10. NETGAMES 2011:
Ottawa,
Ontario,
Canada
Shervin Shirmohammadi, Carsten Griwodz (Eds.):
10th Annual Workshop on Network and Systems Support for Games, NetGames 2011, Ottawa, Ontario, Canada, October 6-7, 2011.
IEEE 2011, ISBN 978-1-4577-1932-5
Full Papers
- Amir Yahyavi, Kévin Huguenin, Bettina Kemme:
AntReckoning: Dead reckoning using interest modeling by pheromones.
1-6
- Peng Chen, Magda El Zarki:
Perceptual view inconsistency: An objective evaluation framework for online game quality of experience (QoE).
1-6
- Mark Claypool, Jared Hays, Alex Kuang, Thomas Lextrait:
On the performance of games using solid state drives.
1-5
- Alexandre Denault, César Cañas, Jörg Kienzle, Bettina Kemme:
Triangle-based obstacle-aware load balancing for massively multiplayer games.
1-6
- Siqi Shen, Otto Visser, Alexandru Iosup:
RTSenv: An experimental environment for real-time strategy games.
1-6
- Mirko Suznjevic, Ivana Stupar, Maja Matijasevic:
MMORPG player behavior model based on player action categories.
1-6
- Craig Jordan, Matt Knapp, Dan Mitchell, Mark Claypool, Kathi Fisler:
CounterMeasures: A game for teaching computer security.
1-6
- Sam Moffatt, Akshay Dua, Wu-chang Feng:
SpotCheck: An efficient defense against information exposure cheats.
1-6
- Daniel Pittman, Chris GauthierDickey:
Cheat-proof peer-to-peer trading card games.
1-6
Posters
- Hanghang Qi, David Malone, Ashwin Murali, Dmitri Botvich:
Supporting first person shooter games with competing traffic in 802.11e MAC.
1-2
- Thomas Debeauvais, Arthur Valadares, Cristina V. Lopes:
RCAT: A RESTful client-scalable architecture.
1-2
- Kévin Huguenin, Amir Yahyavi, Bettina Kemme:
Cheat detection and prevention in P2P MOGs.
1-2
- Jon-Erik Tyvand, Kyrre M. Begnum, Hugo Hammer:
Déjà vu - Predicting the number of players in online games through normalization of historical data.
1-2
- Cheryl Savery, T. C. Nicholas Graham:
What + when = how: The timelines approach to consistency in networked games.
1-2
- Laura Itzel, Florian Heger, Gregor Schiele, Christian Becker:
The quest for meaningful mobility in massively multi-user virtual environments.
1-2
- Eliya Buyukkaya, Maha Abdallah:
A flexible connectivity architecture for avatar management in P2P virtual environments.
1-2
Demos
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