37. SIGGRAPH 2010:
Los Angeles,
California,
USA
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2010, Los Angeles, California, USA, July 26-30, 2010, Poster Proceedings.
ACM 2010, ISBN 978-1-4503-0393-4
Animation
- Junfeng Yao, Xiaobiao Xie, Ming Zhang, Hui Zhang, Andy Ju An Wang:
A 3-D flowering simulation based on botany characteristics and random generation algorithm.
- Shunsuke Matsuyama, Hironori Mitake, Shoichi Hasegawa:
A development environment for designing interactive characters with sensorimotor models.
- Aria Shahingohar, Roy Eagleson:
A framework for GPU accelerated needle insertion simulation using meshfree methods.
- Hirofumi Suda, Kentaro Yamanaka, Shigeo Morishima:
A skinning technique considering the shape of human skeletons.
- Michael Berger, Gregor Hofer, Hiroshi Shimodaira:
Carnival: a modular framework for automated facial animation.
- Denis Kravtsov, Oleg Fryazinov, Valery Adzhiev, Alexander A. Pasko, Peter Comninos:
Controlled metamorphosis of animated meshes using polygonal-functional hybrids.
- Hiroaki Gohara, Shiori Sugimoto, Shigeo Morishima:
Data driven in-betweening for hand drawn rotating face.
- Michael J. Gourlay:
Fluid-body simulations using vortex particle operations.
- Dung A. Nguyen, Zhaoyang Wang:
High speed 3D shape and motion capturing system.
- Meredith McLendon, Ann McNamara, Tim McLaughlin, Ravindra Dwivedi:
Lions and tigers and bears: investigating cues for expressive creature motion.
- Gregor Hofer, Korin Richmond, Michael Berger:
Lip synchronization by acoustic inversion.
- Sriranjan Rasakatla, K. Madhava Krishna, Bipin Indurkhya:
"Mod-Leg" a modular legged robotic system.
- Adriana Schulz, Marcelo Cicconet, Luiz Velho:
Motion scoring.
- Takeshi Miura, Kazutaka Mitobe, Takaaki Kaiga, Takashi Yukawa, Toshiyuki Taniguchi, Hideo Tamamoto, Noboru Yoshimura:
Multi-level segmentation of dance motion by piecewise regression.
- Shoji Kunitomo, Shinsuke Nakamura, Shigeo Morishima:
Optimization of cloth simulation parameters by considering static and dynamic features.
- Fiona M. Rivera, Phil L. Watten, Patrick Holroyd, Felix Beacher, Katerina Mania, Hugo D. Critchley:
Real-time compositing framework for interactive stereo fMRI displays.
- Cheng-Te Li, Hsun-Ping Hsieh, Tsung-Ting Kuo, Shou-De Lin:
SocioCrowd: a social-network-based framework for crowd simulation.
- Nobuhiko Mukai, Kentaro Ito, Masashi Nakagawa, Makoto Kosugi:
Spinnability simulation of viscoelastic fluid.
- Daniele Federico, Damien Fagnou, Tom Reed:
Warping the space around an animated object.
Art
- Paul D. Solt:
Artwork evolution.
- Young-Mi Kim, Jong-Soo Choi:
Breathe brush.
- Daniel Tauber:
Digital writing ductus: a visual representation of individual writing styles.
- Young-Mi Kim, Jong-Soo Choi:
Ink-and-wash painting oriental cymbidium drawn with the tip of the fingers.
- Özge Samanci, Anuj Tewari:
GPS comics: seeing thru walls.
- Cem Sina Cetin:
Musophobia.
- Tomoko Hashida, Yasuaki Kakehi, Takeshi Naemura:
Photochromic canvas drawing with patterned light.
- Russell Deaton:
Self-assembled art.
- Shiho Hirayama, Yasuaki Kakehi:
Shaboned display: an interactive substantial display using soap bubbles.
- Akira Nakayasu, Kiyoshi Tomimatsu:
SMA motion display: plant.
- Junfeng Yao, Xiaobiao Xie, Fengchun Lin, Xufa Ji, Xiaoyan Lin, Andy Ju An Wang:
The online customer-built WEB3D middleware system for arts and crafts.
- Yuka Kubo, Hiroyuki Shindo, Koichi Hirota:
The Orikao Method: 3D scene reconstruction from Japanese beauty portraits.
Design
- Robert B. Trempe Jr.:
24X7@PHL: Codify.
