Scott Grissom, Deborah Knox, Daniel T. Joyce, Wanda Dann (Eds.):
Proceedings of the 34th SIGCSE Technical Symposium on Computer Science Education, 2003, Reno, Nevada, USA, February 19-23, 2003.
ACM 2003, ISBN 1-58113-648-X
: Keynote address: Expanding the audience for computer science.
: The greedy trap and learning from mistakes.
: Teaching the SIMD execution model: : assembling a few parallel programming skills.
: The game of go: an ideal environment for capstone and undergraduate research projects.
Introduction to OO
Upper level courses
Michael R. Wick
: An object-oriented refactoring of Huffman encoding using the Java collections framework.
: Pre-games: games designed to introduce CS1 and CS2 programming assignments.
Dennis J. Bouvier
: Pilot study: living flowcharts in an introduction to programming course.
Susan P. Imberman
: Teaching neural networks using LEGO handy board robots in an artificial intelligence course.
Reading, writing, and recursion
: Creating a computer science canon: a course of "classic" readings in computer science.
Lisa C. Kaczmarczyk
: A technical writing class for computer science majors: measuring student perceptions of learning.
Using the web