IE 2007: Melbourne, Australia
Larissa Hjorth, Esther Milne (Eds.): Proceedings of the 4th Australasian Conference on Interactive Entertainment, IE 2007, 3-5 December 2007, Melbourne, Australia. ACM 2007 ACM International Conference Proceeding Series 305 ISBN 978-1-921166-87-7
Khalid Aallouche, Homam Albeiriss, Redouane Zarghoune, Juha Arrasvuori, Antti J. Eronen, Jukka Holm: Implementation and evaluation of a background music reactive game. 1
Thomas Apperley: Citizenship and consumption: convergence culture, transmedia narratives and the digital divide. 2
Thomas Apperley: Rhythms of gaming bodies. 3
Peter Bayliss: Beings in the game-world: characters, avatars, and players. 4
Scott Beattie: Sam Fisher versus Immanuel Kant: the ethics of interactive media. 5
Nicola J. Bidwell, Colin Lemmon, Mihai Roturu, Christopher Lueg: Exploring terra incognita: wayfinding devices for games. 6
Hugh Davies: Place as media in pervasive games. 7
Christy Dena: Capturing polymorphic creations: towards ontological heterogeneity and transmodiology. 8
Adam J. Hassell, Philip Smith, David Stratton: An evaluation framework for videogame based tasking of remote vehicles. 10
Darshana Jayemanne: The nonsense of the aura. 12
Christian McCrea: Then, suddenly, I was moved: nostalgia and the media history of games. 14
Christian McCrea: Dismembers of the audience: the expulsive, explosive force of bodies in games. 15
Kevin McGee: Patterns and computer game design innovation. 16

Adam Nash: Real time art engines 3: post-convergent creative practice in MUVEs. 19
Yusuf Pisan: My guild, my people: role of guilds in massively multiplayer online games. 20
Malcolm Ryan: Eleven programmers seven artists and five kilograms of Play-Doh: games for teaching game design. 21
Malcolm Ryan, Nicholas Hannah, Joshua Lobb: The tale of Peter Rabbit: a case-study in story-sense reasoning. 22
J. Turner, Nicola J. Bidwell: Through the looking glass: game worlds as representations and views from elsewhere. 23
Greg Wadley, Martin R. Gibbs, Peter Benda: Speaking in character: using voice-over-IP to communicate within MMORPGs. 24
Viveka Weiley: Utzon's studio as a collaborative virtual environment. 25
Fabio Zambetta: Simulating sensory perception in 3D game characters. 27
Fabio Zambetta, Adam Nash, Paul Smith: Two families: dynamical policy models in interactive storytelling. 28



