7. VRCAI 2008:
Singapore
Susanto Rahardja, Enhua Wu, Daniel Thalmann, Zhiyong Huang (Eds.):
Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2008, Singapore, December 8-9, 2008.
ACM 2008, ISBN 978-1-60558-335-8
Projection and display
- Xuewu Xu, Sanjeev Solanki, Xinan Liang, Shuhong Xu, Ridwan Bin Adrian Tanjung, Yuechao Pan, Farzam Farbiz, Baoxi Xu, Tow-Chong Chong:
Dynamic display of 3D objects in real and virtual spaces with computer-generated holography.
- Zhen Liu, Chenyang Cui, Jiaoying Shi:
Transparent shader-based Direct3D9 application parallelization for graphics cluster.
- Jie Feng, Bencong Song, Bingfeng Zhou:
Bottom and concave surface rendering in image-based visual hull.
Tracking
- Hanhoon Park, Jihyun Oh, Byung-Kuk Seo, Jong-Il Park:
Object-adaptive tracking for AR guidance system.
- Corey Manders, Farzam Farbiz, Ka Yin Tang, Miaolong Yuan, Bryan Chong, Gim Guan Chua:
Interacting with 3D objects in a virtual environment using an intuitive gesture system.
- Miaolong Yuan, Farzam Farbiz, Corey Mason Manders, Ka Yin Tang:
Robust hand tracking using a simple color classification technique.
- Peng Song, Hang Yu, Stefan Winkler:
Vision-based 3D finger interactions for mixed reality games with physics simulation.
Interactions
VRC systems
Animation and simulation
Volume graphics
Haptics
Geometry and modeling
Applications
Human factors
Posters
- Lim Seow San, Djasliana Binte Hussain, Lim Heng Loo, Zhuang Ronglin, Suraj Balasubramanian, Kelvin W. C. Foong, Tok Wee Wah, Muhammad Taufiq Bin Mahmud, Seah her Yuh, Lim Minmin, Emilia Joey Yim Shao'en, Jeremiah K. S. Seah, Sheryl Lim Jia Jin, Low Minghui, Lu Zhiyin:
Dental VR application for dental training.
- Rongdong Yu, Xiuzi Ye, Sanyuan Zhang, Yin Zhang, Yiyu Cai, Jianmin Zheng, Wenyu Chen, Patricia Chiang, Mon Hnin Tun:
An architecture of a VR simulation system for cardiac intervention.
- Shuhong Xu, Farzam Farbiz, Sanjeev Solanki, Xinan Liang, Xuewu Xu:
Adaptive computation of computer-generated holograms.
- Jakrapong Narkdej, Pizzanu Kanongchaiyos:
Fast and robust parameter estimation method for patch-based texture synthesis.
- Ahmad Hoirul Basori, Daut Daman, Abdullah Bade, Mohd Shahrizal Sunar, Nadzari Saari:
The feasibility of human haptic emotion as a feature to enhance interactivity and immersiveness on virtual reality game.
- Michael Cohen:
Integration of laptop sudden motion sensor as accelerometric control for virtual environments.
- Youngjae Chun, Kyoungsu Oh, Haedong Kim:
Multi-layer pyramidal displacement mapping.
- Gabriyel Wong, Jianliang Wang:
Control theory based real-time rendering.
- Lekha Chaisorn, Corey Manders:
An exposure invariant video retrieval method for eyetap devices.
- Hiroki Yonezawa, Takayuki Hamamoto, Kazuya Kodama:
Free viewpoint image reconstruction from multiple differently focused images and its implementation by CELL-based computing.
- Jiangping Mei, Yabin Ding, Ce Zhang, Wenchang Zhang:
A smart method for tracking of moving objects on production line.
- Seok-Han Lee, Jae-Young Lee, Jong-Soo Choi:
Lens distortion correction using a checkerboard pattern.
- Nasser Nassiri, Norman Powell, David J. Moore:
Evaluation of human interactions in virtual reality environments.
- Duoduo Liao, Simon Y. Berkovich:
A conceptual system for parallel solid voxelization using multi-processor pipelining.
- Susanna Nilsson, Björn J. E. Johansson, Arne Jönsson:
Design of augmented reality for collaboration.
- Chulhan Lee, Hohyun Lee, Kyoungsu Oh:
Real-time image-based 3D avatar for immersive game.
- Danúbia B. Espíndola, Carlos E. Pereira, Márcio Pinho:
Visualization of intelligent maintenance systems through mixed reality.
- Jie Feng, Bingfeng Zhou:
Automatic highlight removal in visual hull rendering by Poisson editing.
- Pierre Boudoin, Samir Otmane, Malik Mallem, Hichem Maaref:
A-3DI core: a framework for adding adaptative behaviour into VR applications.
- Weiwei Lv, Xuehui Liu, Enhua Wu:
Practical hybrid pre-filtering shadow maps.
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