TIDSE 2004:
Darmstadt,
Germany
Stefan Göbel, Ulrike Spierling, Anja Hoffmann, Ido Iurgel, Oliver Schneider, Johanna Dechau, Axel Feix (Eds.):
Technologies for Interactive Digital Storytelling and Entertainment, Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings.
Lecture Notes in Computer Science 3105 Springer 2004, ISBN 3-540-22283-9
Keynote Speech
Interactive Storytelling
Virtual Human
- Stéphane Sanchez, Olivier Balet, Hervé Luga, Yves Duthen:
Autonomous Virtual Actors.
68-78
- Stefan Göbel, Oliver Schneider, Ido Iurgel, Axel Feix, Christian Knöpfle, Alexander Rettig:
Virtual Human: Storytelling and Computer Graphics for a Virtual Human Platform.
79-88
- Norbert Braun, Thomas Rieger:
Evaluation of a Virtual Narrator's Expressiveness in Terms of Suspense Signaling.
89-94
- Mariët Theune, Sander Rensen, Rieks op den Akker, Dirk Heylen, Anton Nijholt:
Emotional Characters for Automatic Plot Creation.
95-100
Authoring
Mobile
Learning
- Leonie Schäfer, Agnes Stauber, Bozana Bokan:
StoryNet: An Educational Game for Social Skills.
148-157
- Peter Stephenson, Keiko Satoh, Audrey Klos, Diane Kinloch, Emily Taylor, Cindy Chambers:
Inner Earth: Towards Interaction Patterns.
158-163
- Oliver Schneider, Stefan Göbel, Christian Meyer zu Ermgassen:
Media Art Environment Geist: Integrating Traditional Painting into 3D AR Storytelling Scenario.
164-170
- Ulrike Spierling:
Conceptual Models for Interactive Digital Storytelling in Knowledge Media Applications.
171-176
- Anja Hoffmann, Birgit Riemenschneider:
Experience the Antique Olympics! An Interactive Educational Narrative.
177-182
Theory
- Craig A. Lindley:
Narrative, Game Play, and Alternative Time Structures for Virtual Environments.
183-194
Applications
Gaming
- Stefano Ferretti, Marco Roccetti, Stefano Cacciaguerra:
On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution.
219-231
- Laurent Cozic, Stephen Boyd Davis, Huw Jones:
Interaction and Expressivity in Video Games: Harnessing the Rhetoric of Film.
232-239
- Kyle Kilbourn, Larisa Sitorus, Ken Zupan, Johnny Hey, Aurimas Gauziskas, Marcelle A. Stienstra, Martin Andresen:
Exploring Narratives for Physical Play: A Pop-Up Guide to an Interactive Playground.
240-245
Demos and Exhibitions
- Tamiko Thiel:
Beyond Manzanar: Creating Dramatic Structure in Ergodic Narratives.
246-251
- Marlena Corcoran:
Poetics of Voicemail: The Tree-Structured Narrative of BirthData.
252-257
- Horst Hörtner, Pascal Maresch, Robert Praxmarer, Christian Naglhofer:
Libro Vision: Gesture-Controlled Virtual Book.
258-263
- Axel Feix, Stefan Göbel, Rene Zumack:
DinoHunter: Platform for Mobile Edutainment Applications in Museums.
264-269
- Jens Geelhaar, Lars Wieneke, Peter Mende, Jens Wille:
An Example for Location Sensitive Media Integration: Re-discovering the Place Itself as a Medium by Adding Technology.
270-276
- Deneva Goins, Janine Huizinga:
Monotony: An Experimental Interactive Narrative.
277-283
- Maarten Devillé, Hugues Huygens, Vincent Regent:
The Fabulous Adventures of MC Walker: Conceptual Videogame.
284-289
- Finula Biermann, Hugo Binder:
Janus - Keeper of the Gate to the Otherworld.
290-292
- Harald Kibbat:
Oral Tradition versus Digital Storytelling: On Educational Effects of Middle European Folk Tales and Their Value for Digital Storytelling.
293-296
- Josef Behringer, Udo Engbring-Romang, Stefan Göbel:
Antiziganism and Persecution of the Sinti and Roma from the Late Middle Ages to the 20th Century.
297-302
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