IE 2007:
Melbourne, Australia
Thomas Apperley:
Citizenship and consumption: convergence culture, transmedia narratives and the digital divide. 2
Peter Bayliss:
Beings in the game-world: characters, avatars, and players. 4
Scott Beattie:
Sam Fisher versus Immanuel Kant: the ethics of interactive media. 5
Christy Dena:
Capturing polymorphic creations: towards ontological heterogeneity and transmodiology. 8
Christian McCrea:
Then, suddenly, I was moved: nostalgia and the media history of games. 14
Christian McCrea:
Dismembers of the audience: the expulsive, explosive force of bodies in games. 15
Kevin McGee:
Patterns and computer game design innovation. 16
Adam Nash:
Real time art engines 3: post-convergent creative practice in MUVEs. 19
Yusuf Pisan:
My guild, my people: role of guilds in massively multiplayer online games. 20
Malcolm Ryan:
Eleven programmers seven artists and five kilograms of Play-Doh: games for teaching game design. 21
Viveka Weiley:
Utzon's studio as a collaborative virtual environment. 25
Fabio Zambetta:
Simulating sensory perception in 3D game characters. 27