 | 2011 |
| 21 |  | Peter Shirley,
Timo Aila,
Jonathan D. Cohen,
Eric Enderton,
Samuli Laine,
David P. Luebke,
Morgan McGuire:
A local image reconstruction algorithm for stochastic rendering.
SI3D 2011: 9-14 |
| 20 |  | Samuli Laine,
Timo Aila,
Tero Karras,
Jaakko Lehtinen:
Clipless dual-space bounds for faster stochastic rasterization.
ACM Trans. Graph. 30(4): 106 (2011) |
| 19 |  | Jaakko Lehtinen,
Timo Aila,
Jiawen Chen,
Samuli Laine,
Frédo Durand:
Temporal light field reconstruction for rendering distribution effects.
ACM Trans. Graph. 30(4): 55 (2011) |
| 2010 |
| 18 |  | Timo Aila,
Tero Karras:
Architecture considerations for tracing incoherent rays.
High Performance Graphics 2010: 113-122 |
| 17 |  | Jacopo Pantaleoni,
Luca Fascione,
Martin Hill,
Timo Aila:
PantaRay: fast ray-traced occlusion caching of massive scenes.
ACM Trans. Graph. 29(4): (2010) |
| 2009 |
| 16 |  | Timo Aila,
Samuli Laine:
Understanding the efficiency of ray traversal on GPUs.
High Performance Graphics 2009: 145-149 |
| 2008 |
| 15 |  | Jaakko Lehtinen,
Matthias Zwicker,
Emmanuel Turquin,
Janne Kontkanen,
Frédo Durand,
François X. Sillion,
Timo Aila:
A meshless hierarchical representation for light transport.
ACM Trans. Graph. 27(3): (2008) |
| 2007 |
| 14 |  | Mark Segal,
Timo Aila:
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware 2007, San Diego, California, USA, August 4-5, 2007
Eurographics Association 2007 |
| 13 |  | Samuli Laine,
Hannu Saransaari,
Janne Kontkanen,
Jaakko Lehtinen,
Timo Aila:
Incremental Instant Radiosity for Real-Time Indirect Illumination.
Rendering Techniques 2007: 277-286 |
| 12 |  | Tim Weyrich,
Simon Heinzle,
Timo Aila,
Daniel Bernhard Fasnacht,
Stephan Oetiker,
Mario Botsch,
Cyril Flaig,
Simon Mall,
Kaspar Rohrer,
Norbert Felber,
Hubert Kaeslin,
Markus H. Gross:
A hardware architecture for surface splatting.
ACM Trans. Graph. 26(3): 90 (2007) |
| 2006 |
| 11 |  | Janne Kontkanen,
Timo Aila:
Ambient Occlusion for Animated Characters.
Rendering Techniques 2006: 343-348 |
| 10 |  | Samuli Laine,
Timo Aila:
A Weighted Error Metric and Optimization Method for Antialiasing Patterns.
Comput. Graph. Forum 25(1): 83-94 (2006) |
| 9 |  | Jaakko Lehtinen,
Samuli Laine,
Timo Aila:
An Improved Physically-Based Soft Shadow Volume Algorithm.
Comput. Graph. Forum 25(3): 303-312 (2006) |
| 2005 |
| 8 |  | Samuli Laine,
Timo Aila,
Ulf Assarsson,
Jaakko Lehtinen,
Tomas Akenine-Möller:
Soft shadow volumes for ray tracing.
ACM Trans. Graph. 24(3): 1156-1165 (2005) |
| 7 |  | Samuli Laine,
Timo Aila:
Hierarchical Penumbra Casting.
Comput. Graph. Forum 24(3): 313-322 (2005) |
| 6 |  | Tomas Akenine-Möller,
Timo Aila:
Conservative and Tiled Rasterization Using a Modified Triangle Set-Up.
J. Graphics Tools 10(3): 1-8 (2005) |
| 2004 |
| 5 |  | Timo Aila,
Tomas Akenine-Möller:
A hierarchical shadow volume algorithm.
Graphics Hardware 2004: 15-23 |
| 4 |  | Timo Aila,
Samuli Laine:
Alias-Free Shadow Maps.
Rendering Techniques 2004: 161-166 |
| 3 |  | Jan Kautz,
Jaakko Lehtinen,
Timo Aila:
Hemispherical Rasterization for Self-Shadowing of Dynamic Objects.
Rendering Techniques 2004: 179-184 |
| 2 |  | Timo Aila,
Ville Miettinen:
dPVS: An Occlusion Culling System for Massive Dynamic Environments.
IEEE Computer Graphics and Applications 24(2): 86-97 (2004) |
| 2003 |
| 1 |  | Timo Aila,
Ville Miettinen,
Petri Nordlund:
Delay streams for graphics hardware.
ACM Trans. Graph. 22(3): 792-800 (2003) |