 | 2010 |
| 26 |  | Serkan Bayraktar,
Ugur Güdükbay,
Bülent Özgüç:
Particle-based simulation and visualization of fluid flows through porous media.
J. Visualization 13(4): 327-336 (2010) |
| 2009 |
| 25 |  | Serkan Bayraktar,
Ugur Güdükbay,
Bülent Özgüç:
GPU-Based Neighbor-Search Algorithm for Particle Simulations.
J. Graphics, GPU, & Game Tools 14(1): 31-42 (2009) |
| 2008 |
| 24 |  | Rifat Aras,
Barkin Basarankut,
Tolga K. Çapin,
Bülent Özgüç:
3D Hair sketching for real-time dynamic & key frame animations.
The Visual Computer 24(7-9): 577-585 (2008) |
| 2005 |
| 23 |  | Ayse Küçükyilmaz,
Bülent Özgüç:
An Animation System for Fracturing of Rigid Objects.
ISCIS 2005: 688-697 |
| 2004 |
| 22 |  | Yusuf Sahillioglu,
Bülent Özgüç:
Hair Motion Simulation.
ISCIS 2004: 126-135 |
| 2002 |
| 21 |  | Ugur Güdükbay,
Okan Arikan,
Bülent Özgüç:
Visualizer: a mesh visualization system using view-dependent refinement.
Computers & Graphics 26(3): 491-503 (2002) |
| 1998 |
| 20 |  | B. Uz,
Ugur Güdükbay,
Bülent Özgüç:
Realistic Speech Animation of Synthetic Faces.
CA 1998: 111-118 |
| 19 |  | Tahsin M. Kurç,
Cevdet Aykanat,
Bülent Özgüç:
Object-space parallel polygon rendering on hypercubes.
Computers & Graphics 22(4): 487-503 (1998) |
| 18 |  | Ugur Akdemir,
Bülent Özgüç,
Ugur Güdükbay,
Alper Selçuk:
Right-triangular subdivision for texture mapping ray-traced objects.
The Visual Computer 14(10): 445-454 (1998) |
| 1997 |
| 17 |  | Tahsin M. Kurç,
Hüuseyin Kutluca,
Cevdet Aykanat,
Bülent Özgüç:
A Comparison of Spatial Subdivision Algorithms for Sort-First Rendering.
HPCN Europe 1997: 137-146 |
| 16 |  | Ugur Güdükbay,
Bülent Özgüç,
Yilmaz Tokad:
A spring force formulation for elastically deformable models.
Computers & Graphics 21(3): 335-346 (1997) |
| 15 |  | Tahsin M. Kurç,
Cevdet Aykanat,
Bülent Özgüç:
A parallel scaled conjugate-gradient algorithm for the solution phase of gathering radiosity on hypercubes.
The Visual Computer 13(1): 1-19 (1997) |
| 1996 |
| 14 |  | Tahsin M. Kurç,
Cevdet Aykanat,
Bülent Özgüç:
Active Pixel Merging on Hypercube Multicomputers.
HPCN Europe 1996: 319-326 |
| 13 |  | Cevdet Aykanat,
Tolga K. Çapin,
Bülent Özgüç:
A parallel progressive radiosity algorithm based on patch data circulation.
Computers & Graphics 20(2): 307-324 (1996) |
| 1995 |
| 12 |  | Ugur Güdükbay,
Bülent Özgüç:
Animating deformable models: different approaches.
CA 1995: 138-145 |
| 11 |  | Egemen Tanin,
Tahsin M. Kurç,
Cevdet Aykanat,
Bülent Özgüç:
Comparison of Two Image-Space Subdivision Algorithms for Direct Volume Rendering on Distributed-Memory Multicomputers.
PARA 1995: 503-512 |
| 1994 |
| 10 |  | Bülent Özgüç:
Special issue: Advances in animation, rendering and visualization.
Computer-Aided Design 26(12): 859 (1994) |
| 9 |  | Ugur Güdükbay,
Bülent Özgüç:
Animation of deformable models.
Computer-Aided Design 26(12): 868-875 (1994) |
| 8 |  | Cevdet Aykanat,
Veysi Isler,
Bülent Özgüç:
Efficient parallel spatial subdivision algorithm for object-based parallel ray tracing.
Computer-Aided Design 26(12): 883-890 (1994) |
| 1993 |
| 7 |  | Ugur Güdükbay,
Bülent Özgüç,
Yilmaz Tokad:
An animation system for rigid and deformable models.
Computers & Graphics 17(1): 71-77 (1993) |
| 1991 |
| 6 |  | Ahmet Cosar,
Bülent Özgüç:
A text, image, and graphics editor.
Computers & Graphics 15(1): 57-66 (1991) |
| 5 |  | Veysi Isler,
Bülent Özgüç:
Fast ray tracing 3D models.
Computers & Graphics 15(2): 205-216 (1991) |
| 1990 |
| 4 |  | Ugur Güdükbay,
Bülent Özgüç:
Free-form solid modeling using deformations.
Computers & Graphics 14(3-4): 491-500 (1990) |
| 1988 |
| 3 |  | Cihan Tinaztepe,
Bülent Özgüç:
Functional Test Program Generation Through interactive Graphics.
ITC 1988: 551-558 |
| 2 |  | A. Kaya,
Bülent Özgüç:
Continuous Processing of Images through User Sketched Functional Blocks.
Comput. Graph. Forum 7(4): 273-280 (1988) |
| 1 |  | Ahmet Cosar,
Bülent Özgüç:
A simple animation package.
Computers & Graphics 12(3-4): 591-594 (1988) |