VR 2010:
Waltham,
Massachusetts,
USA
Benjamin Lok, Gudrun Klinker, Ryohei Nakatsu (Eds.):
IEEE Virtual Reality Conference, VR 2010, Waltham, Massachusetts, USA, March 20-24, 2010.
IEEE 2010, ISBN 978-1-4244-6258-2
AR Studies
- Saulo A. Pessoa, Guilherme de S. Moura, João Paulo S. M. Lima, Veronica Teichrieb, Judith Kelner:
Photorealistic rendering for Augmented Reality: A global illumination and BRDF solution.
3-10
- Cha Lee, Scott Bonebrake, Tobias Höllerer, Doug A. Bowman:
The role of latency in the validity of AR simulation.
11-18
- Jonas Nilsson, Anders C. E. Ödblom, Jonas Fredriksson, Adeel Zafar, Fahim Ahmed:
Performance evaluation method for mobile computer vision systems using augmented reality.
19-22
- Leonard D. Brown, Hong Hua:
An evaluation of physical affordances in augmented virtual environments: Dataset grounding and Magic Lens.
23-26
Interaction
- Mathias Moehring, Bernd Froehlich:
Enabling functional validation of virtual cars through Natural Interaction metaphors.
27-34
- Tabitha C. Peck, Henry Fuchs, Mary C. Whitton:
Improved Redirection with Distractors: A large-scale-real-walking locomotion interface and its effect on navigation in virtual environments.
35-38
- Aiko Nambu, Takuji Narumi, Kunihiro Nishimura, Tomohiro Tanikawa, Michitaka Hirose:
Visual-olfactory display using olfactory sensory map.
39-42
- Matthias Haringer, Steffi Beckhaus:
Effect based scene manipulation for multimodal VR systems.
43-46
- Christian Sandor, Arindam Dey, Andrew Cunningham, Sebastien Barbier, Ulrich Eck, Donald Urquhart, Michael R. Marner, Graeme Jarvis, Sang Rhee:
Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed reality.
47-50
Gestures
AR Applications
- Julien Pilet, Hideo Saito:
Virtually augmenting hundreds of real pictures: An approach based on learning, retrieval, and tracking.
71-78
- Joseph L. Gabbard, J. Edward Swan II, Jason Zedlitz, Woodrow W. Winchester III:
More than meets the eye: An engineering study to empirically examine the blending of real and virtual color spaces.
79-86
- Takumi Yoshida, Yuki Hirobe, Hideaki Nii, Naoki Kawakami, Susumu Tachi:
Twinkle: Interacting with physical surfaces using handheld projector.
87-90
- Nate Hagbi, Raphael Grasset, Oriel Bergig, Mark Billinghurst, Jihad El-Sana:
In-Place Sketching for content authoring in Augmented Reality games.
91-94
Presence
VR Applications
- Roberto C. Cavalcante Vieira, Creto Augusto Vidal, Joaquim B. Cavalcante Neto:
Simulation of genetic inheritance in the generation of virtual characters.
119-126
- Inna Tsirlin, Eve Dupierrix, Sylvie Chokron, Theophile Ohlmann, Sabine Coquillart:
Multimodal virtual reality application for the study of unilateral spatial neglect.
127-130
- Mohamad Nadim Adi, David J. Roberts:
Can you help me concentrate room?
131-134
- Richard Ranky, Mark Sivak, Jeffrey A. Lewis, Venkata Gade, Judith E. Deutsch, Constantinos Mavroidis:
VRACK - virtual reality augmented cycling kit: Design and validation.
135-138
Multi-Modal Interfaces
Collaboration & Distribution
Perception
- Frank Steinicke, Gerd Bruder, Klaus Hinrichs, Pete Willemsen:
Change blindness phenomena for stereoscopic projection systems.
187-194
- Farahnaz Ahmed, Joseph D. Cohen, Katherine S. Binder, Claude L. Fennema:
Influence of tactile feedback and presence on egocentric distance perception in virtual environments.
195-202
- Stephen D. Peterson, Magnus Axholt, Matthew D. Cooper, Stephen R. Ellis:
Detection thresholds for label motion in visually cluttered displays.
203-206
- Tony Regia-Corte, Maud Marchal, Anatole Lécuyer:
Can you stand on virtual grounds? A study on postural affordances in virtual reality.
207-210
Tracking
- Daniel Wagner, Alessandro Mulloni, Tobias Langlotz, Dieter Schmalstieg:
Real-time panoramic mapping and tracking on mobile phones.
211-218
- Zhigeng Pan, Yang Li, Mingmin Zhang, Chao Sun, Kangde Guo, Xing Tang, Steven Zhiying Zhou:
A real-time multi-cue hand tracking algorithm based on computer vision.
219-222
- Prince Gupta, Niels da Vitoria Lobo, Joseph J. LaViola Jr.:
Markerless tracking using Polar Correlation of camera optical flow.
223-226
Graphics
Posters
- Anton Agana, Megha Davalath, Ann McNamara, Frederic I. Parke:
The effect of tiled display on performance in multi-screen immersive virtual environments.
249-250
- Hussein Ahmed, Denis Gracanin, Peter J. Radics:
Context sensitive interaction interoperability for distributed virtual environments.
251-252
- Jafar Al-Gharaibeh, Clinton Jeffery:
Portable non-player character tutors with quest activities.
