29. SIGGRAPH 2002: San Antonio, Texas, USA

Images and video

Modeling and simulation

Geometry

Parameterization and meshes

Character animation

3D acquisition and image based rendering

Animation from motion capture

Lighting and appearance

Shadows, translucency, and visibility

Soft things

Humans and animals

Texture synthesis

Graphics hardware

Fluids and fire

Painting and non-photorealistic graphics