- Amy Martin, Wendy Ju:
Bloom: an interactive, organic visualization of starred emails.
- Yuki Igarashi:
DECO: a designing editor for line stone decoration.
- Yuki Igarashi, Hiromasa Suzuki:
Designing a new toy to fit other toy pieces: a shape-matching toy design based on existing building blocks.
- Koh Sueda, Kazushi Kotani, Jun Rekimoto:
Easy-Tagging Cam: using social tagging to augment memory.
- Hiroki Yamada:
Floral melody: flower arrangement as music interface.
- Robert B. Trempe Jr.:
How would you like to live?
- Ming Tabg, Jonathon Anderson:
Mathmorph.
- Rebecca Findlay:
Rebecca Findlay's Pixel Pusher: poster abstract.
- Sophia Sobers:
Reactive architecture.
- Kumiko Kushiyama, Tetsuaki Baba, Kouki Doi, Shinji Sasada:
Temperature design display device to use peltier elements and liquid crystal thermograph sheet: "Thermo-Pict neo".
- Hiroki Yamada:
Tiny Dreamy Stories: interactive paper book capable of changing the storylines.
- Jieun Kim, Carole Bouchard, Jean-François Omhover, Améziane Aoussat:
TRENDS: a content-based information retrieval system for designers.
- Mary Huang:
TYPEFACE.
Games
- Hwan-Soo Yoo, Seong-Whan Kim:
Agritainment: 3D collaborative space for training agricultural experience with entertainment elements.
- Liliana Vega Zazueta, Griselda Ledezma, Anayeli Hidalgo, Eduardo Ruiz, Omar Pinto, Ricardo Rafael Quintero Meza, Leopoldo Zenaido Zepeda Sánchez:
Basic elements on game design for interactive museum exhibitions.
- David Bartle, Samuel Rossoff, David Whittaker, Bruce Gooch, Kim Kerns, Jenny MacSween:
Cognitive games as therapy for children with FAS.
- James R. Geraci, Erek R. Speed:
Improving program productivity, performance and portability through a high level language for graphics and game development.
- Madhuri Koushik, Eun Jung Lee, Laura Pieroni, Emily Sun, Chun-Wei Yeh:
iPad mini-games connected to an educational social networking website.
- Tetsuaki Baba, Kumiko Kushiyama, Kouki Doi:
ThermoGame: video game interaction system that offers dynamic temperature sensation to users.
Hardware
- Kotaro Takahashi, Tomohito Yamamoto:
3D audio-visual display using mobile devices.
- Mike Roberts, Mario Costa Sousa, Joseph Ross Mitchell:
A work-efficient GPU algorithm for level set segmentation.
- Budirijanto Purnomo, Norman Rubin, Michael Houston:
ATI Stream Profiler: a tool to optimize an OpenCL kernel on ATI Radeon GPUs.
- Yoshiharu Momonoi, Masahiro Sekine, Tatsuo Saishu, Yasunobu Yamauchi:
Birds-eye view ray scan system for flatbed autostereoscopic displays.
- William C. Thibault:
Camera-based calibration for scalable immersive rendering.
- Sriranjan Rasakatla, Kashyap Kompella, Krishna Koundinya:
Car tracking and vibration test rig using Neo-Freerunner.
- Kazuhisa Yanaka, Akifumi Momose, Masahiko Yoda:
Chroma keying between integral photography images.
- Douglas Lanman, Matthew Hirsch, Yunhee Kim, Ramesh Raskar:
Content-adaptive parallax barriers for automultiscopic 3D display.
- Kip Haynes, Jacquelyn Ford Morie, Eric Chance:
I want my virtual friends to be life size!: adapting Second Life to multi-screen projected environments.
- Shunsuke Yoshida, Sumio Yano, Hiroshi Ando:
Implementation of a tabletop 3D display based on light field reproduction.
- Sriranjan Rasakatla:
Low cost 3D perception sensors.
- Hideaki Nii, James Keng Soon Teh, Adrian David Cheok:
Moving Slit Light Field Display.
Image/Video Processing
- Ishtiaq Rasool Khan:
A backward compatible HDR encoding scheme.
- Chun-Te Wu, Wei-Hao Huang, Chih-Hao Liu, Wei-Jia Huang, Kai-Che Liu, Ludovie J. Angot:
A real-time video 2D-to-3D with the bilateral grid.
