OZCHI 2009: Melbourne, Victoria, Australia
Marcus Foth, Jesper Kjeldskov, Jeni Paay (Eds.): Proceedings of the 21st Australasian Computer-Human Interaction Conference, OZCHI 2009: Open 24/7, Melbourne, Australia, November 23-27, 2009. ACM 2009 ACM International Conference Proceeding Series 411 ISBN 978-1-60558-854-4
Design


Mads Bødker: Performative artefacts: users "speaking through" artefacts in collaborative design. 17-24
George Abraham, Michael E. Atwood: Patterns or claims: do they help in communicating design advice? 25-32
Experience
Darren Black, Nils Jakob Clemmensen, Mikael B. Skov: Supporting the supermarket shopping experience through a context-aware shopping trolley. 33-40
Andrew R. Brown, Steve Dillon, Thorin Kerr, Andrew Sorensen: Evolving interactions: agile design for networked media performance. 41-48
Greg Wadley, Martin R. Gibbs, Nicolas Ducheneaut: You can be too rich: mediated communication in a virtual world. 49-56
Florian Mueller, Stefan Agamanolis, Frank Vetere, Martin R. Gibbs: Brute force interactions: leveraging intense physical actions in gaming. 57-64
Collaborate
Jane Li, Kenton O'Hara: Understanding distributed collaboration in emergency animal disease response. 65-72
Michael Broughton, Jeni Paay, Jesper Kjeldskov, Kenton O'Hara, Jane Li, Matthew Phillips, Markus Rittenbruch: Being here: designing for distributed hands-on collaboration in blended interaction spaces. 73-80
Kirsten Sadler, Toni Robertson, Melanie Kan: Exploring the project transitions and everyday mobile practices of freelancers: emergent concepts from empirical studies of practice. 81-88
Katie A. Siek, Jeffrey S. LaMarche, Julie Maitland: Bridging the information gap: collaborative technology design with low-income at-risk families to engender healthy behaviors. 89-96
Study
Kirsten Ellis: Multimedia for primary school children learning sign language. 97-104
Gabriela Mancero, B. L. William Wong, Martin Loomes: Radio dispatchers' interruption recovery strategies. 113-120
Supriya Singh, Clive Morley: Young Australians' privacy, security and trust in internet banking. 121-128
Participate
Penny Hagen, Toni Robertson: Dissolving boundaries: social technologies and participation in design. 129-136
Nithya Sambasivan, Leena Ventä, Jani Mäntyjärvi, Minna Isomursu, Jonna Häkkilä: Designing for social context of mobility: mobile applications for always-on users. 137-144
Nicola J. Bidwell, Dianna Hardy: Dilemmas in situating participation in rural ways of saying. 145-152
Interact
Sebastian Boring, Marko Jurmu, Andreas Butz: Scroll, tilt or move it: using mobile phones to continuously control pointers on large public displays. 161-168
Andrew Cunningham, Benjamin Close, Bruce H. Thomas, Peter Hutterer: TableMouse: a novel multiuser tabletop pointing device. 169-176
David Ahlström, Jürgen Großmann, Susanne Tak, Martin Hitz: Exploring new window manipulation techniques. 177-183
Philip Quinn, Andy Cockburn: Zoofing!: faster list selections with pressure-zoom-flick-scrolling. 185-192
Visualise
Hugh Macdonald, Jeremy Yuille, Reuben Stanton, Stephen Viller: The social life of visualization. 193-200
Christian Martyn Jones, Claudia Baldwin: Using emotion eliciting photographs to inspire awareness and attitudinal change: a user-centered case study. 201-207
Tuck Wah Leong, Martin Brynskov: CO2nfession: engaging with values through urban conversations. 209-216
Jon M. Pearce, Wally Smith, Bjorn Nansen, John Murphy: SmartGardenWatering: experiences of using a garden watering simulation. 217-224
Evaluate
Stephen Fitchett, Andy Cockburn: Evaluating reading and analysis tasks on mobile devices: a case study of tilt and flick scrolling. 225-232
Stefan Cronholm: The usability of usability guidelines: a proposal for meta-guidelines. 233-240
Susanne Tak, Andy Cockburn: Window Watcher: a visualisation tool for understanding windowing activities. 241-248
Sara Streng, Karsten Stegmann, Heinrich Hußmann, Frank Fischer: Metaphor or diagram?: comparing different representations for group mirrors. 249-256
Lifestyle
Margot Brereton, Paul Roe, Marcus Foth, Jonathan M. Bunker, Laurie Buys: Designing participation in agile ridesharing with mobile social software. 257-260
Michelle Annett, Fraser Anderson, Darrell Goertzen, Jonathan Halton, Quentin Ranson, Walter F. Bischof, Pierre Boulanger: Using a multi-touch tabletop for upper extremity motor rehabilitation. 261-264
Marissa Milne, David M. W. Powers, Richard Leibbrandt: Development of a software-based social tutor for children with autism spectrum disorders. 265-268
Nilufar Baghaei, Jill Freyne, Stephen Kimani, Gregory Smith, Shlomo Berkovsky, Dipak Bhandari, Nathalie Colineau, Cécile Paris: SOFA: an online social network for engaging and motivating families to adopt a healthy lifestyle. 269-272
Shlomo Berkovsky, Jill Freyne, Mac Coombe, Dipak Bhandari, Nilufar Baghaei: Physical activity motivating games: you can play, mate!. 273-276
Ahmad Hanif Ahmad Baharin, Ralf Mühlberger: Utilising the open channel created by telecare: acoustic communication analysis of radio sounds at home. 281-284
Design
Natalie Ebenreuter: Working towards an open source design approach for the development of collaborative design projects. 285-288
Jolynna Sinanan: Lenders, borrowers and fellows: personal narrative and social entrepreneurship in online microfinance. 293-296
Mitchell Harrop: Truce in online games. 297-300
Hilal Ali, Falk Scholer, James A. Thom, Mingfang Wu: User interaction with novel web search interfaces. 301-304
Dawei Jia, Asim Bhatti, Saeid Nahavandi: MUSTe method for quantifying virtual environment training system efficacy. 305-308
Sonja Pedell, Tim Miller, Frank Vetere, Leon Sterling, Steve Howard, Jeni Paay: Having fun at home: interleaving fieldwork and goal models. 309-312
Participate
Patrick G. Watson, Penny Duquenoy, Margaret Brennan, Matt Jones, James Walkerdine: Towards an ethical interaction design: the issue of including stakeholders in law-enforcement software development. 313-316
Peter Radoll: The emergence of the indigenous field of practice: factors affecting Australian Indigenous household ICT adoption. 317-320
Stefan Schutt, John Martino, Dale Linegar: Navigating the labyrinth: the technical trials and misadventures of bringing virtual worlds into a government secondary school. 321-324

