MindTrek 2010: Tampere, Finland
Artur Lugmayr, Heljä Franssila, Olli Sotamaa, Christian Safran, Timo Aaltonen (Eds.): Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2010, Tampere, Finland, October 6-8, 2010. ACM 2010 ISBN 978-1-4503-0011-7
Gameplay aesthetics

Karl Bergström, Staffan Björk, Sus Lundgren: Exploring aesthetical gameplay design patterns: camaraderie in four games. 17-24
Alison Gazzard: Player as parent, character as child: exploring avatarial relationships in gamespace. 25-31
Social media and civic participation
Marcus Foth, Ronald Schroeter: Enhancing the experience of public transport users with urban screens and mobile applications. 33-40
Arttu Perttula, Pauliina Tuomi, Marko Suominen, Antti Koivisto, Jari Multisilta: Users as sensors: creating shared experiences in co-creational spaces by collective heart rate. 41-48
Teemu Ropponen, Pirjo Näkki, Asta Bäck, Auli Harju, Kari A. Hintikka: Co-designing a social media service for civic participation: critical issues and challenges. 49-53
Open source development
Terhi Kilamo: The community game: learning open source development through participatory exercise. 55-60
Jonas Gamalielsson, Björn Lundell: Open source software for data curation of digital assets: a case study. 61-64
Tiina Malinen, Teemu Mikkonen, Vesa Tienvieri, Tere Vadén: Open source hardware through volunteer community: a case study of eCars - now! 65-68
Game rules and emergence
Ben Kirman: Emergence and playfulness in social games. 71-77
Karl Bergström: The implicit rules of board games: on the particulars of the lusory agreement. 86-93
Social media, exercising and health
Jarno Ojala, Johan Saarela: Understanding social needs and motivations to share data in online sports communities. 95-102
Derek Foster, Conor Linehan, Ben Kirman, Shaun W. Lawson, Gary James: Motivating physical activity at work: using persuasive social media for competitive step counting. 111-116
Ambient media

Jae-Ho Kwak, Songlin Piao, Whoi-Yul Kim: Development of the media art contents authoring tool using eclipse-based GMF technique. 123-126
Jussi Väisänen, Juhana Jauhiainen: Seq1: an alaetoric music sequencer for the realtime creation of soundscapes. 127-129
Teresa Chambel, Sérgio Neves, Celso Sousa, Rafael Francisco: Synesthetic video: hearing colors, seeing sounds. 130-133
Game design research

Amalia Kallergi, Fons J. Verbeek: Video games for collection exploration: games for and out of data repositories. 143-146
Katja Suhonen, Heli Väätäjä: Assessing the applicability of modular playability heuristics for evaluating health-enhancing games. 147-150
Social media, socialising and design challenges
Michail N. Giannakos, Konstantinos K. Giotopoulos, Konstantinos Chorianopoulos: In the face (book) of the daily routine. 153-157
Christoph Trattner, Michael Erwin Steurer, Frank Kappe: Socializing virtual worlds with Facebook: a prototypical implementation of an expansion pack to communicate between Facebook and OpenSimulator based virtual worlds. 158-160
Arto Salminen, Tommi Mikkonen, Feetu Nyrhinen, Antero Taivalsaari: Developing client-side mashups: experiences, guidelines and the road ahead. 161-168
User experience parameters: learning, acceptance and tracking
Annika Wiklund-Engblom: Triangulating methods for exploring the link between user experience and e-learning. 171-177
Minna Kynsilehto, Thomas Olsson, Marketta Niemelä: Issues on user acceptance and experience in smart interoperability environments. 178-182
Miika Valtonen, Henrik Raula, Jukka Vanhala: Human body tracking with electric field ranging. 183-186
Alcina Prata, Nuno Guimarães, Teresa Chambel: Designing iTV based crossmedia personalized informal learning contexts. 187-194
Poster session
Thibault Langlois, Teresa Chambel, Eva Oliveira, Paula Carvalho, Gonçalo Marques, André O. Falcão: VIRUS: video information retrieval using subtitles. 197-200
Kari A. Hintikka: Communication structure and collective actions in social media. 201-204
Business-orientated session
Imed Hammouda, Tommi Mikkonen, Ville Oksanen, Ari Jaaksi: Open source legality patterns: architectural design decisions motivated by legal concerns. 207-214
Georgeta Drulâ: Strategy of social media in the media companies. 215-223
Michael Erwin Steurer, Frank Kappe: A micropayment enabled webshop for digital assets in virtual worlds. 224-227
Hannu Kärkkäinen, Jari Jussila, Jaani Väisänen: Social media use and potential in business-to-business companies' innovation. 228-236
Anna Salmi, Juha Kronqvist, Päivi Pöyry-Lassila: Supporting empathy in business process simulation with scenarios. 237-241



