OZCHI 2007: Adelaide, South Australia, Australia
Bruce Thomas (Ed.): Proceedings of the 2007 Australasian Computer-Human Interaction Conference, OZCHI 2007, Adelaide, Australia, November 28-30, 2007. ACM 2007 ACM International Conference Proceeding Series 251 ISBN 978-1-59593-872-5
Interaction design
Paul Dourish: Seeing like an interface. 1-8
Julien Phalip, Matthew Morphett, Ernest A. Edmonds: Alleviating communication challenges in film scoring: an interaction design approach. 9-16
Nick Taylor, Keith Cheverst, Dan Fitton, Nicholas J. P. Race, Mark Rouncefield, Connor Graham: Probing communities: study of a village photo display. 17-24
Jesper Kjeldskov, Eva Andersen, Lars Hedegaard: Designing and evaluating Buster: an indexical mobile travel planner for public transportation. 25-28
Interaction design tools
Connor Graham, Mark Rouncefield, Martin R. Gibbs, Frank Vetere, Keith Cheverst: How probes work. 29-37
Niina Kantola, Timo Jokela: SVSb: simple and visual storyboards: developing a visualisation method for depicting user scenarios. 49-56
M. Asif Khawaja, Natalie Ruiz, Fang Chen: Potential speech features for cognitive load measurement. 57-60
Visualization


Chris Pilgrim: The influence of spatial ability on the use of web sitemaps. 77-82
Ben Swift, James Sheridan, Yang Zhen, Henry J. Gardner: Mind-modulated music in the mind attention interface. 83-86
Collaboration
Aiden Wickey, Leila Alem: Analysis of hand gestures in remote collaboration: some design recommendations. 87-93
Doug Palmer, Matt Adcock, Jocelyn Smith, Matthew A. Hutchins, Chris Gunn, Duncan Stevenson, Ken Taylor: Annotating with light for remote guidance. 103-110
Cara A. Stitzlein, Anja Wessels: A descriptive screenshot analysis in a mixed presence setting. 111-114
Industry applications
Georg Strom: Stories with emotions and conflicts drive development of better interactions in industrial software projects. 115-121
Susanna Nilsson, Björn J. E. Johansson: Fun and usable: augmented reality instructions in a hospital setting. 123-130
Keith Mason, Catherine Howard, Jeff Sturm, Craig Keogh: An assessment of the impact of ELEXSA visualizations on operator situation awareness. 131-137
Play
Florian Mueller, Martin R. Gibbs: Evaluating a distributed physical leisure game for three players. 143-150
Hilary Davis, Mikael B. Skov, Malthe Stougaard, Frank Vetere: Virtual box: supporting mediated family intimacy through virtual and physical play. 151-159
Jerry Watkins: Social media, participatory design and cultural engagement. 161-166
Florian Mueller, Stefan Agamanolis, Frank Vetere, Martin R. Gibbs: Brute force as input for networked gaming. 167-170
Collaboration + emotion
Gregor McEwan, Markus Rittenbruch, Tim Mansfield: Understanding awareness in mixed presence collaboration. 171-174
Christian Müller-Tomfelde, Claudia Schremmer, Anja Wessels: Exploratory study on concurrent interaction in co-located collaboration. 175-178
Jane Li, Anja Wessels, Leila Alem, Cara A. Stitzlein: Exploring interface with representation of gesture for remote collaboration. 179-182
Christian Martyn Jones, Andrew Deeming: Investigating emotional interaction with a robotic dog. 183-186
Matthew Willis: An emotionally intelligent user interface: modelling emotion for user engagement. 187-190
Gesture & gaze

Alexander De Luca, Roman Weiss, Heiko Drewes: Evaluation of eye-gaze interaction methods for security enhanced PIN-entry. 199-202
Peter Reid, Fred Hallett-Hook, Beryl Plimmer, Helen C. Purchase: Applying layout algorithms to hand-drawn graphs. 203-206
Patrick Kennedy: Mentoring collaborative user centred design. 207-210
Yong Sun, Yu (David) Shi, Fang Chen, Vera Chung: An efficient unification-based multimodal language processor in multimodal input fusion. 215-218
Ambience & 3D interfaces
Greg T. Young, Marcus Foth, Natascha Y. Matthes: Virtual fish: visual evidence of connectivity in a master-planned urban community. 219-222
Han-Sol Ryu, Yeo-Jin Yoon, Myeong-Eun Lim, Chan Yong Park, Soo-Jun Park, Soo-Mi Choi: Picture navigation using an ambient display and implicit interactions. 223-226
Torben Schou, Henry J. Gardner: A Wii remote, a game engine, five sensor bars and a virtual reality theatre. 231-234
Glenn McCord, Beryl Plimmer, Burkhard Wuensche: Surface manipulation using a paper sculpture metaphor. 235-238
Pot porri

Bo Yin, Natalie Ruiz, Fang Chen, M. Asif Khawaja: Automatic cognitive load detection from speech features. 249-255
Vince Bruno, Martin Dick: Making usability work in industry: an Australian practitioner perspective. 261-264
Location & mobility
Craig Chatfield, René Hexel: Privacy and community connectedness: designing intelligent environments for our cities. 265-272
Claus M. Christensen, Jesper Kjeldskov, Klaus K. Rasmussen: GeoHealth: a location-based service for nomadic home healthcare workers. 273-281
Jeni Paay, Jesper Kjeldskov: A Gestalt theoretic perspective on the user experience of location-based services. 283-290
Daniel Kuen Seong Su, Victoria Siew Yen Yee: Designing usable interface for navigating mobile chat messages. 291-294
Advanced interfaces
Frank Loewenich, Frédéric Maire: Hands-free mouse-pointer manipulation using motion-tracking and speech recognition. 295-302
Anastasia Bezerianos: Using alternative views for layout, comparison and context switching tasks in wall displays. 303-310
Louise Yeung, Beryl Plimmer, Brenda Lobb, Douglas Elliffe: Levels of formality in diagram presentation. 311-317
Jessica Enders: Zebra striping: does it really help? 319-322



