 | 2012 |
| 13 |  | Luc Geurts,
Vero Vanden Abeele:
Splash controllers: game controllers involving the uncareful manipulation of water.
Tangible and Embedded Interaction 2012: 183-186 |
| 12 |  | Bieke Zaman,
Vero Vanden Abeele,
Panos Markopoulos,
Paul Marshall:
Editorial: the evolving field of tangible interaction for children: the challenge of empirical validation.
Personal and Ubiquitous Computing 16(4): 367-378 (2012) |
| 11 |  | Vero Vanden Abeele,
Bieke Zaman,
Dirk De Grooff:
User eXperience Laddering with preschoolers: unveiling attributes and benefits of cuddly toy interfaces.
Personal and Ubiquitous Computing 16(4): 451-465 (2012) |
| 2011 |
| 10 |  | Luc Geurts,
Vero Vanden Abeele,
Jelle Husson,
Frederik Windey,
Maarten Van Overveldt,
Jan-Henk Annema,
Stef Desmet:
Digital games for physical therapy: fulfilling the need for calibration and adaptation.
Tangible and Embedded Interaction 2011: 117-124 |
| 2010 |
| 9 |  | Vero Vanden Abeele,
Bieke Zaman,
Marianna Obrist,
Wijnand IJsselsteijn:
Fun and Games, Third International Conference, Leuven, Belgium, September 15-17, 2010. Proceedings
ACM 2010 |
| 8 |  | Bob De Schutter,
Vero Vanden Abeele:
Designing meaningful play within the psycho-social context of older adults.
Fun and Games 2010: 84-93 |
| 7 |  | Jan-Henk Annema,
Mathijs Verstraete,
Vero Vanden Abeele,
Stef Desmet,
David Geerts:
Videogames in therapy: a therapist's perspective.
Fun and Games 2010: 94-98 |
| 6 |  | Bieke Zaman,
Vero Vanden Abeele:
Laddering with young children in User eXperience evaluations: theoretical groundings and a practical case.
IDC 2010: 156-165 |
| 5 |  | Vero Vanden Abeele,
Bob De Schutter:
Designing intergenerational play via enactive interaction, competition and acceleration.
Personal and Ubiquitous Computing 14(5): 425-433 (2010) |
| 2009 |
| 4 |  | Bieke Zaman,
Vero Vanden Abeele,
Panos Markopoulos,
Paul Marshall:
Tangibles for children, : the challenges.
CHI Extended Abstracts 2009: 4729-4732 |
| 2008 |
| 3 |  | Vero Vanden Abeele,
Bieke Zaman,
Mariek Vanden Abeele:
The Unlikeability of a Cuddly Toy Interface: An Experimental Study of Preschoolers' Likeability and Usability of a 3D Game Played with a Cuddly Toy Versus a Keyboard.
Fun and Games 2008: 118-131 |
| 2 |  | Vero Vanden Abeele,
Bieke Zaman:
The Extended Likeability Framework: A Theoretical Framework for and a Practical Case of Designing Likeable Media Applications for Preschoolers.
Adv. Human-Computer Interaction 2008: (2008) |
| 2007 |
| 1 |  | Bieke Zaman,
Vero Vanden Abeele:
Towards a likeability framework that meets child-computer interaction & communication sciences.
IDC 2007: 1-8 |