hardware rasterization architecture for mobile phones. ACM Trans. Graph. 22(3): 801-808 (2003) | |
| 3 | Thomas Larsson, Tomas Akenine-Möller: Efficient collision detection for models deformed by morphing. The Visual Computer 19(2-3): 164-174 (2003) | |
| 2002 | ||
| 2 | Tomas Akenine-Möller, Eric Haines: Real-time rendering (2. ed.). A K Peters 2002: I-XIV, 1-835 | |
| 1 | Tomas Akenine-Möller, Ulf Assarsson: Approximate Soft Shadows on Arbitrary Surfaces using Penumbra Wedges. Rendering Techniques 2002: 297-305 | |
Colors in the list of coauthors
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