38. SIGGRAPH 2011:
Vancouver,
BC,
Canada
Mark Elendt (Ed.):
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2011, Vancouver, BC, Canada, August 7-11, 2011, Talks Proceedings.
ACM 2011, ISBN 978-1-4503-0974-5
Pushing production data
Facing hairy production problems
Eye on the road
- Alex Perkins, Dan Hawson:
MotorStorm apocalypse: creating explosive and dynamic urban off road racing.
5
- Jason Sewall, David Wilkie, Ming C. Lin, Pradeep Dubey:
Interactive hybrid simulation of large-scale traffic.
6
- Reynold J. Bailey, Ann McNamara, Cindy Grimm, Aaron Costello:
Impact of subtle gaze direction on short-term spatial information recall.
7
- Cyrus A. Wilson, Oleg Alexander, Borom Tunwattanapong, Pieter Peers, Abhijeet Ghosh, Jay Busch, Arno Hartholt, Paul E. Debevec:
Facial cartography: interactive high-resolution scan correspondence.
8
Tiles and textures and faces oh my!
Changing dimensions
- Katie Tucker-Fico, Evan Goldberg, Kevin Koneval, Dale Mayeda, Robert Neuman, Olun Riley, Matthew Schnittker:
Design and realization of stereoscopic 3D for Disney classics.
12
- Damien Fagnou:
StereoFX: survey of the main stereo film-making techniques.
13
- Marc Salvati, Miki Kinoshita, Yosuke Katsura, Ken Anjyo, Tatsuo Yotsukura, Hiroshi Uchibori:
Developing tools for 2D/3D conversion of Japanese animations.
14
- Andor Salga, Daniel Hodgin, Anna Sobiepanek, Scott Downe, Mickael Medel, Catherine Leung:
Processing.js: sketching with <canvas>.
15
Let there be light
- Leandro Estebecorena, Nelson Sepulveda, Kevin Sprout:
Rango: a case of lighting and compositing a CG animated feature in an FX-oriented facility.
16
- Alexis Angelidis, Josh Anon, Gary Bruins, Jon Reisch, Esdras Varagnolo:
Ocean mission on Cars 2.
17
- Lewis N. Siegel, Ryan Duncan, Chris D. Springfield, Mitchell Snary, Michelle Robinson, Ramón Montoya-Vozmediano:
Untangling hair rendering at Disney.
18
Out of core
- Arthur Blume, Won Chun, David Kogan, Vangelis Kokkevis, Nico Weber, Rachel Weinstein Petterson, Roni Zeiger:
Google Body: 3D human anatomy in the browser.
19
- Cyril Crassin, Fabrice Neyret, Miguel Sainz, Simon Green, Elmar Eisemann:
Interactive indirect illumination using voxel-based cone tracing: an insight.
20
- Kirill Garanzha, Alexander Bely, Simon Premoze, Vladimir Galaktionov:
Out-of-core GPU ray tracing of complex scenes.
21
- Ronan Bel, Benoît Vimont:
Developing the interactive dynamic natural world of "From Dust".
22
Building blocks
- Shahram Izadi, Richard A. Newcombe, David Kim, Otmar Hilliges, David Molyneaux, Steve Hodges, Pushmeet Kohli, Jamie Shotton, Andrew J. Davison, Andrew W. Fitzgibbon:
KinectFusion: real-time dynamic 3D surface reconstruction and interaction.
23
- Guillaume Vialaneix, Tamy Boubekeur:
SBL mesh filter: fast separable approximation of bilateral mesh filtering.
24
- Qing Xing, Gabriel Esquivel, Ergun Akleman, Jianer Chen, Jonathan L. Gross:
Band decomposition of 2-manifold meshes for physical construction of large structures.
25
- Shi-Yu, Qing Xing, Ergun Akleman, Jianer Chen, Jonathan L. Gross:
Pattern mapping with quad-pattern-coverable quad-meshes.
26
Walk the line
- Myung Geol Choi, Kyungyong Yang, Jehee Lee, Jun Mitani, Takeo Igarashi:
Motion comics: visualization, browsing and searching of human motion data.
27
- Bert Buchholz, Tamy Boubekeur, Noura Faraj, Elmar Eisemann, Sylvain Paris:
Parameterizing animated lines for stylized rendering.
28
- Kei Utsugi, Takeshi Naemura, Takafumi Koike, Michio Oikawa:
Multiperspective rendering for anime-like exaggeration of joint models.
29
- Mathias Eitz, James Hays:
Learning to classify human object sketches.
30
1000 points of light
Fur and feathers
Mixed grill
Directing destruction
Crowds
Show me the pixels
- Andreas Velten, Everett Lawson, Andrew Bardagjy, Moungi Bawendi, Ramesh Raskar:
Slow art with a trillion frames per second camera.
44
- Clemens Birklbauer, Tianlun Liu, Oliver Bimber, Max Grosse, Anselm Grundhöfer:
Display pixel caching.
45
- Kazunari Tomizawa, Akiko Yoshida, Makoto Hasegawa, Yasuhiro Yoshida, Shinichi Katoh, Kenichi Nishizawa, Osamu Ozawa, Yoshifumi Shimodaira:
Device-independent imaging system for high-fidelity colors.
46
Hiding complexity
Smokin' fluids
Volume and rendering
Heads or tails
Speed of light
- Brad Loos, Lakulish Antani, Kenny Mitchell, Derek Nowrouzezahrai, Wojciech Jarosz, Peter-Pike J. Sloan:
Runtime implementation of modular radiance transfer.
59
- Jonas Unger, Stefan Gustavson, Joel Kronander, Per Larsson, Gerhard Bonnet, Gunnar Kaiser:
Next generation image based lighting using HDR video.
60
- Jean-Eudes Marvie, Pascal Gautron, Gaël Sourimant:
Triple depth culling.
61
- Sunghyun Cho, Hojin Cho, Yu-Wing Tai, Seungyong Lee:
Non-uniform motion deblurring for camera shakes using image registration.
62
Capture and construction
Light my fire
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