Tangible and Embedded Interaction 2012: Kingston, Ontario, Canada
Roel Vertegaal, Stephen N. Spencer, Ylva Fernaeus, Audrey Girouard, Sergi Jordà (Eds.): Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, Kingston, Ontario, Canada, February 19-22, 2012. ACM 2012 ISBN 978-1-4503-1174-8
Opening keynote
Matthew Gardiner: The functional aesthetic of folding. 17-18
Matthew Gardiner, Ray Gardiner: The functional aesthetic of folding, self-similar interactions. 19-22
Closing keynote
Joanna Berzowska: Programming materiality. 23-24
Musical keynotes
Edwin van der Heide: LSP. 25-26
Steve Mann: Hydraulikos: nature and technology and the centre for cyborg-environment interaction (CEI). 29-32
Fold unfold
Mohammadreza Khalilbeigi, Roman Lissermann, Wolfgang Kleine, Jürgen Steimle: FoldMe: interacting with double-sided foldable displays. 33-40
Peter Bennett, Mike Fraser, Madeline Balaam: ChronoTape: tangible timelines for family history. 49-56
Hideaki Ogawa, Martina Mara, Christopher Lindinger, Matthew Gardiner, Roland Haring, David Stolarsky, Emiko Ogawa, Horst Hörtner: Shadowgram: a case study for social fabrication through interactive fabrication in public spaces. 57-60
Stefano Delle Monache, Davide Rocchesso, Jie Qi, Leah Buechley, Amalia de Götzen, Dario Cestaro: Paper mechanisms for sonic interaction. 61-68
Rock that body

Leilah Lyons, Brian Slattery, Priscilla Jimenez Pazmino, Brenda López Silva, Tom Moher: Don't forget about the sweat: effortful embodied interaction in support of learning. 77-84
Ken Leung, Derek Reilly, Kate Hartman, Suzanne Stein, Emma Westecott: Limber: DIY wearables for reducing risk of office injury. 85-86
Arun Nagargoje, Karl Maybach, Tomas Sokoler: Social yoga mats: designing for exercising/socializing synergy. 87-90
Naveen Bagalkot, Tomas Sokoler, Riyaj Shaikh: Integrating physiotherapy with everyday life: exploring the space of possibilities through ReHandles. 91-98
Amy Wibowo, Daisuke Sakamoto, Jun Mitani, Takeo Igarashi: DressUp: a 3D interface for clothing design with a physical mannequin. 99-102
Touchy feely
Katrin Wolf, Christian Müller-Tomfelde, Kelvin Cheng, Ina Wechsung: PinchPad: performance of touch-based gestures while grasping devices. 103-110
David Ledo, Miguel A. Nacenta, Nicolai Marquardt, Sebastian Boring, Saul Greenberg: The HapticTouch toolkit: enabling exploration of haptic interactions. 115-122
Kentaro Go, Katsutoshi Nonaka, Koji Mitsuke, Masayuki Morisawa: Object shape and touch sensing on interactive tables with optical fiber sensors. 123-126
Ulrike Gollner, Tom Bieling, Gesche Joost: Mobile Lorm Glove: introducing a communication device for deaf-blind people. 127-130
Craig Brown, Amy Hurst: VizTouch: automatically generated tactile visualizations of coordinate spaces. 131-138
Intangibles
Alejandro Catalá, Javier Jaén Martínez, Betsy van Dijk, Sergi Jordà: Exploring tabletops as an effective tool to foster creativity traits. 143-150
Jill Fantauzzacoffin, Juan D. Rogers, Jay David Bolter: Articulating creative practice: teleological and stochastic strategies in a case study of an artist and an engineering team developing similar technologies. 153-160
Anna Macaranas, Alissa Nicole Antle, Bernhard E. Riecke: Bridging the gap: attribute and spatial metaphors for tangible interface design. 161-168
Eckard Riedenklau, Thomas Hermann, Helge Ritter: An integrated multi-modal actuated tangible user interface for distributed collaborative planning. 169-174
Eva Hornecker: Beyond affordance: tangibles' hybrid nature. 175-182
Come out and play
Luc Geurts, Vero Vanden Abeele: Splash controllers: game controllers involving the uncareful manipulation of water. 183-186
T. C. Nicholas Graham, Quentin Bellay, Irina Schumann, Amir Sepasi: Toward game orchestration: tangible manipulation of in-game experiences. 187-188
Rinat Mustafin, Jan Wehner, Wolfgang Sattler, Kristian Gohlke: T.F.O.: tangible flying objects. 193-196
Jonathan Aceituno, Julien Castet, Myriam Desainte-Catherine, Martin Hachet: Improvised interfaces for real-time musical applications. 197-200
Chen-Wei Chiang, Shu-Chuan Chiu, Anak Agung Gede Dharma, Kiyoshi Tomimatsu: Birds on paper: an alternative interface to compose music by utilizing sketch drawing and mobile device. 201-204
Can't touch this
Jordi Solsona Belenguer, Marcus Lundén, Jarmo Laaksolahti, Petra Sundström: Immaterial materials: designing with radio. 205-212
Martin Brynskov, Rasmus B. Lunding, Lasse Steenbock Vestergaard: The design of tools for sketching sensor-based interaction. 213-216
Florian Klompmaker, Karsten Nebe, Alex Fast: dSensingNI: a framework for advanced tangible interaction using a depth camera. 217-224
Andy Wu, Sam Mendenhall, Jayraj Jog, Loring Scotty Hoag, Ali Mazalek: A nested APi structure to simplify cross-device communication. 225-232
Kexi Liu, Dimosthenis Kaleas, Roger Ruuspakka: Prototyping interaction with everyday artifacts: training and recognizing 3D objects via Kinects. 241-244
School's out
Saskia Bakker, Elise van den Hoven, Berry Eggen, Kees Overbeeke: Exploring peripheral interaction design for primary school teachers. 245-252
Andrea Miller, Claire Rosenbaum, Paulo Blikstein: MagneTracks: a tangible constructionist toolkit for Newtonian physics. 253-256
Shima Salehi, Jain Kim, Colin Meltzer, Paulo Blikstein: Process pad: a low-cost multi-touch platform to facilitate multimodal documentation of complex learning. 257-262
Joseph T. Samosky, Douglas A. Nelson, Bo Wang, Russell Bregman, Andrew Hosmer, Brandon Mikulis, Robert A. Weaver: BodyExplorerAR: enhancing a mannequin medical simulator with sensing and projective augmented reality for exploring dynamic anatomy and physiology. 263-270
Matthew Gardiner, Hideaki Ogawa, Christopher Lindinger, Roland Haring, Emiko Ogawa, My Trinh Gardiner, Martina Mara, Horst Hörtner: SWITCH: case study of an edutainment kit for experience design in everyday life. 271-274
One step beyond
Manfred Lau, Masaki Hirose, Akira Ohgawara, Jun Mitani, Takeo Igarashi: Situated modeling: a shape-stamping interface with tangible primitives. 275-282
Doris Hausen, Sebastian Boring, Clara Lueling, Simone Rodestock, Andreas Butz: StaTube: facilitating state management in instant messaging systems. 283-290
Erika Reponen, Tiina Koponen, Jaakko Keränen, Kaisa Väänänen-Vainio-Mattila: The whole world under your feet: field trial of embodied browsing of geotagged content. 291-298
Fabian Hennecke, Raphael Wimmer, Eduard Vodicka, Andreas Butz: Vertibles: using vacuum self-adhesion to create a tangible user interface for arbitrary interactive surfaces. 303-306
Paul Strohmeier, Roel Vertegaal, Audrey Girouard: With a flick of the wrist: stretch sensors as lightweight input for mobile devices. 307-308
Alexander Wiethoff, Hanna Schneider, Michael Rohs, Andreas Butz, Saul Greenberg: Sketch-a-TUI: low cost prototyping of tangible interactions using cardboard and conductive ink. 309-312
Art explorations