- Masaru Tsuchida, Toru Takahashi, Koichi Ito, Takahito Kawanishi, Junji Yamato, Takafumi Aoki:
A stereo one-shot multi-band camera system for accurate color reproduction.
- Christian Lipski, Christian Linz, Marcus A. Magnor:
Belief propagation optical flow for high-resolution image morphing.
- Stavros Papastavrou, Demetris Hadjiachilleos, Georgios Stylianou:
Blind-folded recognition of bank notes on the mobile phone.
- Xuan Dong, Yi Pang, Jiangtao Wen:
Fast efficient algorithm for enhancement of low lighting video.
- Benoit Lange, Nancy Rodriguez:
LOD +: augmenting LOD with skeletons.
- Shiro Ozawa, Takao Abe, Noriyuki Naruto, Toshihiro Nakae, Makoto Nakamura, Naoya Miyashita, Mitsunori Hirano, Kazuhiko Tanaka:
Marker-less object recognition for surface computing.
- Erich Marth, Guillermo Marcus:
Parallelization of the x264 encoder using OpenCL.
- Eriko Kimura, Naoki Kawai, Kazunori Miyata:
Practical 3D decoration on flat media with anisotropic reflection.
- Matthew Trentacoste, Rafal Mantiuk, Wolfgang Heidrich:
Quality-preserving image downsizing.
- Zhengguo Li, Susanto Rahardja, Shiqian Wu, Zijian Zhu, Shoulie Xie:
Robust movement detection based on a new similarity index for HDR imaging.
- Thang M. Hoang:
Simple gamma correction for fringe projection profilometry system.
- Sun-Young Lee, Jong-Chul Yoon, In-Kwon Lee:
Temporally coherent video matting.
- Jean Charles Bazin, Soonkee Chung, Roger Blanco Ribera, Quang Pham, Inso Kweon:
Virtual face sculpting.
Interaction
- Koki Nagano, Takeru Utsugi, Mika Hirano, Takeo Hamada, Akihiko Shirai, Masayuki Nakajima:
A new "multiplex content" displaying system compatible with current 3D projection technology.
- Seiya Matsuda, Tomohito Yamamoto:
A web system for creating and sharing 3D auditory contents.
- Yuki Hirobe, Shinobu Kuroki, Katsunari Sato, Takumi Yoshida, Kouta Minamizawa, Susumu Tachi:
Colorful Touch Palette.
- Yoshihiro Kuroda, Hirotoshi Ashida, Masataka Imura, Yoshiyuki Kagiyama, Osamu Oshiro:
Force reflecting porous media with dynamic elasticity change.
- Michal Lech, Bozena Kostek:
Gesture controlled interactive whiteboard based on SVM and fuzzy logic.
- Stephen David Beck, Shantenu Jha, Brygg Ullmer, Chris Branton, Sharath Maddineni:
GRENDL: grid enabled distribution and control for Laptop Orchestras.
- Marcelo Cicconet, Luiz Velho, Paulo Cezar Pinto Carvalho, G. Cabral:
Guitar-leading band.
- Ji-Hye An, Su-Jin Lee:
How people tend to organize sensory information into unified wholes in haptic phone?: focusing on cross modality interaction.
- Kai Uwe Barthel, Sebastian Müller, David Backstein, Dirk Neumann, Klaus Jung:
Image retrieval using collaborative filtering and visual navigation.
- Paulo F. U. Gotardo, Alan Price:
Integrated space: authoring in an immersive environment with 3D body tracking.
- Jae-Hee Park, Tack-Don Han:
LLP+: multi-touch sensing using cross plane infrared laser light for interactive based displays.
- Norbert Gyorbíró, Henry Larkin, Michael Cohen:
Long-term memory retention and recall of collected personal memories.
- Chun-Yu Tsai, Hung-Jung Lin, Tzu-Hao Kuo, Kai-Yin Cheng, I-Chao Shen, Bing-Yu Chen, Rung-Huei Liang:
MusicSpace: you "play" the music.
- Anusha Indrajith Withana, Rika Matsui, Maki Sugimoto, Kentaro Harada, Masa Inakage:
Narrative image composition using objective and subjective tagging.
- Toshihiro Nakae, Shiro Ozawa, Naoya Miyashita:
O-Link: augmented object system for intergenerational communication.
- Frank Steinicke, Gerd Bruder, Scott Kuhl:
Perception of perspective distortions of man-made virtual objects.
