OZCHI 2006: Sydney, NSW, Australia
Toni Robertson (Ed.): Proceedings of the 2006 Australasian Computer-Human Interaction Conference, OZCHI 2006, Sydney, Australia, November 20-24, 2006. ACM 2006 ACM International Conference Proceeding Series 206 ISBN 1-59593-545-2
Keynotes
Genevieve Bell: Opening keynote. 1-2
Donna Maurer: User centred design in practice: is it working? 3
William W. Gaver: Designing for our (sur)real lives. 5
Long papers: awareness
Berith L. Andersen, Martin L. Jørgensen, Ulrik Kold, Mikael B. Skov: iSocialize: investigating awareness cues for a mobile social awareness application. 7-14
Carman Neustaedter, Kathryn Elliot, Saul Greenberg: Interpersonal awareness in the domestic realm. 15-22
George Saslis-Lagoudakis, Keith Cheverst, Alan J. Dix, Dan Fitton, Mark Rouncefield: Hermes@Home: supporting awareness and intimacy between distant family members. 23-30
Long papers: health
Duncan Stevenson: Evaluating an in-vivo surgical training demonstration over broadband internet. 39-46
Leila Alem, Susan Hansen, Jane Li: Evaluating clinicians' experience in a telemedicine application: a presence perspective. 47-54
Chirstopher Secombe, Robert Steele, Wayne Brookes: Perceptions of the elderly on the use of wireless sensor networks for health monitoring. 55-62
Florian Mueller, Stefanie Kethers, Leila Alem, Ross Wilkinson: From the certainty of information transfer to the ambiguity of intuition. 63-70
Long papers: mobile
Jesper Kjeldskov, Jeni Paay: Indexical interaction design for context-aware mobile computer systems. 71-78
Richard H. R. Harper, Tim Regan, Mark Rouncefield: Taking hold of TV: learning from the literature. 79-86
Esa Nettamo, Mikko Nirhamo, Jonna Häkkilä: A cross-cultural study of mobile music: retrieval, management and consumption. 87-94
Jesper Kjeldskov, Christian Monrad Nielsen, Michael Overgaard, Michael Bach Pedersen, Jan Stage, Sigge Stenild: Designing a mobile communicator: combining ethnography and object-oriented design. 95-102
Long papers: modality
S. D. Pinder, D. N. Bristow, T. C. Davies: Interface design for an aircraft thrust and braking indicator/advisor. 103-110
Jaka Sodnik, Saso Tomazic, Raphael Grasset, Andreas Dünser, Mark Billinghurst: Spatial sound localization in an augmented reality environment. 111-118
Connor Dickie, Jamie Hart, Roel Vertegaal, Alex Eiser: LookPoint: an evaluation of eye input for hands-free switching of input devices between multiple computers. 119-126
Long papers: tangible
Eva Hornecker, Matthias Stifter: Learning from interactive museum installations about interaction design for public settings. 135-142
Jennifer Seevinck, Linda Candy, Ernest A. Edmonds: Exploration and reflection in interactive art: glass pond. 143-150
Manuela Waldner, Jörg Hauber, Jürgen Zauner, Michael Haller, Mark Billinghurst: Tangible tiles: design and evaluation of a tangible user interface in a collaborative tabletop setup. 151-158
Mark Altosaar, Roel Vertegaal, Changuk Sohn, Daniel Cheng: AuraOrb: using social awareness cues in the design of progressive notification appliances. 159-166
Long papers: tools
Jon M. Pearce, John Murphy, David Patman: Using a scenario-planning tool to support an engaging online user experience. 167-174
Wally Smith, Daghan Acay, Ramon Fano, Gideon Ratner: Tools for designing and delivering multiple-perspective scenarios. 175-182
Shamus P. Smith, James S. Willans: Virtual object specification for usable virtual environments. 183-190
Vivienne Farrell, Graham Farrell, Kon Mouzakis, Chris Pilgrim, Pauline Byrt: PICTIOL: a case study in participatory design. 191-198
Long papers: culture
Christine Satchell: Cultural theory: from armchair critic to star performer. 199-204
Nick Foster, Luke Compston, Daniel Barkho: MAIL: a framework for critical technical practice. 205-212
Rilla Khaled, Pippin Barr, Ronald Fischer, James Noble, Robert Biddle: Factoring culture into the design of a persuasive game. 213-220
Connor Graham, Peter Benda, Steve Howard, James Balmford, Nicole Bishop, Ron Borland: "heh - keeps me off the smokes...": probing technology support for personal change. 221-228
Long papers: understanding
Nicola J. Bidwell, David Browning: Making there: methods to uncover egocentric experience in a dialogic of natural places. 229-236
Supriya Singh, Anuja Cabraal, Gabriele Hermansson: What is your husband's name?: sociological dimensions of internet banking authentication. 237-244
Ingrid Mulder, Henk de Poot, Carla Verwijs, Ruud Janssen, Marcel Bijlsma: An information overload study: using design methods for understanding. 245-252
