MIG 2010:
Utrecht,
The Netherlands
Ronan Boulic, Yiorgos Chrysanthou, Taku Komura (Eds.):
Motion in Games - Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings.
Lecture Notes in Computer Science 6459 Springer 2010, ISBN 978-3-642-16957-1
Body Simulation
Learning Movements
Body Control
Motion Planning
Physically-Based Character Control
Crowds and Formation
Geometry
Autonomous Characters
Navigation
Motion Synthesis
Perception
Real-Time Graphics
Posters
- Chris Carter, Simon Cooper, Abdennour El Rhalibi, Madjid Merabti:
The Application of MPEG-4 Compliant Animation to a Modern Games Engine and Animation Framework.
326-338
- Anja Johansson, Pierangelo Dell'Acqua:
Knowledge-Based Probability Maps for Covert Pathfinding.
339-350
- Hamizan Sharbini, Abdullah Bade:
Modification of Crowd Behaviour Modelling under Microscopic Level in Panic Situation.
351-362
- Joëlle Tilmanne, Thierry Dutoit:
Expressive Gait Synthesis Using PCA and Gaussian Modeling.
363-374
- Choon Sing Ho, Quang Huy Nguyen, Yew-Soon Ong, Xianshun Chen:
Autonomous Multi-agents in Flexible Flock Formation.
375-385
- Eduardo Poyart, Petros Faloutsos:
Real-Time Hair Simulation with Segment-Based Head Collision.
386-397
- Zbigniew Tarapata, Stefan Wroclawski:
Subgraphs Generating Algorithm for Obtaining Set of Node-Disjoint Paths in Terrain-Based Mesh Graphs.
398-409
- Renato Silveira, Leonardo Fischer, José Antônio Salini Ferreira, Edson Prestes e Silva Jr., Luciana Porcher Nedel:
Path-Planning for RTS Games Based on Potential Fields.
410-421
- XiaoLong Chen, Kaustubha Mendhurwar, Sudhir P. Mudur, Thiruvengadam Radhakrishnan, Prabir Bhattacharya:
Learning Human Action Sequence Style from Video for Transfer to 3D Game Characters.
422-433
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