![]() | ![]() |
Tolga K. Capin
List of publications from the DBLP Bibliography Server - FAQ
| 2011 | ||
|---|---|---|
| 32 | Sami Arpa, Abdullah Bulbul, Tolga K. Çapin: A Decision Theoretic Approach to Motion Saliency in Computer Animations. MIG 2011: 168-179 | |
| 31 | Abdullah Bulbul, Tolga K. Çapin, Guillaume Lavoué, Marius Preda: Assessing Visual Quality of 3-D Polygonal Models. IEEE Signal Process. Mag. 28(6): 80-90 (2011) | |
| 30 | Cihan Halit, Tolga K. Çapin: Multiscale motion saliency for keyframe extraction from motion capture sequences. Journal of Visualization and Computer Animation 22(1): 3-14 (2011) | |
| 2010 | ||
| 29 | Zeynep Cipiloglu, Abdullah Bulbul, Tolga K. Çapin: A framework for enhancing depth perception in computer graphics. APGV 2010: 141-148 | |
| 28 | Abdullah Bulbul, Cetin Koca, Tolga K. Çapin, Ugur Güdükbay: Saliency for animated meshes with material properties. APGV 2010: 81-88 | |
| 27 | R. Bertan Gundogdu, Yeliz Yigit, Tolga K. Çapin: 3D Thumbnails for Mobile Media Browser Interface with Autostereoscopic Displays. MMM 2010: 626-636 | |
| 26 | Abdullah Bulbul, Zeynep Cipiloglu, Tolga K. Capin: A perceptual approach for stereoscopic rendering optimization. Computers & Graphics 34(2): 145-157 (2010) | |
| 25 | Abdullah Bulbul, Zeynep Cipiloglu, Tolga K. Çapin: A color-based face tracking algorithm for enhancing interaction with mobile devices. The Visual Computer 26(5): 311-323 (2010) | |
| 2009 | ||
| 24 | Abdullah Bulbul, Zeynep Cipiloglu, Tolga K. Çapin: A Face Tracking Algorithm for User Interaction in Mobile Devices. CW 2009: 385-390 | |
| 23 | M. Adil Yalçin, Tolga K. Çapin: Editing heightfield using history management and 3D widgets. ISCIS 2009: 442-447 | |
| 2008 | ||
| 22 | Tolga K. Çapin, Kari Pulli, Tomas Akenine-Möller: The State of the Art in Mobile Graphics Research. IEEE Computer Graphics and Applications 28(4): 74-84 (2008) | |
| 21 | Tolga K. Çapin, Selim Balcisoy, Daniel Thalmann, Nadia Magnenat-Thalmann, Tat-Seng Chua: Editorial. The Visual Computer 24(7-9): 463 (2008) | |
| 20 | Rifat Aras, Barkin Basarankut, Tolga K. Çapin, Bülent Özgüç: 3D Hair sketching for real-time dynamic & key frame animations. The Visual Computer 24(7-9): 577-585 (2008) | |
| 2006 | ||
| 19 | Vidya Setlur, Tolga K. Çapin, Suresh Chitturi, Ramakrishna Vedantham, Michael Ingrassia: More: A Mobile Open Rich Media Environment. ICME 2006: 2029-2032 | |
| 18 | Tolga K. Çapin, Antonio Haro, Vidya Setlur, Stephen Wilkinson: Camera-Based Virtual Environment Interaction on Mobile Devices. ISCIS 2006: 765-773 | |
| 2005 | ||
| 17 | Antonio Haro, Koichi Mori, Tolga K. Çapin, Stephen Wilkinson: Mobile Camera-Based User Interaction. ICCV-HCI 2005: 79-89 | |
| 16 | Antonio Haro, Koichi Mori, Vidya Setlur, Tolga K. Capin: Mobile camera-based adaptive viewing. MUM 2005: 78-83 | |
| 2001 | ||
| 15 | Igor S. Pandzic, Christian Babski, Tolga K. Capin, Won-Sook Lee, Nadia Magnenat-Thalmann, Soraia Raupp Musse, Laurent Moccozet, Hyewon Seo, Daniel Thalmann: Simulating Virtual Humans in Networked Virtual Environments. Presence 10(6): 632-646 (2001) | |
