 | 2010 |
| 3 |  | Lee A. Belfore II,
Ginger S. Watson,
Amy B. Adcock,
Michael Sovay,
Jacqueline Dewey,
Daniel Harrell:
An Interactive Game for Learning Square Roots.
MSV 2010: 148-152 |
| 2009 |
| 2 |  | Lee A. Belfore II,
Amy B. Adcock,
Ginger S. Watson:
Introducing digital logic and electronics concepts in a game-like environment.
SpringSim 2009 |
| 2008 |
| 1 |  | Amy B. Adcock,
Ginger S. Watson,
Gary R. Morrison,
Lee A. Belfore II:
The design of an electronic self-regulation skill notebook for the development of meta-cognitive strategies and self-assessment in digital game-based learning environments.
SpringSim 2008: 797-801 |