2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education, WMUTE 2012, Takamatsu, Kagawa, Japan, March 27-30, 2012.
IEEE 2012, ISBN 978-1-4673-0884-7
7. WMUTE 2012:
Takamatsu, Kagawa, Japan
, Chee-Kit Looi
: Enculturing Self-Directed Seamless Learners: Towards a Facilitated Seamless Learning Process Framework Mediated by Mobile Technology.
, Kuo-Liang Ou
: A Study of Campus Butterfly Ecology Learning System Based on Augmented Reality and Mobile Learning.
, Nuno Otero
: Designing Better Mobile Collaborative Laboratories for Ecology Field Work for Upper Secondary Schools.
, Mihhail Matskin
: Supporting Place/Space Based Patterns of Citywide Mobile Learning through Multi-Agent Framework.
Siu Cheung Kong
: Using Mobile Devices for Learning in School Education.
, Shigeto Ozawa
: AccelPen: Detecting Writing Action with Pen Acceleration Toward Learning Support Systems.
, Noboru Matsuda
: An Application of Peer Review for Art Education: A Tablet PC Becomes a Language for Students Who are Hard of Hearing.
: Cloud Computing Benefits and Architecture in E-Learning.
, Alberta Ipser
: Designing Mobile Language Learning Applications Using Multimedia: Implications from a Small-scale Prospective Learner Study.
: Development of a Mobile Video Learning System for Cellular Phone.
, Motoki Miura
: Editing the Visual Properties of Collaborative KJ Diagram Decoration by User-Defined Handwritten Gestures.
: mbclick - An Electronic Voting System that Returns Individual Feedback.
, Jarmo Viteli
: Towards Opportunistic Uses of Future Learning Environments: Flexible and Activating Learning in Higher Education.
Workshop on Mobile/Ubiquitous Learning Strategies and Applications
Workshop on Scalability and Interoperability Dimensions for Mobile Learning Applications
Didac Gil de la Iglesia
: Designing a Decentralized Distributed Self-Adaptive System in M-Learning Activities.
Doctor Student Consortium Papers
Madiha Shafaat Ahmad
: A Generalized Framework to Support Field and In-class Collaborative Learning.
: Ambient Learning Displays: Distributed Mixed Reality Information Mash-ups to Support Ubiquitous Learning.