Syariffanor Hisham: Experimenting with the use of persona in a focus group discussion with older adults in Malaysia. 333-336
Miri Segalowitz, Margot Brereton: An examination of the knowledge barriers in participatory design and the prospects for embedded research. 337-340
Artefacts
Marc Hermann, Michael Weber: When three worlds collide: a model of the tangible interaction process. 341-344
Paris Buttfield-Addison, Christopher Lueg, Jonathon Manning: The pile of least effort: supporting lived document management practices. 345-348
Ben Kraal, Vesna Popovic, Philip J. Kirk: Passengers in the airport: artefacts and activities. 349-352
Jason Yang, Andrew Dekker, Ralf Mühlberger, Stephen Viller: Exploring virtual representations of physical artefacts in a multi-touch clothing design collaboration system. 353-356
Amy Yi-Chun Chen, Bert Bongers, Rick Iedema: Visual melodies interactive installation for creating a relaxing environment in a healthcare setting. 361-364
Locative
Jesper Kjeldskov, Jeni Paay, Kenton O'Hara, Ross T. Smith, Bruce H. Thomas: FrostWall: a dual-sided situated display for informal collaboration in the corridor. 369-372
Kevin Wiesner, Marcus Foth, Mark Bilandzic: Unleashing creative writers: situated engagement with mobile narratives. 373-376

Christian Martyn Jones, Matthew John Willis: Edutainment in the field using mobile location based services. 385-388
Chao-Lung Lee, Yun-Maw Cheng, Da Lee, Ming-Wei Lin, Li-Chieh Chen, Frode Eika Sandnes: The exploration of non-visual interaction for social proximity applications in a Taiwanese night market. 389-392
Jillian Hamilton: OurPlace: the convergence of locative media and online participatory culture. 393-396
Input
Chris Pelling, Torben Sko, Henry J. Gardner: Be careful how you point that thing: Wiimote aiming for large displays. 397-400
Alexander De Luca, Bernhard Frauendienst, Sebastian Boring, Heinrich Hussmann: My phone is my keypad: privacy-enhanced PIN-entry on public terminals. 401-404
Barney Dalgarno, Gregor E. Kennedy, Sue Bennett: Using brain imaging to explore interactivity and cognition in multimedia learning environments. 405-408
Zachary Fitz-Walter, Dian Tjondronegoro: Simple classification of walking activities using commodity smart phones. 409-412
Tom Barker, M. Hank Haeusler, Frank Maguire, Jason E. McDermott: Investigating political and demographic factors in crowd based interfaces. 413-416
Yeup Hur, Frank G. Feltham: Urban Kinesic: a gestural interface for the expression of emotions through bodily movements. 417-420
Guillaume Gibert, Martin Pruzinec, Tanja Schultz, Catherine J. Stevens: Enhancement of human computer interaction with facial electromyographic sensors. 421-424
Projects with unusual needs
Martin Tomitsch, Andrew Vande Moere, Jeremy Yuille: Introducing the OZCHI 24-hour design challenge. 425
Lorelei Kelly, Sarah Reeder, Xuan Wang, Susan Coleman Morse: StoryTime: experiencing place through history. 429-430
Tamara Chahine, Joanna Chang, Oliver Dawson, Ryo Yambe: Artography: mapping social experiences as public art. 431-432



