Adrian David Cheok, Yutaka Ishibashi (Eds.):
Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006.
ACM 2006, ISBN 1-59593-589-4
Scalability in MMOGs
Synchronization, QoS and monitoring in games
Distributed/collaborative virtual environments
Understanding player behavior for game design
Consistency management and cheat detection
Considering network influences in games
Next generation games
Yeung Siu Fung
: Hack-proof synchronization protocol for multi-player online games.
: On the support for heterogeneity in networked virtual environment.