SI3D 2008: Redwood City, California, USA
Eric Haines, Morgan McGuire (Eds.): Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA. ACM 2008 ISBN 978-1-59593-983-8
Navigation
George W. Fitzmaurice, Justin Matejka, Igor Mordatch, Azam Khan, Gordon Kurtenbach: Safe 3D navigation. 7-15
Azam Khan, Igor Mordatch, George W. Fitzmaurice, Justin Matejka, Gordon Kurtenbach: ViewCube: a 3D orientation indicator and controller. 17-25
Jonathan Mooser, Suya You, Ulrich Neumann: Large document, small screen: a camera driven scroll and zoom control for mobile devices. 27-34
Isosurface rendering

John Kloetzli, Marc Olano, Penny Rheingans: Interactive volume isosurface rendering using BT volumes. 45-52
Daniel G. Aliaga: Digital inspection: an interactive stage for viewing surface details. 53-60
Physics
Sean Curtis, Rasmus Tamstorf, Dinesh Manocha: Fast collision detection for deformable models using representative-triangles. 61-69
GPGPU

Guodong Rong, Tiow Seng Tan, Thanh-Tung Cao, Stephanus: Computing two-dimensional Delaunay triangulation using graphics hardware. 89-97
Theodore Kim: Hardware-aware analysis and optimization of stable fluids. 99-106
Projection
Jean-Dominique Gascuel, Nicolas Holzschuch, Gabriel Fournier, Bernard Péroche: Fast non-linear projections using graphics hardware. 107-114
Sangwon Lee, David Feng, Bruce Gooch: Automatic construction of 3D models from architectural line drawings. 123-130
AI + Crowds
Hubert P. H. Shum, Taku Komura, Shuntaro Yamazaki: Simulating interactions of avatars in high dimensional state space. 131-138
Jur P. van den Berg, Sachin Patil, Jason Sewall, Dinesh Manocha, Ming C. Lin: Interactive navigation of multiple agents in crowded environments. 139-147
Ladislav Kavan, Simon Dobbyn, Steven Collins, Jirí Zára, Carol O'Sullivan: Polypostors: 2D polygonal impostors for 3D crowds. 149-155
Illumination
Erik Sintorn, Ulf Assarsson: Real-time approximate sorting for self shadowing and transparency in hair rendering. 157-162
Chris Wyman: Hierarchical caustic maps. 163-171
Antoine Bouthors, Fabrice Neyret, Nelson Max, Eric Bruneton, Cyril Crassin: Interactive multiple anisotropic scattering in clouds. 173-182
Textures
Art Tevs, Ivo Ihrke, Hans-Peter Seidel: Maximum mipmaps for fast, accurate, and scalable dynamic height field rendering. 183-190
Zheng Qin, Michael D. McCool, Craig S. Kaplan: Precise vector textures for real-time 3D rendering. 199-206
Kimmo Roimela, Tomi Aarnio, Joonas Itäranta: Efficient high dynamic range texture compression. 207-214



