7. NETGAMES 2008:
Worcester,
Massachusetts,
USA
Mark Claypool (Ed.):
Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008.
ACM 2008, ISBN 978-1-60558-132-3
Cheat detection
Peer-to-peer
Massively multiplayer online games
Architectures
Bandwidth and latency reduction
Posters
- Chih-Ming Chen, Te-Yuan Huang, Kuan-Ta Chen, Polly Huang:
Quantifying the effect of content-based transport strategies for online role playing games.
98-99
- Ernst Gunnar Gran, Sven-Arne Reinemo:
Dragon kill points: loot distribution in MMORPGs.
100-101
- Tomas Hildebrandt, Sonja Bergsträsser, Christoph Rensing, Ralf Steinmetz:
Dynamic voice communication support for multiplayer online games.
102-103
- Mohammad Shirali-Shahreza, Sajad Shirali-Shahreza:
A CAPTCHA system for Nintendo DS.
104-105
- Mirko Suznjevic, Maja Matijasevic, Ognjen Dobrijevic:
Action specific Massive Multiplayer Online Role Playing Games traffic analysis: case study of World of Warcraft.
106-107
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