| 2000 | ||
| 14 | Tolga K. Capin, Eric Petajan, Jörn Ostermann: Efficient Modeling of Virtual Humans in MPEG-4. IEEE International Conference on Multimedia and Expo (II) 2000: 1103-1106 | |
| 13 | Tolga K. Capin, Eric Petajan, Jörn Ostermann: Very Low Bitrate Coding of Virtual Human Animation in MPEG-4. IEEE International Conference on Multimedia and Expo (II) 2000: 1107-1110 | |
| 1999 | ||
| 12 | Tolga K. Capin, Joaquim Esmerado, Daniel Thalmann: A dead-reckoning technique for streaming virtual human animation. IEEE Trans. Circuits Syst. Video Techn. 9(3): 411-414 (1999) | |
| 11 | Tom Molet, Amaury Aubel, Tolga K. Capin, Stéphane Carion, Elwin Lee, Nadia Magnenat-Thalmann, Hansrudi Noser, Igor S. Pandzic, Gaël Sannier, Daniel Thalmann: Anyone for Tennis? Presence 8(2): 140-156 (1999) | |
| 10 | Anthony Guye-Vuillème, Tolga K. Çapin, Igor S. Pandzic, Nadia Magnenat-Thalmann, Daniel Thalmann: Nonverbal communication interface for collaborative virtual environments. Virtual Reality 4(1): 49-59 (1999) | |
| 1998 | ||
| 9 | Tolga K. Capin, Maja Jovovic, Joaquim Esmerado, Amaury Aubel, Daniel Thalmann: Efficient Network Transmission of Virtual Human Bodies. CA 1998: 41-48 | |
| 8 | Igor S. Pandzic, Tolga K. Capin, Elwin Lee, Nadia Magnenat-Thalmann, Daniel Thalmann: Autonomous Actors in Networked Collaborative Virtual Environments. MMM 1998: 138- | |
| 7 | Soraia Raupp Musse, Christian Babski, Tolga K. Capin, Daniel Thalmann: Crowd modelling in collaborative virtual environments. VRST 1998: 115-123 | |
| 1997 | ||
| 6 | Igor S. Pandzic, Tolga K. Capin, Nadia Magnenat-Thalmann, Daniel Thalmann: A versatile navigation interface for virtual humans in collaborative virtual environments. VRST 1997: 45-49 | |
| 5 | Igor S. Pandzic, Tolga K. Capin, Elwin Lee, Nadia Magnenat-Thalmann, Daniel Thalmann: A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments. Comput. Graph. Forum 16(3): 177-188 (1997) | |
| 4 | Tolga K. Capin, Hansrudi Noser, Daniel Thalmann, Igor S. Pandzic, Nadia Magnenat-Thalmann: Virtual Human Representation and Communication in VLNet. IEEE Computer Graphics and Applications 17(2): 42-53 (1997) | |
| 3 | Igor S. Pandzic, Tolga K. Capin, Nadia Magnenat-Thalmann, Daniel Thalmann: Virtual Life Network: a Body-Centered Networked Virtual Environment. Presence 6(6): 676-686 (1997) | |
| 1996 | ||
| 2 | Cevdet Aykanat, Tolga K. Çapin, Bülent Özgüç: A parallel progressive radiosity algorithm based on patch data circulation. Computers & Graphics 20(2): 307-324 (1996) | |
| 1995 | ||
| 1 | Ronan Boulic, Tolga K. Capin, Zhiyong Huang, Prem Kalra, B. Linterrnann, Nadia Magnenat-Thalmann, Laurent Moccozet, Tom Molet, Igor S. Pandzic, Kurt Saar, Alfred A. Schmitt, Jianhua Shen, Daniel Thalmann: The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters. Comput. Graph. Forum 14(3): 337-348 (1995) | |
Colors in the list of coauthors
Last update Fri May 25 03:49:23 2012 CET by the DBLP Team —
Data released under the ODC-BY 1.0 license — See also our legal information page