OZCHI 2009:
Melbourne,
Victoria,
Australia
Marcus Foth, Jesper Kjeldskov, Jeni Paay (Eds.):
Proceedings of the 21st Australasian Computer-Human Interaction Conference, OZCHI 2009: Open 24/7, Melbourne, Australia, November 23-27, 2009.
ACM International Conference Proceeding Series 411 ACM 2009, ISBN 978-1-60558-854-4
Design
Experience
- Darren Black, Nils Jakob Clemmensen, Mikael B. Skov:
Supporting the supermarket shopping experience through a context-aware shopping trolley.
33-40
- Andrew R. Brown, Steve Dillon, Thorin Kerr, Andrew Sorensen:
Evolving interactions: agile design for networked media performance.
41-48
- Greg Wadley, Martin R. Gibbs, Nicolas Ducheneaut:
You can be too rich: mediated communication in a virtual world.
49-56
- Florian Mueller, Stefan Agamanolis, Frank Vetere, Martin R. Gibbs:
Brute force interactions: leveraging intense physical actions in gaming.
57-64
Collaborate
- Jane Li, Kenton O'Hara:
Understanding distributed collaboration in emergency animal disease response.
65-72
- Michael Broughton, Jeni Paay, Jesper Kjeldskov, Kenton O'Hara, Jane Li, Matthew Phillips, Markus Rittenbruch:
Being here: designing for distributed hands-on collaboration in blended interaction spaces.
73-80
- Kirsten Sadler, Toni Robertson, Melanie Kan:
Exploring the project transitions and everyday mobile practices of freelancers: emergent concepts from empirical studies of practice.
81-88
- Katie A. Siek, Jeffrey S. LaMarche, Julie Maitland:
Bridging the information gap: collaborative technology design with low-income at-risk families to engender healthy behaviors.
89-96
Study
Participate
Interact
- Sebastian Boring, Marko Jurmu, Andreas Butz:
Scroll, tilt or move it: using mobile phones to continuously control pointers on large public displays.
161-168
- Andrew Cunningham, Benjamin Close, Bruce H. Thomas, Peter Hutterer:
TableMouse: a novel multiuser tabletop pointing device.
169-176
- David Ahlström, Jürgen Großmann, Susanne Tak, Martin Hitz:
Exploring new window manipulation techniques.
177-183
- Philip Quinn, Andy Cockburn:
Zoofing!: faster list selections with pressure-zoom-flick-scrolling.
185-192
Visualise
Evaluate
Lifestyle
- Margot Brereton, Paul Roe, Marcus Foth, Jonathan M. Bunker, Laurie Buys:
Designing participation in agile ridesharing with mobile social software.
257-260
- Michelle Annett, Fraser Anderson, Darrell Goertzen, Jonathan Halton, Quentin Ranson, Walter F. Bischof, Pierre Boulanger:
Using a multi-touch tabletop for upper extremity motor rehabilitation.
261-264
- Marissa Milne, David M. W. Powers, Richard Leibbrandt:
Development of a software-based social tutor for children with autism spectrum disorders.
265-268
- Nilufar Baghaei, Jill Freyne, Stephen Kimani, Gregory Smith, Shlomo Berkovsky, Dipak Bhandari, Nathalie Colineau, Cécile Paris:
SOFA: an online social network for engaging and motivating families to adopt a healthy lifestyle.
269-272
- Shlomo Berkovsky, Jill Freyne, Mac Coombe, Dipak Bhandari, Nilufar Baghaei:
Physical activity motivating games: you can play, mate!.
273-276
- Julie Maitland, Katie A. Siek:
Technological approaches to promoting physical activity.
277-280
- Ahmad Hanif Ahmad Baharin, Ralf Mühlberger:
Utilising the open channel created by telecare: acoustic communication analysis of radio sounds at home.
281-284
Design
- Natalie Ebenreuter:
Working towards an open source design approach for the development of collaborative design projects.
285-288
- Brendan Ryder, Terry Anderson:
'Coalesce': a web-based tool for sensemaking.
