9. NETGAMES 2010:
Taipei,
Taiwan
9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010.
IEEE 2010, ISBN 978-1-4244-8356-3
Session 1 - Quality of Service
Session 2 - Mobile Games
Session 3 - Distributed Gaming
Session 4 - Massively Multiplayer Online Games
Poster Session
- Yoshiaki Ida, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara:
QoE assessment of interactivity and fairness in First Person Shooting with group synchronization control.
1-2
- Yuji Kusunose, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara:
QoE assessment in networked air hockey game with haptic media.
1-2
- Hsiang-Ho Lin, Chih-Yu Wang, Hung-Yu Wei:
Improving online game performance over IEEE 802.11n networks.
1-2
- Mihaela Balint, Vlad Posea, Alexandru Dimitriu, Alexandru Iosup:
User behavior, social networking, and playing style in online and face to face bridge communities.
1-2
- Tonio Triebel, Sascha Schnaufer, Benjamin Guthier, Hendrik Lemelson, Wolfgang Effelsberg:
A real-world achievement system.
1-2
- Hesam Rahimi, Saurabh Ratti, Ali A. Nazari Shirehjini, Shervin Shirmohammadi:
Unsynchronized multiplayer networked games: Feasibility with time rewind.
1-2
- Kusno Prasetya, Wu Zheng Da:
Artificial Neural Network for bot detection system in MMOGs.
1-2
3rd International Workshop on Massively Multiuser Virtual Environments,
MMVE 2010
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