VRST 2010:
Hong Kong,
China
George Baciu, Rynson W. H. Lau, Ming Lin, Taku Komura, Qunsheng Peng (Eds.):
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2010, Hong Kong, China, November 22-24, 2010.
ACM 2010, ISBN 978-1-4503-0441-2
Augmented reality
- Benjamin Bolte, Gerd Bruder, Frank Steinicke, Klaus Hinrichs, Markus Lappe:
Augmentation techniques for efficient exploration in head-mounted display environments.
11-18
- Andrei Sherstyuk, Dale Vincent, Kin Lik Wang:
Making first steps in VR: monitoring user progress in virtual travel.
19-26
- Léo Terziman, Maud Marchal, Mathieu Emily, Franck Multon, Bruno Arnaldi, Anatole Lécuyer:
Shake-your-head: revisiting walking-in-place for desktop virtual reality.
27-34
- Jan Herling, Wolfgang Broll:
An adaptive training-free feature tracker for mobile phones.
35-42
- Andrei Sherstyuk, Andrei State:
Dynamic eye convergence for head-mounted displays.
43-46
- Bernhard Spanlang, Jean-Marie Normand, Elias Giannopoulos, Mel Slater:
A first person avatar system with haptic feedback.
47-50
- Yoshifumi Kitamura, Tetsuya Kikukawa, Satoshi Mieda, Yutaka Kunita, Megumi Isogai, Hideaki Kimata:
Image-based 3D telecopier: a system for sharing a 3D object by multiple groups of people at remote locations.
51-54
Modeling and simulations
- Wingo Sai-Keung Wong, Cheng-Min Liu, George Baciu, Chiao-Chin Yeh:
Robust continuous collision detection for deformable objects.
55-62
- Rene Weller, Mikel Sagardia, David Mainzer, Thomas Hulin, Gabriel Zachmann, Carsten Preusche:
A benchmarking suite for 6-DOF real time collision response algorithms.
63-70
- Akinobu Maejima, Hiroto Yarimizu, Hiroyuki Kubo, Shigeo Morishima:
Automatic generation of head models and facial animations considering personal characteristics.
71-78
- Chen Tang, Sheng Li, Guoping Wang:
Reduced deforming filter culling for fast continuous collision detection.
79-82
- Meng Yang, Meng-Cheng Huang, Gang Yang, Enhua Wu:
Physically-based animation for realistic interactions between tree branches and raindrops.
83-86
- Ludovic Hoyet, Franck Multon, Anatole Lécuyer, Taku Komura:
Can we distinguish biological motions of virtual humans?: perceptual study with captured motions of weight lifting.
87-90
Poster session 1
- Yong Hu, Yue Qi, Fangyang Shen:
Modeling spatially-varying reflectance based on Kernel Nyström.
91-92
- Bin Sheng, Hanqiu Sun:
Efficient deformable geometry image-maps.
93-94
- Xin Lian, Qingmin Liao:
Locating human hands for real-time pose estimation from monocular video.
95-96
- Phattanapon Rhienmora, Kugamoorthy Gajananan, Peter Haddawy, Matthew N. Dailey, Siriwan Suebnukarn:
Augmented reality haptics system for dental surgical skills training.
97-98
- Bo Peng, Kok-Lim Low, Thai-Duong Hoang:
Real-time CSG rendering using fragment sort.
99-100
- Thai-Duong Hoang, Kok-Lim Low:
Multi-resolution screen-space ambient occlusion.
101-102
Interactions
- Jean-Luc Lugrin, Marc Cavazza, David Pizzi, Thurid Vogt, Elisabeth André:
Exploring the usability of immersive interactive storytelling.
103-110
- Anthony Martinet, Géry Casiez, Laurent Grisoni:
The effect of DOF separation in 3D manipulation tasks with multi-touch displays.
111-118
- Stephen DiVerdi, Aravind Krishnaswamy, Sunil Hadap:
Industrial-strength painting with a virtual bristle brush.
119-126
- Jiahua Zhang, George Baciu, Shuang Liang, Cheng Liang:
A creative try: composing weaving patterns by playing on a multi-input device.
127-130
- Manuel Veit, Antonio Capobianco, Dominique Bechmann:
Dynamic decomposition and integration of degrees of freedom for 3-D positioning.
131-134
- Masahiro Toyoura, Tatsuya Shono, Xiaoyang Mao:
BioMetal glove.
135-138
- Luca Turchet, Maud Marchal, Anatole Lécuyer, Rolf Nordahl, Stefania Serafin:
Influence of auditory and visual feedback for perceiving walking over bumps and holes in desktop VR.
139-142
Rendering and visualization
- Daniel Knoblauch, Falko Kuester:
Region-of-interest volumetric visual hull refinement.
143-150
- Cheng Liang, George Baciu, Jiahua Zhang, Eddie C. L. Chan, Guiqing Li:
Footprint-profile sweep surface: a flexible method for realtime generation and rendering of massive urban buildings.
151-158
- Behzad Sajadi, Aditi Majumder:
Automatic registration of multiple projectors on swept surfaces.
159-166
- Jiazhou Chen, Xavier Granier, Naiyang Lin, Qunsheng Peng:
On-line visualization of underground structures using context features.
167-170
- Robert Kooima, Andrew Prudhomme, Jürgen P. Schulze, Daniel J. Sandin, Thomas A. DeFanti:
A multi-viewer tiled autostereoscopic virtual reality display.
171-174
Poster session 2
Human factors and collaborative virtual environments (part 1)
Human factors and collaborative virtual environments (part 2)
- Yunhua Deng, Rynson W. H. Lau:
Heat diffusion based dynamic load balancing for distributed virtual environments.
203-210
- Arindam Dey, Andrew Cunningham, Christian Sandor:
Evaluating depth perception of photorealistic mixed reality visualizations for occluded objects in outdoor environments.
211-218
- Thanh-Hai Trinh, Ronan Querrec, Pierre De Loor, Pierre Chevaillier:
Ensuring semantic spatial constraints in virtual environments using UML/OCL.
219-226
- Laurent Aguerreche, Thierry Duval, Anatole Lécuyer:
Reconfigurable tangible devices for 3D virtual object manipulation by single or multiple users.
227-230
- Tianlu Mao, Hao Jiang, Jian Li, Yanfeng Zhang, Shihong Xia, Zhaoqi Wang:
Parallelizing continuum crowds.
231-234
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