8. NETGAMES 2009:
Paris,
France
8th Annual Workshop on Network and Systems Support for Games, NetGames 2009, Paris, France, 23-24 November, 2009.
IEEE 2009, ISBN 978-1-4244-5603-1
Impact of Avatar Movement & Players' Behavior on Games
Mobile and Wireless Games
P2P Game Architecture
Massively Multiplayer Online Games
Posters & Demos
- Saurabh Ratti, Colin Towle, Pascale Proulx, Shervin Shirmohammadi:
FizzX: Multiplayer time manipulation in networked games.
1-2
- Seokhee Lee, Yutaka Ishibashi, JongWon Kim:
Transparency analysis and haptic synchronization for transparency of force-reflecting teleoperation.
1-2
- Michele Albano, Antonio Quartulli, Laura Ricci, Luca Genovali:
AOI cast by tolerance based compass routing in Distributed Virtual Environments.
1-2
- Richard Süselbeck, Gregor Schiele, Christian Becker:
Peer-to-peer support for low-latency Massively Multiplayer Online Games in the cloud.
1-2
- Alexandru Iosup:
Player-customized puzzle instance generation for Massively Multiplayer Online Games.
1-2
- Pin-Yun Tarng, Kuan-Ta Chen, Polly Huang:
On prophesying online gamer departure.
1-2
- Tomas Hildebrandt, Sonja Bergsträsser, Christoph Rensing, Ralf Steinmetz:
Capturing and storing profile information for gamers playing multiplayer online games.
1-2
- Raphael Zender, Ulrike Lucke, Dennis Maciuszek, Alke Martens:
Interconnection of game worlds and physical environments in educational settings.
1-2
Last update Fri May 25 08:28:58 2012
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