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14th SIGGRAPH 1987: Anaheim, California, USA
- Maureen C. Stone:

Proceedings of the 14th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1987, Anaheim, California, USA, July 27-31, 1987. ACM 1987, ISBN 0-89791-227-6 - Richard J. Beach:

1987 Stephen A. Coon's Award. 15 - Richard J. Beach:

1987 ACM/SIGGRAPH Achievement Award. 16 - Keith Waters:

A muscle model for animation three-dimensional facial expression. 17-24 - Craig W. Reynolds

:
Flocks, herds and schools: A distributed behavioral model. 25-34 - John Lasseter:

Principles of traditional animation applied to 3D computer animation. 35-44 - Mikio Shinya, Tokiichiro Takahashi, Seiichiro Naito:

Principles and applications of pencil tracing. 45-54 - James Arvo, David Blair Kirk:

Fast ray tracing by ray classification. 55-64 - Don P. Mitchell:

Generating antialiased images at low sampling densities. 65-72 - Paul S. Heckbert:

Ray tracing JELL-OTM Brand Gelatin. 73-74 - Tom Nadas, Alain Fournier:

GRAPE: An environment to build display processes. 75-84 - Michael Potmesil, Eric M. Hoffert:

FRAMES: Software tools for modeling, rendering and animation of 3D scenes. 85-94 - Robert L. Cook, Loren C. Carpenter, Edwin E. Catmull:

The Reyes image rendering architecture. 95-102 - Brian Von Herzen

, Alan H. Barr:
Accurate triangulations of deformed, intersecting surfaces. 103-110 - Sheue-Ling Lien, Michael Shantz, Vaughan R. Pratt:

Adaptive forward differencing for rendering curves and surfaces. 111-118 - John M. Snyder, Alan H. Barr:

Ray tracing complex models containing surface tessellations. 119-128 - Gary A. Crocker, William F. Reinke:

Boundary evaluation of non-convex primitives to produce parametric trimmed surfaces. 129-136 - Barry Joe:

Discrete Beta-splines. 137-144 - Vaughan R. Pratt:

Direct least-squares fitting of algebraic surfaces. 145-152 - William C. Thibault, Bruce F. Naylor:

Set operations on polyhedra using binary space partitioning trees. 153-162 - William E. Lorensen, Harvey E. Cline:

Marching cubes: A high resolution 3D surface construction algorithm. 163-169 - Arie E. Kaufman:

Efficient algorithms for 3D scan-conversion of parametric curves, surfaces, and volumes. 171-179 - Masaaki Oka, Kyoya Tsutsui, Akio Ohba, Yoshitaka Kurauchi, Takashi Tago:

Real-time manipulation of texture-mapped surfaces. 181-188 - Michael Shantz, Sheue-Ling Lien:

Shading bicubic patches. 189-196 - John G. Torborg:

A parallel processor architecture for graphics arithmetic operations. 197-204 - Demetri Terzopoulos, John C. Platt, Alan H. Barr, Kurt W. Fleischer:

Elastically deformable models. 205-214 - Paul M. Isaacs, Michael F. Cohen:

Controlling dynamic simulation with kinematic constraints. 215-224 - Andrew P. Witkin, Kurt W. Fleischer, Alan H. Barr:

Energy constraints on parameterized models. 225-232 - Avi C. Naiman, Alain Fournier:

Rectangular convolution for fast filtering of characters. 233-242 - Roger D. Hersch:

Character generation under grid constraints. 243-252 - Tina M. Nicholl, D. T. Lee, Robin A. Nicholl:

An efficient new algorithm for 2-D line clipping: Its development and analysis. 253-262 - Alvy Ray Smith:

Planar 2-pass texture mapping and warping. 263-272 - Brian Cabral, Nelson L. Max, Rebecca Springmeyer:

Bidirectional reflection functions from surface bump maps. 273-281 - William T. Reeves, David Salesin, Robert L. Cook:

Rendering antialiased shadows with depth maps. 283-291 - Holly E. Rushmeier

, Kenneth E. Torrance:
The zonal method for calculating light intensities in the presence of a participating medium. 293-302 - Tomoyuki Nishita, Yasuhiro Miyawaki, Eihachiro Nakamae:

A shading model for atmospheric scattering considering luminous intensity distribution of light sources. 303-310 - John R. Wallace, Michael F. Cohen, Donald P. Greenberg:

A two-pass solution to the rendering equation: A synthesis of ray tracing and radiosity methods. 311-320

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