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IE 2007: Melbourne, Australia
- Larissa Hjorth, Esther Milne:
Proceedings of the 4th Australasian Conference on Interactive Entertainment, IE 2007, 3-5 December 2007, Melbourne, Australia. ACM International Conference Proceeding Series 305, ACM 2007, ISBN 978-1-921166-87-7 - Khalid Aallouche, Homam Albeiriss, Redouane Zarghoune, Juha Arrasvuori, Antti J. Eronen, Jukka Holm:
Implementation and evaluation of a background music reactive game. 1 - Thomas H. Apperley:
Citizenship and consumption: convergence culture, transmedia narratives and the digital divide. 2 - Thomas H. Apperley:
Rhythms of gaming bodies. 3 - Peter Bayliss:
Beings in the game-world: characters, avatars, and players. 4 - Scott Beattie:
Sam Fisher versus Immanuel Kant: the ethics of interactive media. 5 - Nicola J. Bidwell, Colin Lemmon, Mihai Roturu, Christopher Lueg:
Exploring terra incognita: wayfinding devices for games. 6 - Hugh Davies:
Place as media in pervasive games. 7 - Christy Dena:
Capturing polymorphic creations: towards ontological heterogeneity and transmodiology. 8 - Cameron Foale
, Peter Vamplew:
Portal-based sound propagation for first-person computer games. 9 - Adam J. Hassell, Philip Smith, David Stratton:
An evaluation framework for videogame based tasking of remote vehicles. 10 - Troy Innocent, Stewart Haines:
Nonverbal communication in multiplayer game worlds. 11 - Darshana Jayemanne:
The nonsense of the aura. 12 - Alyx Macfadyen, Andrew Stranieri, John Yearwood:
Dramatic flow in interactive 3D narrative. 13 - Christian McCrea:
Then, suddenly, I was moved: nostalgia and the media history of games. 14 - Christian McCrea:
Dismembers of the audience: the expulsive, explosive force of bodies in games. 15 - Kevin McGee:
Patterns and computer game design innovation. 16 - Greg More, Andrew L. Burrow:
Observing the learning curve of videogames in architectural design. 17 - Florian Mueller, Martin R. Gibbs:
A physical three-way interactive game based on table tennis. 18 - Adam Nash:
Real time art engines 3: post-convergent creative practice in MUVEs. 19 - Yusuf Pisan:
My guild, my people: role of guilds in massively multiplayer online games. 20 - Malcolm Ryan:
Eleven programmers seven artists and five kilograms of Play-Doh: games for teaching game design. 21 - Malcolm Ryan, Nicholas Hannah, Joshua Lobb:
The tale of Peter Rabbit: a case-study in story-sense reasoning. 22 - J. Turner, Nicola J. Bidwell:
Through the looking glass: game worlds as representations and views from elsewhere. 23 - Greg Wadley, Martin R. Gibbs, Peter Benda:
Speaking in character: using voice-over-IP to communicate within MMORPGs. 24 - Viveka Weiley:
Utzon's studio as a collaborative virtual environment. 25 - Qinying Xu, Daryl J. D'Souza, Victor Ciesielski:
Evolving images for entertainment. 26 - Fabio Zambetta
:
Simulating sensory perception in 3D game characters. 27 - Fabio Zambetta
, Adam Nash, Paul Smith:
Two families: dynamical policy models in interactive storytelling. 28
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