- Marcelo Cicconet, Paulo Cezar Pinto Carvalho:
Playing the QWERTY keyboard.
- Dane M. Coffey, Daniel F. Keefe:
Shadow WIM: a multi-touch, dynamic world-in-miniature interface for exploring biomedical data.
- Kristian Gohlke, Michael Hlatky, Jörn Loviscach:
TapShot: screenshot snippets as GUI shortcuts.
- Yoichi Ochiai:
The visible electricity device: visible breadboard.
- Kumiko Kushiyama, Tetsuaki Baba, Kouki Doi, Shinji Sasada:
Thermal design display device to use the thermal tactile illusions: "Thermo-Paradox".
- Pierre Rouanet, Pierre-Yves Oudeyer, David Filliat:
Using mediator objects to easily and robustly teach visual objects to a robot.
- Patricia Codyre:
Using innovative ehealth interventions in a local health care context.
Modeling
- Tanasai Sucontphunt, Zhigang Deng, Ulrich Neumann:
3D human face identity transfer using deformation gradient.
- Mohammed Yousef, Ahmed Hashem, Hassan Saad, Amr Gamal, Osama Galal, Khaled F. Hussain:
A scripting language for Digital Content Creation applications.
- Wael Abdelrahman, Sara Farag:
Automated 3D mesh segmentation using 2D footprints.
- Olusola Olumide Aina, Jian Jun Zhang:
Automatic muscle generation for physically-based facial animation.
- Ergun Akleman, Jianer Chen, Yen-Lin Chen, Qing Xing:
Cyclic twill-woven objects.
- Kazuhiko Yamamoto, Toki Takeda, Ryoichi Ando, Syota Kawano:
Darwin's Lake: sketch-based creature creation system enables users to collaborate with contents designers.
- Jae-Pil Heo, Duksu Kim, Joon-Kyung Seong, Jeong-Mo Hong, Min Tang, Sung-Eui Yoon:
FASTCD: fracturing-aware stable collision detection.
- Nuno Gonçalves, Ana Catarina Nogueira:
Faster accurate reflections throught quadric mirrors.
- Yasuyuki Tomita, Reiji Tsuruno:
Motion texture animation of water surface.
- Sara Farag, Wael Abdelrahman:
Physical modeling of heterogeneous embedded deformable object deformation.
- James Gregson, Zheng Wang:
Rapid surface and volume mesh generation from depth-augmented visual hulls.
- Craig Reynolds:
Using interactive evolution to discover camouflage patterns.
- Ku-Jin Kim, Jung-Eun Lee, Nakhoon Baek:
Voronoi diagram computation for protein molecules using graphics hardware.
Rendering
- Pedro Santos, Thomas Gierlinger, Rafael Huff, Martin Ritz, André Stork:
A full HDR pipeline from acquisition to projection.
- Sudarshanram Shetty, Mike Bailey:
A physical rendering model for human teeth.
- Shailen Agrawal, Subodh Kumar:
Approximate ambient occlusion for dynamic scenes using the GPU.
- Lesley Northam, Joe Istead, Craig S. Kaplan:
Artistic sketching with a painterly rendering algorithm.
- Borom Tunwattanapong, Abhijeet Ghosh, Paul E. Debevec:
Combining spherical harmonics and point-source illumination for efficient image-based relighting.
- Kyoji Matsusima, Masaki Nakamura, Sumio Nakahara, Ichiroh Kanaya:
Computational holography: the real 3-D by fast wave-field rendering in ultra high resolution.
- Ole Gulbrandsen:
Controlling the dark side in toon shading.
- Tomohito Hattori, Hiroyuki Kubo, Shigeo Morishima:
Curvature depended local illumination approximation of ambient occlusion.
- Jeong-ho Ahn, Jong-Chul Yoon, In-Kwon Lee:
Depth-based Anisotropic Kuwahara Filtering.
- Andrew Cox, Jan Kautz:
Dynamic ambient occlusion from volumetric proxies.
- Roger V. Hoang, Steven Koepnick, Joseph D. Mahsman, Matthew R. Sgambati, Cody J. White, Daniel S. Coming:
Exploring global illumination for virtual reality.
- Xuehui Liu, Xiaoguang Hao, Meng-Cheng Huang, Fang Liu, Mingquan Zhou, Hanqiu Sun, Enhua Wu:
Fast soft shadow by depth peeling.