Jorge C. S. Cardoso, Carlos Sena Caires: The Garden of Time: a tangible interactive video installation. 315-316
Billy Cheng, Maxine Kim, Henry Lin, Sarah Fung, Zac Bush, Jinsil Hwaryoung Seo: Tessella: interactive origami light. 317-318
Dustin Freeman, Fanny Chevalier, Emma Westecott, Kyle Duffield, Kate Hartman, Derek Reilly: Tweetris: play with me. 319-320
Azusa Kadomura, Koji Tsukada, Tetsuaki Baba, Kumiko Kushiyama: Hangul Gangul: interactive toy for Hangul learning. 323-324
Julie Legault: SolarBurst. 327-328
Andrea Nesbitt, Matthew Rabinovitch, Audrey Girouard, Roel Vertegaal: The Hum: interacting with an actuated ambient organism. 329-330
Paul Strohmeier, Kaja Vembe Swensen, Cameron Lapp, Audrey Girouard, Roel Vertegaal: A Flock of Birds: bringing paper to life. 333-334
Shahar Zaks: Drawing Tool. 337-338
Studios
John Sarik, Chao (Timmy) Li, Ioannis Kymissis: Fabricating electronics with rapid prototyping tools. 339-342


Layda Gongora: RePlay: a workshop exploring creativity in action. 355-358
Ylva Fernaeus, Anna Vallgårda, Mili John Tharakan, Anders Lundström: Touch and feel soft hardware. 359-362
Beginner's Mind Collective, David Shaw: Makey Makey: improvising tangible and nature-based user interfaces. 367-370

David Holman: Glassblowing: forming a computational glass material. 379-380

Graduate student consortium
Xiang 'Anthony' Chen: Body-centric interaction with mobile devices. 385-386
Doris Hausen: Peripheral interaction: facilitating interaction with secondary tasks. 387-388
Katrin Wolf: What I grasp is what I control: interacting through grasp releases. 389-390
Jifei Ou: Jing Hua: interacting with virtual flowers in a physical garden. 391-392
Robb Mitchell: Social contraptions as breaching environments. 393-394
Augusto Esteves: Designing tangible interaction for embodied facilitation. 395-396
Taciana Pontual Falcão: Fostering exploratory learning in students with intellectual disabilities: how can tangibles help? 397-398
Liza Stark: SnapToTrace: a new e-textile interface and component kit for learning computation. 399-400
Huaishu Peng: Algo.Rhythm: computational thinking through tangible music device. 401-402
Alice Bodanzky: Exploring the expressiveness of shape-changing surfaces. 403-404
Eszter Ozsvald: Embedded soft material displays. 405-406



