MIG 2008:
Utrecht,
The Netherlands
Arjan Egges, Arno Kamphuis, Mark H. Overmars (Eds.):
Motion in Games, First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers.
Lecture Notes in Computer Science 5277 Springer 2008, ISBN 978-3-540-89219-9
Crowd Simulation
- Marios Kyriakou, Yiorgos Chrysanthou:
Texture Synthesis Based Simulation of Secondary Agents.
1-10
- Roland Geraerts, Arno Kamphuis, Ioannis Karamouzas, Mark H. Overmars:
Using the Corridor Map Method for Path Planning for a Large Number of Characters.
11-22
- Ming C. Lin, Avneesh Sud, Jur P. van den Berg, Russell Gayle, Sean Curtis, Hengchin Yeh, Stephen J. Guy, Erik Andersen, Sachin Patil, Jason Sewall, Dinesh Manocha:
Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations.
23-32
- Julien Pettré:
Populate Your Game Scene.
33-42
- Kai Yip Wong, Céline Loscos:
Hierarchical Path Planning for Virtual Crowds.
43-50
Virtual Humans
Motion Synthesis
Interfaces
Navigation and Steering
- Ronan Boulic:
Relaxed Steering towards Oriented Region Goals.
176-187
- Arjan Egges:
Opening Doors in Motion Analysis Research.
188-199
- Shawn Singh, Mishali Naik, Mubbasir Kapadia, Petros Faloutsos, Glenn Reinman:
Watch Out! A Framework for Evaluating Steering Behaviors.
200-209
- Eiichi Yoshida, Jean-Paul Laumond, Claudia Esteves, Oussama Kanoun, Takeshi Sakaguchi, Kazuhito Yokoi:
Whole-Body Locomotion, Manipulation and Reaching for Humanoids.
210-221
Facial and Behavioral Animation
Last update Tue Feb 14 04:07:43 2012
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