ISMAR-AMH 2011:
Basel,
Switzerland
10th IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities, ISMAR-AMH 2011, Basel, Switzerland, October 26-29, 2011.
IEEE 2011, ISBN 978-1-4673-0057-5
- Florent Laroche, Myriam Servieres, Daniel Lefevre, Jean-Louis Kerouanton:
Where virtual enhances physical mock-up: A way to understand our heritage.
1-6
- Marta Turcsányi-Szabó, Peter Simon, Andor Abonyi-Tóth, Nikoletta Ekker, Zsófia Ruttkay:
Augmenting experiences - A bridge between two universities.
7-13
- Jens Keil, Michael Zöllner, Mario Becker, Folker Wientapper, Timo Engelke, Harald Wuest:
The House of Olbrich - An Augmented Reality tour through architectural history.
15-18
- Yan Xu, Evan Barba, Iulian Radu, Maribeth Gandy, Richard Shemaka, Brian Schrank, Blair MacIntyre, Tony Tseng:
Pre-patterns for designing embodied interactions in handheld augmented reality games.
19-28
- Yu-Ning Chang, Raymond Koon Chuan Koh, Henry Been-Lirn Duh:
Handheld AR games - A triarchic conceptual design framework.
29-36
- Robert Woll, Thomas Damerau, Kevin Wrasse, Rainer Stark:
Augmented reality in a serious game for manual assembly processes.
37-39
- Anne Bationo Tillon, Isabelle Marchal, Pascal Houlier:
Mobile augmented reality in the museum: Can a lace-like technology take you closer to works of art?
41-47
- Yolande Kolstee, Wim van Eck:
The augmented Van Gogh's: Augmented reality experiences for museum visitors.
49-52
- Christopher B. Stapleton, Jim Davies:
Imagination: The third reality to the virtuality continuum.
53-60
- Helen Papagiannis:
The role of the artist in evolving AR as a new medium.
61-65
- Julian Stadon, Raphael Grasset:
A syncretic approach to artistic research in mixed reality data transfer.
67-72
- Jan Torpus, Beatrice Tobler:
lifeClipper3 - An augmented walking experience field evaluation of an experience design approach for immersive outdoor augmented reality.
73-82
- Nicolas Henchoz, Vincent Lepetit, Pascal Fua, John Miles:
Turning Augmented Reality into a media: Design exploration to build a dedicated visual language.
83-89
- Sofia Mytilinaiou, Karen Cham, Chris Hutchison:
Experience design, interactive art environments and the sense of becoming.
91-98
- Yongsoon Choi, Adrian David Cheok, Xavier Roman Martinez, Veronica Halupka, Kenichi Sugimoto:
Sound Perfume: Augmenting user's identity using sound and fragrance stimulation.
99-100
- Andrew Roth:
The Arlab and Cave libraries: On authoring augmented reality and virtual reality experiences using a graphical programming language.
101-102
- Corinne Studer, John Shave:
Water in augmented space.
103-104
- Brad Cameron, Christian Sandor, Peter Mickan:
Social semiotic analysis of the design space of augmented reality.
105-106
- Sanghee Hah, Jun Park, Jong-deok Kim:
Sensitivity of image based Augmented Reality fitting simulation.
107-108
- Werner Lonsing:
Architectural models in urban landscapes: Synthesis of markers and virtual structures.
109-110
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