Symposium on Computer Animation 2012: Lausanne, Switzerland
- Jehee Lee, Paul G. Kry:
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, SCA 2012, Lausanne, Switzerland, 2012. Eurographics Association 2012, ISBN 978-3-905674-37-8
Deformation
- Christian Schumacher, Bernhard Thomaszewski, Stelian Coros, Sebastian Martin, Robert W. Sumner, Markus H. Gross:
Efficient Simulation of Example-Based Materials. 1-8 - Martin Seiler, Jonas Spillmann, Matthias Harders:
Enriching Coarse Interactive Elastic Objects with High-Resolution Data-Driven Deformations. 9-17 - Yuki Koyama, Kenshi Takayama, Nobuyuki Umetani, Takeo Igarashi:
Real-Time Example-Based Elastic Deformation. 19-24 - Alexey Stomakhin, Russell Howes, Craig Schroeder, Joseph M. Teran:
Energetically Consistent Invertible Elasticity. 25-32
Hands, Performance, and Cameras
- Wenping Zhao, Jinxiang Chai, Ying-Qing Xu:
Combining Marker-based Mocap and RGB-D Camera for Acquiring High-fidelity Hand Motion Data. 33-42 - Noah Lockwood, Karan Singh:
Finger Walking: Motion Editing with Contact-Based Hand Performance. 43-52 - Anna Vögele, Max Hermann, Björn Krüger, Reinhard Klein:
Interactive Steering of Mesh Animations. 53-58 - Marc Christie, Jean-Marie Normand, Patrick Olivier:
Occlusion-free Camera Control for Multiple Targets. 59-64 - Shizuo Kaji, Sampei Hirose, Shigehiro Sakata, Yoshihiro Mizoguchi, Ken Anjyo:
Mathematical Analysis on Affine Maps for 2D Shape Interpolation. 71-76
Fluid Simulation
- Tyson Brochu, Todd Keeler, Robert Bridson:
Linear-Time Smoke Animation with Vortex Sheet Meshes. 87-95 - Marek Krzysztof Misztal, Kenny Erleben, Adam W. Bargteil, Jens Fursund, Brian Bunch Christensen, Jakob Andreas Bærentzen, Robert Bridson:
Multiphase Flow of Immiscible Fluids on Unstructured Moving Meshes. 97-106 - Michael Lentine, Matthew Cong, Saket Patkar, Ronald Fedkiw:
Simulating Free Surface Flow with Very Large Time Steps. 107-116
Character Animation
- Igor Mordatch, Zoran Popovic, Emanuel Todorov:
Contact-Invariant Optimization for Hand Manipulation. 137-144 - Wan-Yen Lo, Claude Knaus, Matthias Zwicker:
Learning Motion Controllers with Adaptive Depth Perception. 145-154 - Mingxing Liu, Alain Micaelli, Paul Evrard, Adrien Escande:
Task-driven Posture Optimization for Virtual Characters. 155-164
Characters and Crowds
- Michele Vicovaro, Ludovic Hoyet, Luigi Burigana, Carol O'Sullivan:
Evaluating the Plausibility of Edited Throwing Animations. 175-182 - Mingyang Zhu, Huaijiang Sun, Zhigang Deng:
Quaternion Space Sparse Decomposition for Motion Compression and Retrieval. 183-192
Physics-Based Characters
- Thomas Geijtenbeek, Nicolas Pronost, A. Frank van der Stappen:
Simple Data-Driven Control for Simulated Bipeds. 211-219
Sound, Speech, and Fluids
- Jeffrey N. Chadwick, Changxi Zheng, Doug L. James:
Faster Acceleration Noise for Multibody Animations using Precomputed Soundbanks. 265-274 - Sarah L. Taylor, Moshe Mahler, Barry-John Theobald, Iain A. Matthews:
Dynamic Units of Visual Speech. 275-284
Cloth, Hair, and Collision
- Loeïz Glondu, Sara C. Schvartzman, Maud Marchal, Georges Dumont, Miguel A. Otaduy:
Efficient Collision Detection for Brittle Fracture. 285-294 - Peng Guan, Leonid Sigal, Valeria Reznitskaya, Jessica K. Hodgins:
Multi-linear Data-Driven Dynamic Hair Model with Efficient Hair-Body Collision Handling. 295-304 - Tae-Yong Kim, Nuttapong Chentanez, Matthias Müller-Fischer:
Long Range Attachments - A Method to Simulate Inextensible Clothing in Computer Games. 305-310