- Mohammad Obaid, Ramakrishnan Mukundan, Mark Billinghurst:
Generating and rendering expressive caricatures.
- Patrick Cozzi, Frank Stoner:
GPU ray casting of virtual globes.
- Christian Linz, Christian Lipski, Marcus A. Magnor:
Multi-image interpolation based on graph-cuts and symmetric optical flow.
- Lei Ma, Shuangjiu Xiao, Xubo Yang:
Multi-interfaces based refractive rendering.
- Daniel Makoto Tokunaga, Cléber Gimenez Corrêa, Ricardo Nakamura, Fátima L. S. Nunes, Romero Tori:
Non-photorealistic rendering in stereoscopic 3D visualization.
- Martin Eisemann, Elmar Eisemann, Hans-Peter Seidel, Marcus A. Magnor:
Photo zoom: high resolution from unordered image collections.
- Mahdi MohammadBagher, Jan Kautz, Nicolas Holzschuch, Cyril Soler:
Screen-space Percentage-Closer Soft Shadows.
- Tom Cuypers, Se Baek Oh, Tom Haber, Philippe Bekaert, Ramesh Raskar:
WBSDF for simulating wave effects of light and audio.
- Benjamin P. DeLillo:
WebGLU development library for WebGL.
- Stefan Elsen:
WorldSeed.
Virtual/Augmented Reality
- Tai-Wei Kan, Chin-Hung Teng:
A framework for multifunctional Augmented Reality based on 2D barcodes.
- Hiroki Nishino:
A shape-free, designable 6-DoF marker tracking method.
- Tej Tadi, Patrick Salamin, Frédéric Vexo, Daniel Thalmann, Olaf Blanke:
Brain activity underlying third person and first person perspective training in virtual environments.
- Takashi Kajinami, Oribe Hayashi, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose:
Digital display case: the exhibition sysytem for conveying the background information.
- Megha Davalath, Mat Sanford, Anton Agana, Ann McNamara, Frederic I. Parke:
Evaluating performance in immersive displays.
- Tae-Joon Kim, Yongyoung Byun, Yongjin Kim, Bochang Moon, Seungyong Lee, Sung-Eui Yoon:
HCCMeshes: hierarchical-culling oriented compact meshes.
- Takuji Narumi, Takashi Kajinami, Tomohiro Tanikawa, Michitaka Hirose:
Meta cookie.
- Tsouknidas Nikolaos, Tomimatsu Kiyoshi:
QR-code calibration for mobile augmented reality applications: linking a unique physical location to the digital world.
- Justin Ehrlich:
The effect of desktop illumination realism on a user's sense of presence in a virtual learning environment.
- Woong Choi, Takahiro Fukumori, Kohei Furukawa, Kozaburo Hachimura, Takanobu Nishiura, Keiji Yano:
Virtual Yamahoko parade in virtual Kyoto.
Visualization
- Santi Fort:
2020 3D media: new directions in immersive entertainment.
- Ippei Takauchi, Yuta Hara, Hiromu Saito, Ryo Asakura, Motofumi Hattori:
A mathematical model of deforming manifolds and their visualizations by CG animation.
- Dilip Banerjee, John Gross, Pradeep Reddy Gaddam, Marc Olano, William Hess, Judith E. Terrill, Terence J. Griffin, John G. Hagedorn, John T. Kelso, Steven G. Satterfield:
An integrated interactive visualization and analysis environment to study the impact of fire on building structures.
- Toshiki Takeuchi, Takuji Narumi, Kunihiro Nishimura, Tomohiro Tanikawa, Michitaka Hirose:
Forecast and visualization of future expenditure with logging and analyzing receipts.
- Stephen D. Laycock, Matthew B. Stocks, S. Hayward:
Navigation and exploration of large data-sets using a haptic feedback device.
- Shantanu H. Joshi, Ian Bowman, Robin Jennings, David Hasson, Zhizhong Liu, Arthur W. Toga, John D. Van Horn:
Visual mining of neuro-metaspaces.
- Kunihiro Nishimura, Jun'ichi Nakano, Tomohiro Tanikawa, Michitaka Hirose:
Visualization of multiple people's lifelog: collecting "Ant's-eye view" to generate "Bird's-eye view".
- Pedro Cruz, Penousal Machado:
Visualizing empires decline.
- Ian Wojtowicz:
Visualizing the history of ideas.
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