36. SIGGRAPH 2009:
New Orleans,
Louisiana,
USA
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2009, New Orleans, Louisiana, USA, August 3-7, 2009, Talks Proceedings.
ACM 2009
- Moritz Stefaner, Martin Rosvall, Carl T. Bergstrom:
well-formed.eigenfactor: visualizing information flow in science.
- Maria Palazzi, Norah Zuniga Shaw:
Synchronous objects for one flat thing, reproduced.
- Evan Tice, Tim Tregubov, Kate Schnippering, Yoon-Ki Park, Ray diCiaccio, Max Friedman, Jennifer Huang, Justin Slick, Giulia Siccardo, Jessica Glago, Stephanie Trudeau, Daniel Gobaud, Daniel Garcia, Craig Slagel, Lorie Loeb:
GreenLite Dartmouth: unplug or the polar bear gets it.
- Andreas Söderström, Ken Museth:
Non-reflective boundary conditions for incompressible free surface fluids.
- Ken Museth:
An efficient level set toolkit for visual effects.
- Lucio Flores, David F. Horsley:
Underground cave sequence for Land of the Lost.
- Jeffrey Lee Hellrung Jr., Andrew Selle, Arthur Shek, Eftychios Sifakis, Joseph Teran:
Geometric fracture modeling in Bolt.
- Jon Reisch, Eric Froemling:
Simulating the Balloon Canopy in Up.
- Theresa-Marie Rhyne:
Applying color theory to creating scientific visualizations.
- D. Scott Hessels:
GPSFilm: location-based mobile cinema.
- Joanna Berzowska, Maksim Skorobogatiy:
Karma Chameleon: jacquard-woven photonic fiber display.
- Jason L. Reisman, Philip L. Davidson, Jefferson Y. Han:
Generalizing multi-touch direct manipulation.
- Matthew Hirsch, Douglas Lanman, Ramesh Raskar, Henry Holtzman:
BiDi screen: depth and lighting aware interaction and display.
- Pamela Taylor:
Innovation in animation: exiting the comfort zone.
- Subhashish Aikat, Barbara McCullough:
Educate the educator: lessons from faculty education programs at Rhythm & Hues studios worldwide.
- Shilo T. McClean:
Building bridges, not falling through cracks: what we have learned during ten years of Australian digital visual effects traineeships.
- Byron Bashforth, Laura Hainke, Junyi Ling, Tom Sanocki:
Hatching an imaginary bird.
- Evan Goldberg, Dmitriy Pinskiy:
Rhino-palooza: procedural animation and mesh smoothing.
- Paul Aichele, Byron Bashforth, Laura Hainke, Bob Moyer:
It's good to be Alpha.
- Carsten Kolve, Dan Bethell, Rogier Fransen, Johannes Saam, Premamurti Paetsch:
Venomous cattle for Australia.
- Adolph Lusinsky, Paul Felix, Ernie Petti, Sean Jenkins, Adrienne Othon, Patrick Dalton, Hank Driskill, John Murrah:
Applying painterly concepts in a CG film - Bolt.
- Isaac Botkin:
Painting with polygons: non-photorealistic rendering using existing tools.
- Ivan Neulander:
Smoother subsurface scattering.
- Jonathan Stone:
Radially-symmetric reflection maps.
- Dale Mayeda:
Interactive lighting of effects using point clouds in "Bolt".
- Lewis Siegel, Sean Jenkins:
Composite based refraction for fur and other complex objects on "Bolt".
- Ted Waine, Oliver James:
Dense stereo event capture for James Bond, Quantum of Solace.
- Cyrus A. Wilson, Abhijeet Ghosh, Pieter Peers, Jen-Yuan Chiang, Jay Busch, Paul E. Debevec:
2D and 3D facial correspondences via photometric alignment.
- Christoph Bregler, Kiran Bhat, Jeff Saltzman, Brett Allen:
ILM's multitrack: a new visual tracking framework for high-end VFX production.
- Abhijeet Ghosh, Tongbo Chen, Pieter Peers, Cyrus A. Wilson, Paul E. Debevec:
Estimating specular roughness from polarized second order spherical gradient illumination.
- Genevieve Orr:
Computational thinking through programming and algorithmic art.
- Kim Baumann Larsen:
Universal panoramas: narrative, interactive panoramic universes on the internet.
- Nicholas Desbiens:
Genetic Stair.
- DongSheng Cai, Shigenori Mochiuki, Yun Wang, Nobuyoshi Asai, Asako Fukumoto:
Visual Zen art: aesthetic cognitive dissonance in Japanese dry stone garden measured in visual PageRank.
- Marcelo Cicconet, Ilana Paterman, Paulo Cezar Pinto Carvalho, Luiz Velho:
The blues machine.
- Thomas Ciufo:
Computer-mediated performance and extended instrument design.
- Kyung Ae Lim, Christopher Raphael:
InTune: a musician's intonation visualization system.
- Robert Neuman:
Concurrent monoscopic and stereoscopic animated film production.
- Fran Kalal, Carmen Ngai, Claudia Chung:
Pushing tailoring techniques to reinforce Up character design.
