Rendering Techniques 2002: Pisa, Italy
Simon Gibson, Paul E. Debevec (Eds.): Proceedings of the 13th Eurographics Workshop on Rendering Techniques, Pisa, Italy, June 26-28, 2002. Eurographics Association 2002 ACM International Conference Proceeding Series 28 ISBN 1-58113-534-3
Interactive Global Illumination
Sebastian Fernandez, Kavita Bala, Donald P. Greenberg: Local Illumination Environments for Direct Lighting Acceleration. 7-14
Ingo Wald, Carsten Benthin, Philipp Slusallek, Thomas Kollig, Alexander Keller: Interactive Global Illumination using Fast Ray Tracing. 15-24
Kirill Dmitriev, Stefan Brabec, Karol Myszkowski, Hans-Peter Seidel: Interactive Global Illumination using Selective Photon Tracing. 25-36
Bruce Walter, George Drettakis, Donald P. Greenberg: Enhancing and Optimizing the Render Cache. 37-42
Point-Based Rendering
Liviu Coconu, Hans-Christian Hege: Hardware-Accelerated Point-Based Rendering of Complex Scenes. 43-52
Mario Botsch, Andreas Wiratanaya, Leif Kobbelt: Efficient High Quality Rendering of Point Sampled Geometry. 53-64
Dynaminc Model and Light-Field Capture

Jason C. Yang, Matthew Everett, Chris Buehler, Leonard McMillan: A Real-Time Distributed Light Field Camera. 77-86
Texture Mapping and Synthesis
Pedro V. Sander, Steven J. Gortler, John Snyder, Hugues Hoppe: Signal-Specialized Parametrization. 87-98

Colour, Rendering and Tone-Mapping
Greg Ward, Elena Eydelberg-Vileshin: Picture Perfect RGB Rendering Using Spectral Prefiltering and Sharp Color Primaries. 117-124

Michael Ashikhmin: A Tone Mapping Algorithm for High Contrast Images. 145-156
Projective and View-Dependent Textures
Harpreet S. Sawhney, Aydin Arpa, Rakesh Kumar, Supun Samarasekera, Manoj Aggarwal, Steven C. Hsu, David Nistér, Keith J. Hanna: Video Flashlights: Real Time Rendering of Multiple Videosfor Immersive Model Visualization. 157-168
Shuntaro Yamazaki, Ryusuke Sagawa, Hiroshi Kawasaki, Katsushi Ikeuchi, Masao Sakauchi: Microfacet Billboarding. 169-180
Stefan Jeschke, Michael Wimmer: Textured Depth Meshes for Realtime Rendering of Arbitrary Scenes. 181-190
William V. Baxter III, Avneesh Sud, Naga K. Govindaraju, Dinesh Manocha: GigaWalk: Interactive Walkthrough of Complex Environments. 203-214
Non-Photorealistic Rendering
Adrian Secord, Wolfgang Heidrich, Lisa Streit: Fast Primitive Distribution for Illustration. 215-226
Bert Freudenberg, Maic Masuch, Thomas Strothotte: Real-Time Halftoning: A Primitive for Non-Photorealistic Shading. 227-232
Appearance Modelling and Rendering

Ryo Furukawa, Hiroshi Kawasaki, Katsushi Ikeuchi, Masao Sakauchi: Appearance Based Object Modeling using Texture Database: Acquisition Compression and Rendering. 257-266
Image-Based Transparency and Refraction
Wojciech Matusik, Hanspeter Pfister, Remo Ziegler, Addy Ngan, Leonard McMillan: Acquisition and Rendering of Transparent and Refractive Objects. 267-278
Shading and Shadows
Jan Kautz, John Snyder, Peter-Pike J. Sloan: Fast Arbitrary BRDF Shading for Low-Frequency Lighting Using Spherical Harmonics. 291-296
Tomas Akenine-Möller, Ulf Assarsson: Approximate Soft Shadows on Arbitrary Surfaces using Penumbra Wedges. 297-305