Anne Boettcher: Moving from cultural probes to agent-oriented requirements engineering. 253-260
Long papers: using
Dong-Han Ham, Jeongyun Heo, Peter Fossick, William Wong, Sanghyun Park, Chiwon Song, Mike Bradley: Conceptual framework and models for identifying and organizing usability impact factors of mobile phones. 261-268
Mark Freeman, Alison Norris, Peter Hyland: Usability of online grocery systems: a focus on errors. 269-275
Kristina Groth, Sinna Lindquist, Cristian Bogdan, Tobias Lidskog, Yngve Sundblad, Ovidiu Sandor: Saxaren: strengthening informal collaboration among geographically distributed teachers. 285-292
Short papers: mobile
Shannon O'Brien, Florian Mueller: Holding hands over a distance: technology probes in an intimate, mobile context. 293-296
Richard Brown, Hokyoung Ryu, David Parsons: Mobile helper for university students: a design for a mobile learning environment. 297-300
Seoktae Kim, Minjung Sohn, Jinhee Pak, Woohun Lee: One-key keyboard: a very small QWERTY keyboard supporting text entry for wearable computing. 305-308
T. Claire Davies, Catherine M. Burns, Shane D. Pinder: Using ecological interface design to develop an auditory interface for visually impaired travellers. 309-312
Christine Satchell, Graeme G. Shanks, Steve Howard, John Murphy: Beyond security: implications for the future of federated digital identity management systems. 313-316
Short papers: play
Pippin Barr, Rilla Khaled, James Noble, Robert Biddle: Playing the interface: a case study of Grand Theft Auto: San Andreas. 317-320

Astrid Twenebowa Larssen, Toni Robertson, Jenny Edwards: How it feels, not just how it looks: when bodies interact with technology. 329-332
Helmut Berger, Michael Dittenbach, Dieter Merkl, Anton Bogdanovych, Simeon J. Simoff, Carles Sierra: Playing the e-business game in 3D virtual worlds. 333-336
John Lenarcic: The antiusability manifesto. 337-339
Short papers: fieldwork
Ben Kraal, Anni Dugdale, Penny Collings: Scenarios for embracing errorful automatic speech recognition. 341-344
Marcus Foth, Víctor M. González, Wallace J. Taylor: Designing for place-based social interaction of urban residents in México, South Africa and Australia. 345-348
Claudia Schremmer: Case study for a virtual office tailored to the digital media production industry. 349-352
Julia Prior, Toni Robertson, John Leaney: Technology designers as technology users: the intertwining of infrastructure and product. 353-356
Chris M. Law, Ji Soo Yi, Young Sang Choi, Julie A. Jacko: Are disability-access guidelines designed for designers?: do they need to be? 357-360
Short papers: social
Peta Wyeth, Carla Diercke, Stephen Viller: Design for inspiration: children, personal connections and educational technology. 365-368
Linda Leung, Scott Bryant, Adrienne Tan: Translating principles of web design and information architecture to the development of interactive television (iTV) interfaces. 369-372
Christos Katsanos, Nikolaos K. Tselios, Nikolaos M. Avouris: InfoScent evaluator: a semi-automated tool to evaluate semantic appropriateness of hyperlinks in a web site. 373-376
Helen Hasan, Charmaine C. Pfaff: The Wiki: an environment to revolutionise employees' interaction with corporate knowledge. 377-380
Toni Koskinen: Social software for industrial interaction. 381-384
Short papers: modality


Kelvin Cheng, Masahiro Takatsuka: Estimating virtual touchscreen for fingertip interaction with large displays. 397-400
Yong Sun, Fang Chen, Yu (David) Shi, Vera Chung: A novel method for multi-sensory data fusion in multimodal human computer interaction. 401-404
Ben Matthews: Grammar, meaning and movement-based interaction. 405-408
Alastair Hampshire, Hartmut Seichter, Raphael Grasset, Mark Billinghurst: Augmented reality authoring: generic context from programmer to designer. 409-412
Short papers: evaluation
Jane Li, Laurie Wilson, Stuart Stapleton, Patrick Cregan: Design of an advanced telemedicine system for emergency care. 413-416
Cara A. Stitzlein, Jane Li, Alex Krumm-Heller: Gaze analysis in a remote collaborative setting. 417-420
Clint Heyer, Margot Brereton: Socialising across channels: group multichannel communication. 421-424
Rune Thaarup Høegh: Usability problems: do software developers already know? 425-428
Sisira Adikari, Craig McDonald, Penny Collings: A design science approach to an HCI research project. 429-432
Matthew Willis: Building effective help systems: modelling human help seeking behaviour. 433-436