- Eric Froemling:
The net effect: simulated bird-catching in Up.
- Stephen David Beck:
The immersive computer-controlled audio sound theater: history and current trends in multi-modal sound diffusion.
- Alain Crevoisier, Greg Kellum:
Multi-touch everywhere!
- Masatoshi Hamanaka, SeungHee Lee:
Sound scope headphones.
- Danny Dimian, Karl Herbst:
Practical uses of a ray tracer for Cloudy with a Chance of Meatballs.
- Louis Bavoil, Miguel Sainz:
Multi-layer dual-resolution screen-space ambient occlusion.
- Tae-Joon Kim, Bochang Moon, Duksu Kim, Sung-Eui Yoon:
RACBVHs: random-accessible compressed bounding volume hierarchies.
- Andrew Clinton, Mark Elendt:
Rendering volumes with microvoxels.
- Modesto Castrillón Santana, Pedro A. Jorge, Adrián Macías, Antonio J. Sánchez, Javier Sánchez, José P. Suárez, Agustín Trujillo, Izzat Sabbagh, Ignacio J. López, Rafael J. Nebot:
Wildfire forecasting using an open source 3D multilayer geographical framework.
- Pascal Gautron, Jean-Eudes Marvie, Guillaume François:
Volumetric shadow mapping.
- Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu:
Bucket depth peeling.
- Olivier Gourmel, Anthony Pajot, Loïc Barthe, Mathias Paulin, Pierre Poulin:
BVH for efficient raytracing of dynamic metaballs on GPU.
- Michal Iwanicki, Peter-Pike J. Sloan:
Normal mapping with low-frequency precomputed visibility.
- Matt Derksen, Tae-Yong Kim:
Animation and simulation of octopus arms in 'The Night at the Museum 2'.
- Martin Poirier, Eric Paquette:
Methods for fast skeleton sketching.
- Ari Shapiro, Sung-Hee Lee:
Practical character physics for animators.
- Peng Huang, Adrian Hilton:
Surface motion graphs for character animation from 3D video.
- Adrien Bousseau:
Non-linear aperture for stylized depth of field.
- Patrick Lin:
Shooting up: a trip through the camera structure of up.
- Yuji Morimoto, Yuichi Taguchi, Takeshi Naemura:
Automatic colorization of grayscale images using multiple images on the web.
- Mathias Eitz, Kristian Hildebrand, Tamy Boubekeur, Marc Alexa:
PhotoSketch: a sketch based image query and compositing system.
- Paulus Bannink:
Houdini in a games pipeline.
- Dan Moskowitz, Shalin Shodhan, Michael Twardos:
Spore API: accessing a unique database of player creativity.
- Ronah Harris, Cameron L. Fadjo, Eric Carson, Greg Hallman, Michael Swart:
Creativity in video game design as pedagogy.
- Joe Geigel:
Teaching animation in Second Life.
- Darlene Hadrika, Stella Sung:
Collaborative animation productions using original music in a unique teaching environment.
- G. Elisabeta Marai:
MyWorld4D: introduction to CG with a modeling and simulation twist.
- Maribeth Back, Timothy Childs:
High-tech chocolate: exploring 3D and mobile applications for factories.
- Max Grosse, Gordon Wetzstein, Oliver Bimber, Anselm Grundhöfer:
Adaptive coded aperture projection.
- Oliver Bimber, Anselm Grundhöfer, Daniel Kurz, Sebastian Thiele, Ferry Hantsch, Toshiyuki Amano, Daniel Klöck:
Projected light microscopy.
- Yasuaki Kakehi, Junichi Yamaoka, Daisuke Akatsuka, Takeshi Naemura:
Tablescape animation: a support system for making animations using tabletop physical objects.
- David Batte, Michael Fu:
Clouds with character: Partly Cloudy.
- François Chardavoine, Armin Bruderlin:
The hair motion compositor: compositing dynamic hair animations in a production environment.
- Chung-An Lin, Erick Miller, Gene S. Lee:
iBind: smooth indirect binding using segmented thin-layers.
- Evan Goldberg:
Medial axis techniques for stereoscopic extraction.
- Dmitriy Pinskiy, Erick Miller:
Realistic eye motion using procedural geometric methods.
- Meredith McLendon, Ann McNamara, Tim McLaughlin, Ravindra Dwivedi:
Connecting the dots: discovering what's important for creature motion.
- Jie Long, Cory Reimschussel, Ontario Britton, Michael Jones:
Motion capture for natural tree animation.
- Cyril Crassin, Fabrice Neyret, Sylvain Lefebvre, Miguel Sainz, Elmar Eisemann:
Beyond triangles: gigavoxels effects in video games.
- Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu:
Single pass depth peeling via CUDA rasterizer.
- Shawn M. Douglas, Hendrik Dietz, Tim Liedl, Björn Högberg, Franziska Graf, Adam H. Marblestone, Surat Teerapittayanon, Alejandro Vazquez, George M. Church, William M. Shih:
Design and self-assembly of DNA into nanoscale 3D shapes.
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