 | 2011 |
| 12 |  | Kurt Akeley:
Projection and Parallax.
Comput. Graph. Forum 30(2): xxi (2011) |
| 2010 |
| 11 |  | Kayvon Fatahalian,
Solomon Boulos,
James Hegarty,
Kurt Akeley,
William R. Mark,
Henry Moreton,
Pat Hanrahan:
Reducing shading on GPUs using quad-fragment merging.
ACM Trans. Graph. 29(4): (2010) |
| 2009 |
| 10 |  | Kayvon Fatahalian,
Edward Luong,
Solomon Boulos,
Kurt Akeley,
William R. Mark,
Pat Hanrahan:
Data-parallel rasterization of micropolygons with defocus and motion blur.
High Performance Graphics 2009: 59-68 |
| 9 |  | Jeremy Sugerman,
Kayvon Fatahalian,
Solomon Boulos,
Kurt Akeley,
Pat Hanrahan:
GRAMPS: A programming model for graphics pipelines.
ACM Trans. Graph. 28(1): (2009) |
| 8 |  | Matthew Fisher,
Kayvon Fatahalian,
Solomon Boulos,
Kurt Akeley,
William R. Mark,
Pat Hanrahan:
DiagSplit: parallel, crack-free, adaptive tessellation for micropolygon rendering.
ACM Trans. Graph. 28(5): (2009) |
| 2004 |
| 7 |  | Kurt Akeley,
Simon J. Watt,
Ahna Reza Girshick,
Martin S. Banks:
A stereo display prototype with multiple focal distances.
ACM Trans. Graph. 23(3): 804-813 (2004) |
| 2003 |
| 6 |  | William R. Mark,
R. Steven Glanville,
Kurt Akeley,
Mark J. Kilgard:
Cg: a system for programming graphics hardware in a C-like language.
ACM Trans. Graph. 22(3): 896-907 (2003) |
| 1995 |
| 5 |  | Kurt Akeley:
Computer graphics achievement award.
SIGGRAPH 1995: 10 |
| 1993 |
| 4 |  | Kurt Akeley:
Reality Engine graphics.
SIGGRAPH 1993: 109-116 |
| 1991 |
| 3 |  | Kurt Akeley:
Issues and Directions for Graphics Hardware Accelerators.
Advances in Computer Graphics Hardware 1991: 3-5 |
| 1990 |
| 2 |  | Paul Haeberli,
Kurt Akeley:
The accumulation buffer: hardware support for high-quality rendering.
SIGGRAPH 1990: 309-318 |
| 1988 |
| 1 |  | Kurt Akeley,
Tom Jermoluk:
High-performance polygon rendering.
SIGGRAPH 1988: 239-246 |