SI3D 2010:
Washington,
DC,
USA
Daniel G. Aliaga, Manuel M. Oliveira, Amitabh Varshney, Chris Wyman (Eds.):
Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA.
ACM 2010, ISBN 978-1-60558-939-8
Physics simulation
Character animation
Fast rendering representations
GPU architectures and techniques
Scattering and light propagation
NPR and surface enhancement
Shadows and transparency
Normals and textures
Posters
- Fahad Zafar, Marc Olano:
Tiny encryption algorithm for parallel random numbers on the GPU.
- Michéal Larkin, Sebastian Parisy, Simon Dobbyn, Carol O'Sullivan:
Every last detail: density based level of detail control for crowd rendering.
- Marcos Slomp, Matthew W. Johnson, Toru Tamaki, Kazufumi Kaneda:
Photorealistic real-time rendering of spherical raindrops with hierarchical reflective and refractive maps.
- Sriram Kashyap, Rhushabh Goradia, Parag Chaudhuri, Sharat Chandran:
Real time ray tracing of point-based models.
- Ke Xie, Xiaohui Liang, Yubo Liu, Zhiying He:
An adaptive splitting and transmission control method for rendering point model on mobile devices.
- Guillaume Gilet, Jean-Michel Dischler:
Procedural texture particles.
- Matt Boggus, Roger Crawfis:
Distance based illumination as a navigational aid.
- Ming Chuang, Michael M. Kazhdan:
A real-time screened-Poisson solver for interactive surface editing.
- Martin Prazák, Ladislav Kavan, Rachel McDonnell, Rachel Dobbyn, Carol O'Sullivan:
Moving crowds: a linear animation system for crowd simulation.
- Yin Yang, Guodong Rong, Luis Torres, Xiaohu Guo:
Spectral simulation of hybrid bodies with deformable and rigid materials.
- Peter Djeu:
Quickly bounding diagonal edge lengths in tessellated bilinear patches.
- Morgan McGuire:
Ambient occlusion volumes.
- Hongwei Li, Diego Nehab, Li-Yi Wei, Pedro V. Sander, Chi-Wing Fu:
Fast capacity constrained Voronoi tessellation.
- Trevor M. O'Brien, David H. Laidlaw:
Toward a machine learning approach for classifying user goals from user interactions.
- Christopher Vo, Jyh-Ming Lien:
Following multiple unpredictable coherent targets among obstacles.
- Ying-Chieh Chen, Chun-Fa Chang, Wan-Chun Ma:
Asynchronous rendering.
- Rajeev Penmatsa, Greg Nichols, Chris Wyman:
Voxel-space ambient occlusion.
- Zhao Dong, Baoguang Yang:
Variance soft shadow mapping.
- Han-Young Jang, Dong-young Kim, JungHyun Han:
Feature-preserving deformation of tessellated surfaces.
- Jose Ricardo da Silva Jr., Esteban W. Cluay, Paulo A. Pagliosaz, Anselmo Montenegrox:
Fluid simulation with rigid body triangle accuracy collision using an heterogeneous GPU/CPU hardware system.
- Greg Nichols, Rajeev Penmatsa, Chris Wyman:
Direct illumination from dynamic area lights with visibility.
- Ruben Michaël Smelik, Rafael Bidarra:
Real-time rendering of river networks.
- Junfeng Yao, Hui Zhang, Feng Chen, Andy Ju An Wang:
Research and application of 3D engine in the simulation of natural scene.
- Bo Zhu, Xuekun Fu:
BoBlossom: modeling growing plants in games.
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