7. VRIPHYS 2010: Copenhagen, Denmark
Kenny Erleben, Jan Bender, Matthias Teschner (Eds.): Proceedings of the Seventh Workshop on Virtual Reality Interactions and Physical Simulations, VRIPHYS 2010, Copenhagen, Denmark, 2010. Eurographics Association 2010 ISBN 978-3-905673-78-4
Geometry and Topology

Marek Krzysztof Misztal, Robert Bridson, Kenny Erleben, Jakob Andreas Bærentzen, François Anton: Optimization-based Fluid Simulation on Unstructured Meshes. 11-20
Martin Knuth, Jörn Kohlhammer, Arjan Kuijper: A Geometry-Shader-Based Adaptive Mesh Refinement Scheme Using Semiuniform Quad/ Triangle Patches and Warping. 21-29
Micky Kelager, Sarah Niebe, Kenny Erleben: A Triangle Bending Constraint Model for Position-Based Dynamics. 31-37
Deformable Models
Joachim Georgii, Daniel Lagler, Christian Dick, Rüdiger Westermann: Interactive Deformations with Multigrid Skeletal Constraints. 39-47
Karl Larsson, Göran Wallgren, Mats G. Larson: Interactive Simulation of a Continuum Mechanics based Torsional Thread. 49-58
Hadrien Courtecuisse, Jérémie Allard, Christian Duriez, Stephane Cotin: Asynchronous Preconditioners for Efficient Solving of Non-linear Deformations. 59-68
Thomas Jund, David Cazier, Jean-François Dufourd: Edge Collision Detection in Complex Deformable Environments. 69-78
Collisions and Fluids
Markus Ihmsen, Nadir Akinci, Marc Gissler, Matthias Teschner: Boundary Handling and Adaptive Time-stepping for PCISPH. 79-88
Morten Silcowitz, Sarah Niebe, Kenny Erleben: Normal and Friction Stabilization Techniques for Interactive Rigid Body Constraint-based Contact Force Computations. 89-95
Jimmy A. Jørgensen, Andreas Rune Fugl, Henrik Gordon Petersen: Accelerated Hierarchical Collision Detection for Simulation using CUDA. 97-104
Games and Virtual Reality

Dominik Rausch, Ingo Assenmacher, Torsten Kuhlen: 3D Sketch Recognition for Interaction in Virtual Environments. 115-124
Ioannis Karamouzas, Mark H. Overmars: Simulating Human Collision Avoidance Using a Velocity-Based Approach. 125-134
Aria Shahingohar, Sandrine de Ribaupierre, Roy Eagleson: GPU Accelerated Needle Insertion Simulation using Meshfree Methods. 135-144



