SI3D 1997: Providence, RI, USA
Andy van Dam (Ed.): Proceedings of the 1997 Symposium on Interactive 3D Graphics, SI3D '97, Providence, RI, USA, April 27-30, 1997. ACM 1997 ISBN 0-89791-884-3
Image Based Rendering

Peter-Pike J. Sloan, Michael F. Cohen, Steven J. Gortler: Time Critical Lumigraph Rendering. 17-24, 181
Lucia Darsa, Bruno Costa Silva, Amitabh Varshney: Navigating Static Environments Using Image-Space Simplification and Morphing. 25-34, 182
Manipulation and Motion in VR
Doug A. Bowman, Larry F. Hodges: An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virtual Environments. 35-38, 182
Jeffrey S. Pierce, Andrew S. Forsberg, Matthew Conway, Seung Hong, Robert C. Zeleznik, Mark R. Mine: Image plane interaction techniques in 3D immersive environments. 39-44, 183
Brook Conner, Loring Holden: Providing a Low Latency User Experience in a High Latency Application. 45-48, 184
Marco C. Jacobs, Mark A. Livingston, Andrei State: Managing Latency in Complex Augmented Reality Systems. 49-54, 185
Rendering Complex Models I
Stephen Chenney, David A. Forsyth: View-Dependent Culling of Dynamic Systems in Virtual Environments. 55-58
Paul J. Diefenbach, Norman I. Badler: Multi-Pass Pipeline Rendering: Realism for Dynamic Environments. 59-70, 186-187
Rui Bastos, Michael Goslin, Hansong Zhang: Efficient Radiosity Rendering Using Textures and Bicubic Reconstruction. 71-74, 184
Rendering Complex Models II
Satyan R. Coorg, Seth J. Teller: Real-Time Occlusion Culling for Models with Large Occluders. 83-90, 189
Subodh Kumar, Dinesh Manocha, Hansong Zhang, Kenneth E. Hoff III: Accelerated Walkthrough of Large Spline Models. 91-102, 190
Two Handed Input
Lawrence D. Cutler, Bernd Fröhlich, Pat Hanrahan: Two-Handed Direct Manipulation on the Responsive Workbench. 107-114, 191
Robert C. Zeleznik, Andrew S. Forsberg, Paul S. Strauss: Two Pointer Input for 3D Interaction. 115-120, 192
Ken Hinckley, Randy F. Pausch, Dennis Proffitt: Attention and Visual Feedback: The Bimanual Frame of Reference. 121-126, 192
Geometry, Motion, and Volumes
Luis Serra, Ng Hern, Chua Beng Choon, Tim Poston: Interactive Vessel Tracing in Volume Data. 131-138, 194
Michael Gleicher: Motion editing with spacetime constraints. 139-148, 195
Sarah F. Frisken Gibson: 3D Chainmail: A Fast Algorithm for Deforming Volumetric Objects. 149-154, 195
Creating and Feeling Geometric Models
T. M. Murali, Thomas A. Funkhouser: Consistent Solid and Boundary Representations from Arbitrary Polygonal Data. 155-162, 196
Carlo H. Séquin, Houman Meshkin, Laura Downs: Interactive Generation of Scherk-Collins Sculptures. 163-166, 197
Thomas V. Thompson II, David E. Johnson, Elaine Cohen: Direct Haptic Rendering of Sculptured Models. 167-176