253-254
- Fraser Anderson, Michelle Annett, Walter F. Bischof, Pierre Boulanger:
Virtual equine assisted therapy.
255-256
- Maribeth Back, Timothy Childs, Anthony Dunnigan, Jonathan Foote, Sagar Gattepally, Bee Liew, Jun Shingu, Jim Vaughan:
The virtual factory: Exploring 3D worlds as industrial collaboration and control environments.
257-258
- Christopher Coffin, Sehwan Kim, Tobias Höllerer:
Evaluation of tracking robustness in real time panorama acquisition.
259-260
- Christian Andres Diaz Leon, Steven Eliuk, Helmuth Trefftz Gómez:
Simulating soft tissues using a GPU approach of the mass-spring model.
261-262
- Yusuke Doyama, Atsushi Kodama, Tomohiro Tanikawa, Kazuyoshi Tagawa, Koichi Hirota, Michitaka Hirose:
CAGRA: Optimal parameter setting and rendering method for occlusion-capable automultiscopic three-dimensional display.
263-264
- Caroline Essert-Villard, Antonio Capobianco:
Comparative study of the performances of several haptic modalities for a 3D menu.
265-266
- Samantha L. Finkelstein, Andrea Nickel, Tiffany Barnes, Evan A. Suma:
Astrojumper: Designing a virtual reality exergame to motivate children with autism to exercise.
267-268
- Jens Grubert, Johannes Tuemle, Rüdiger Mecke, Michael Schenk:
Comparative User Study of two See-through Calibration Methods.
269-270
- Tansel Halic, Suvranu De:
Lightweight bleeding and smoke effect for surgical simulators.
271-272
- Nobuyoshi Hashimoto, Hideo Kato, Kyohei Matsui:
Evaluation of training effect of tooth scaling simulator by measurement of operation force.
273-274
- Kyle Johnsen, Brent Rossen, Diane Beck, Benjamin Lok, D. Scott Lind:
Show some respect! The impact of technological factors on the treatment of virtual humans in conversational training systems.
275-276
- Tetsuya Kikukawa, Yoshifumi Kitamura, Tsubasa Ohno, Satoshi Sakurai, Tokuo Yamaguchi, Fumio Kishino, Yutaka Kunita, Megumi Isogai, Hideaki Kimata, Norihiko Matsuura:
An image-based system for sharing a 3D object by transmitting to remote locations.
277-278
- Daniel Knoblauch, Pau Moreno Font, Falko Kuester:
VirtualizeMe: Real-time avatar creation for Tele-Immersion environments.
279-280
- Heikki Laaki, Karel Kaurila, Karl Ots, Vik Nuckchady, Petros Belimpasakis:
Augmenting virtual worlds with real-life data from mobile devices.
281-282
- Shaimaa Y. Lazem, Denis Gracanin:
An experimental analysis of social traps: A second life analog.
283-284
- Giuseppe Marino, Paolo Simone Gasparello, Davide Vercelli, Franco Tecchia, Massimo Bergamasco:
Network streaming of dynamic 3D content with on-line compression of frame data.
285-286
- Haruka Matsukura, Akira Ohno, Hiroshi Ishida:
On the effect of airflow on odor presentation.
287-288
- Dennis R. Miaw, Ramesh Raskar:
Second Skin: Motion capture with actuated feedback for motor learning.
289-290
- David J. Murphy, Markus Kahari, Ville-Veiko Mattila:
An augmented reality view on mirror world content, with Image Space.
291-292
- Momoyo Nagase, Daisuke Iwai, Kosuke Sato:
Dynamic control of multiple focal-plane projections for eliminating defocus and occlusion.
293-294
- Shin'ichi Onimaru, Michiteru Kitazaki:
Visual and tactile information to improve drivers' performance.
295-296
- Byron Perez-Gutierrez, Diana Marcela Martinez, Oscar Ernesto Rojas:
Endoscopic endonasal haptic surgery simulator prototype: A rigid endoscope model.
297-298
- Amy Sadek, David M. Krum, Mark T. Bolas:
Simulating hearing loss in virtual training.
299-300
- Roopkanwal Samra, David Wang, Mehrdad Hosseini Zadeh:
Design and evaluation of a haptic tactile actuator to simulate rough textures.
301-302
- Jörg Stöcklein, Christian Geiger, Volker Paelke:
Mixed reality in the loop - design process for interactive mechatronical systems.
303-304
- Evan A. Suma, Seth Clark, Samantha L. Finkelstein, Zachary Wartell:
Exploiting change blindness to expand walkable space in a virtual environment.
305-306
- Robert J. Teather, Daniel Natapov, Michael Jenkin:
Evaluating haptic feedback in virtual environments using ISO 9241-9.
307-308
- Taeyoung Uhm, Hanhoon Park, Dongkyun Seo, Jong-Il Park:
Human-of-interest tracking by integrating two heterogeneous vision sensors.
309-310
- Severi Uusitalo, Peter Eskolin, Yu You, Petros Belimpasakis:
An extensible mirror world from user-generated content.
311-312
- Yon Visell, Alvin Law, Jessica Ip, Severin Smith, Jeremy R. Cooperstock:
Interaction capture in immersive virtual environments via an intelligent floor surface.
313-314
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