289-292
- Jolynna Sinanan:
Lenders, borrowers and fellows: personal narrative and social entrepreneurship in online microfinance.
293-296
- Mitchell Harrop:
Truce in online games.
297-300
- Hilal Ali, Falk Scholer, James A. Thom, Mingfang Wu:
User interaction with novel web search interfaces.
301-304
- Dawei Jia, Asim Bhatti, Saeid Nahavandi:
MUSTe method for quantifying virtual environment training system efficacy.
305-308
- Sonja Pedell, Tim Miller, Frank Vetere, Leon Sterling, Steve Howard, Jeni Paay:
Having fun at home: interleaving fieldwork and goal models.
309-312
Participate
Artefacts
- Marc Hermann, Michael Weber:
When three worlds collide: a model of the tangible interaction process.
341-344
- Paris Buttfield-Addison, Christopher Lueg, Jonathon Manning:
The pile of least effort: supporting lived document management practices.
345-348
- Ben Kraal, Vesna Popovic, Philip J. Kirk:
Passengers in the airport: artefacts and activities.
349-352
- Jason Yang, Andrew Dekker, Ralf Mühlberger, Stephen Viller:
Exploring virtual representations of physical artefacts in a multi-touch clothing design collaboration system.
353-356
- Danielle Wilde, Kristina Andersen:
Doing things backwards: the OWL project.
357-360
- Amy Yi-Chun Chen, Bert Bongers, Rick Iedema:
Visual melodies interactive installation for creating a relaxing environment in a healthcare setting.
361-364
- Jennifer Seevinck, Ernest A. Edmonds:
Open in art, nature and emergence.
365-368
Locative
- Jesper Kjeldskov, Jeni Paay, Kenton O'Hara, Ross T. Smith, Bruce H. Thomas:
FrostWall: a dual-sided situated display for informal collaboration in the corridor.
369-372
- Kevin Wiesner, Marcus Foth, Mark Bilandzic:
Unleashing creative writers: situated engagement with mobile narratives.
373-376
- Jan Seeburger, Ronald Schroeter:
Disposable maps: ad hoc location sharing.
377-380
- Ronald Schroeter, Marcus Foth:
Discussions in space.
381-384
- Christian Martyn Jones, Matthew Willis:
Edutainment in the field using mobile location based services.
385-388
- Chao-Lung Lee, Yun-Maw Cheng, Da Lee, Ming-Wei Lin, Li-Chieh Chen, Frode Eika Sandnes:
The exploration of non-visual interaction for social proximity applications in a Taiwanese night market.
389-392
- Jillian Hamilton:
OurPlace: the convergence of locative media and online participatory culture.
393-396
Input
- Chris Pelling, Torben Sko, Henry J. Gardner:
Be careful how you point that thing: Wiimote aiming for large displays.
397-400
- Alexander De Luca, Bernhard Frauendienst, Sebastian Boring, Heinrich Hussmann:
My phone is my keypad: privacy-enhanced PIN-entry on public terminals.
401-404
- Barney Dalgarno, Gregor E. Kennedy, Sue Bennett:
Using brain imaging to explore interactivity and cognition in multimedia learning environments.
405-408
- Zachary Fitz-Walter, Dian Tjondronegoro:
Simple classification of walking activities using commodity smart phones.
409-412
- Tom Barker, M. Hank Haeusler, Frank Maguire, Jason E. McDermott:
Investigating political and demographic factors in crowd based interfaces.
413-416
- Yeup Hur, Frank G. Feltham:
Urban Kinesic: a gestural interface for the expression of emotions through bodily movements.
417-420
- Guillaume Gibert, Martin Pruzinec, Tanja Schultz, Catherine J. Stevens:
Enhancement of human computer interaction with facial electromyographic sensors.
421-424
Projects with unusual needs
Last update Wed Feb 15 05:14:52 2012
CET by the DBLP Team —
Data released under the ODC-BY 1.0 license — See also our legal information page