1. VS-GAMES 2009:
Coventry,
UK
Genaro Rebolledo-Mendez, Fotis Liarokapis, Sara de Freitas (Eds.):
2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009.
IEEE Computer Society 2009, ISBN 978-0-7695-3588-3
Full Papers
Education
- Genaro Rebolledo-Mendez, Sara de Freitas, Alma Rosa García-Gaona:
A Model of Motivation Based on Empathy for AI-Driven Avatars in Virtual Worlds.
5-11
- Stuart Slater, David J. H. Burden:
Emotionally Responsive Robotic Avatars as Characters in Virtual Worlds.
12-19
- Archontoula Amanatiadou, Inge van de Weerd:
Extending the Reference Method for Game Production: A Situational Approach.
20-27
- Liz Boyle, Fiona Hancock, Matt Seeney, Laz Allen:
The Implementation of Team Based Assessment In Serious Games.
28-35
- Darryl Charles, Therese Charles, Michael McNeill:
Using Player and World Representation Techniques from Computer Games to Improve Student Engagement.
36-42
- Sara de Freitas, Genaro Rebolledo-Mendez, Fotis Liarokapis, George D. Magoulas, Alexandra Poulovassilis:
Developing an Evaluation Methodology for Immersive Learning Experiences in a Virtual World.
43-50
Environment and Smart Buildings
Health
- Alberto Cabas Vidani, Luca Chittaro:
Using a Task Modeling Formalism in the Design of Serious Games for Emergency Medical Procedures.
95-102
- James William Burke, Michael McNeill, Darryl Charles, Philip J. Morrow, Jacqui Crosbie, Suzanne McDonough:
Serious Games for Upper Limb Rehabilitation Following Stroke.
103-110
- Jung-A Kim, Kyung-Kyu Kang, Hyun-Roc Yang, Dongho Kim:
A Sensory Gate-Ball Game for the Aged People and its User Interface Design.
111-116
- Steve Jarvis, Sara de Freitas:
Evaluation of an Immersive Learning Programme to Support Triage Training.
117-122
Other Topics
- Sergio Valerio, Jean Pereira, Leonel Morgado, Pedro Mestre, Carlos Serôdio, Fausto de Carvalho:
Second Life Information Desk System Using Instant Messaging and Short Messaging Service Technologies.
125-132
- John Halloran:
It's Talk, But Not as We Know It: Using VoIP to Communicate in War Games.
133-140
- Jian Chang, Jian J. Zhang, Rehan Zia:
Fast Vehicle Crash Modelling for Games.
141-147
- Fotis Liarokapis, Louis Macan, Garry Malone, Genaro Rebolledo-Mendez, Sara de Freitas:
A Pervasive Augmented Reality Serious Game.
148-155
Short Papers
Education
- Pauline Rooney, K. C. O'Rourke, Greg Burke, Brian MacNamee, Claudia Igbrude:
Cross-Disciplinary Approaches for Developing Serious Games in Higher Education.
161-165
- Erik D. Van der Spek, Pieter Wouters, Herre van Oostendorp:
Code Red: Triage. Or, COgnition-Based DEsign Rules Enhancing Decisionmaking TRaining in a Game Environment.
166-169
- Panagiotis Petridis, Wafaa Nadim, Stephen Bowden, Jack Goulding, Mustafa Alshawi:
Manubuild Construction Site Training Simulator for Offsite Manufacturing.
170-173
- Richard Beggs, Philip O'Neill, Karen Virapen, Sylvia Alexander:
The Perception of Gaming in Higher Education: Gaming Habits of University of Ulster Staff.
174-177
- YeiBeech Jang, SeoungHo Ryu:
Exploring Game Leadership and Online Game Community.
178-181
- Conor Linehan, Shaun Lawson, Mark Doughty:
Tabletop Prototyping of Serious Games for 'Soft Skills' Training.
182-185
- Christos Gatzidis, Keith Parry, Emma Kavanagh, Amanda Wilding, Darrell Gibson:
Towards the Development of an Interactive 3D Coach Training Serious Game.
186-189
- Alison Gazzard:
The Avatar and the Player: Understanding the Relationship beyond the Screen.
190-193
- Peter Charles Samuels:
Design of a Mobile Mathematics Creativity Laboratory for Contemporary Learners.
194-197
- Chiara Evangelista, Marcello Carrozzino, Veronica Neri, Massimo Bergamasco:
Interactive Storytelling for Children Education.
198-201
Cultural Heritage & Other Topics
Posters
Keynote
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